Fallout New Vegas
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MadCat221

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Madcat221

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43 comments

  1. VWgolfR1
    VWgolfR1
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    I have the same problem as K88. Although the Grenade Launcher is Millenia's, the weapon remains vanilla. I also put the module at the bottom of the FOMM. I went through your readme but I don't know why it doesn't function.
    1. Madcat221
      Madcat221
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      Something is very not right then... The grenade launcher mesh UVW was altered by Hans and would not work properly with the vanilla textures. It would look like a mistextured mess since the UVW layout would be inconsistent. So something is making the mesh itself not load.

      Are you using the Standard version but have a WMX mod installed? Or some other mod that alters weapmod models for the Holorifle?
    2. jed97
      jed97
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      I found the problem, just rename the "holorifle" nif file into "Nvdlc01weapholorifle".
    3. drCripples
      drCripples
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      Thank u very much, it helped!
    4. noahbenveniste1
      noahbenveniste1
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      5 years later, jed97's advice helped me. Thanks!
    5. Bllumer
      Bllumer
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      6 years later jed96 is the hero, he has the fixright
    6. Iamtricky01
      Iamtricky01
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      Jedi 97 the hero we need
    7. deleted74599013
      deleted74599013
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      where would the .inf file be located?
    8. lo0u
      lo0u
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      7 years later, jed97's advice helped me. Thanks!
    9. Naskva
      Naskva
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      8 Years on and jed97 is still the hero we needed
  2. K88
    K88
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    I have installed the WRP, but textures are still vanilla.
    1. SirNimrod
      SirNimrod
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      Same here, could use some help
    2. EvilOssie
      EvilOssie
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      • 130 kudos
      Did you try the stand-alone 40mm grenade launcher textures?
  3. bundfalke111
    bundfalke111
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    location?
    1. Madcat221
      Madcat221
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      Errr... you seriously don't know where the Holorifle is?
    2. bat32391
      bat32391
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      You get it at the start of dead money
  4. EssArrBee
    EssArrBee
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    • 48 kudos
    Thanks for the updated version.
  5. Stardrake
    Stardrake
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    There any chance you'll make a WMXUE version? I'm not comfortable enough with FNVEdit to start mucking about with FormIDs and Masters.
  6. VWgolfR1
    VWgolfR1
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    Hey, Madcat. Sorry for the late reply, I completely forgot that I made this comment since Nexus doesn't work as youtube with comments.
    Because of jed97 the problem is now fortunately solved and the weapon looks great. Thank you for this.
  7. kb777
    kb777
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    what were the other mods used in the pics with this
    1. deleted1755777
      deleted1755777
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      • 9 kudos
      yeah, i also wonder what armor is in picture
    2. Madcat221
      Madcat221
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      I never liked the Type3-and-derivatives body mod set, so I stuck with BABE Mk3 from FO3 and customized it to my own ends. All custom, none of it released.
    3. deleted1755777
      deleted1755777
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      thanks for letting know.
    4. kb777
      kb777
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      Looks cool
    5. MrSilver00
      MrSilver00
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      would you consider releasing it? I looks so much better than the other body types.
  8. Drumber
    Drumber
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    Looks cool, can you make this work with the latest version of WMX?
    1. Madcat221
      Madcat221
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      ...That would be what the WMX download option is for.
    2. Drumber
      Drumber
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      Probably didn't explain very well, the latest version of WMX is WMXUE that has esp that is named differently so I think you would just have to change the master file to WMXUE.esp to get this to work
    3. Keleigh3000
      Keleigh3000
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      Changing masters alone probably won't work as many of the FormIDs are changed (I know this as I recently made a FOOK patch for WMXUE). For one weapon it shouldn't be difficult to check. Load up this mod and both versions of WMX in FNVEdit. Then, find the editorIDs for the weapon and mods, search for them in WMXUE, and change the FormIDs to the new ones from WMXUE. Then change the masters.
  9. Fidller
    Fidller
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    Really like the Holorifle....but i never use it because im more interested in guns that fire bullets instead than energy weapons
    1. Nofsdad
      Nofsdad
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      • 35 kudos
      Same here. I'm strictly a gunpowder guy but I can recognize good design work when I see it and THIS is good work.
  10. buughost
    buughost
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    this is great i have been looking for a good holorifle mod because its the strongest energy weapon in the base game.
    1. Betyeta
      Betyeta
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      • 21 kudos
      I thought the Gauss rifles were? o.O
    2. Madcat221
      Madcat221
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      In terms of raw damage, yes.

      But the Holorifle has afterburn damage, and also is far more ammo-efficient than the Gauss, and also has more than one shot in the mag.
    3. Betyeta
      Betyeta
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      True.
    4. AmrFood
      AmrFood
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      Depends what your asking
      For dps? gatling laser or caster
      For singleshot damage? guass yes but the holorifle closes the gap quickly for much less ammo if shot in medium range or long range by a good shooter,holorfiel projectile has a travel time, most other arms barring plasma have the speed advantage
    5. Madcat221
      Madcat221
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      *deleted nevermind*