4.4 is updated. as i said on the front page, i fixed the 12.7mm SMG issue and re-ID'd all the weapons in the mod to make the formlists sort naturally, for those people who want to merge this with other mods.
if its not working properly, do let me know though
I swear, I can (and probably will) bury my nose in the Nexus for another hundred hours and at the end of it, convinced once again that I have actually seen it all, I will somehow have exacted another gem from its depths. You guys are just, fanatical. It's really amazing. Thanks for keeping this game alive.
A shame this mod is abandoned, was thinking about adding this into my load order for my very hard survival playthrough of TTW until I saw that, I do hope someone picks this mod up one day and continues working on it.
Yes it works but it is bugged because some weapon items IDs are wrong no mention after TTW 3.3, weapon parts of this mod cost more than the weapon itself!
Yes it works but it is bugged because some weapon items IDs are wrong no mention after TTW 3.3, weapon parts of this mod cost more than the weapon itself!
Can you make a version without the Guns skill requirement? I hate skill reqs for perks and use a mod to remove them from vanilla, but keeping the Repair skill makes sense given that Repair is innately linked to crafting recipes
I would like to someone explain to me how the mod works:
1: If i break a Battle Rifle, Can i rebuild the same Battle Rifle ? 2: there is 2 recepies for battle rifle: 1 for the standard BR and 1 for a Custom BR ? why ? 3: i have a build BR in my inventory and for some reason the Custom BR recipie is greyed... Why ? 4: what is the diference between the normal BR and the token BR ?
Awesome mod! Just one thing, could you add a suppressor option for the Service Rifle like you used the "Carbine Suppressor" for the AC and MR. I have not seen a mod yet that added an attachable suppressor to a Non-variant (the variant being the survivalist rifle) Service Rifle.
Still getting a 12.7 SMG when trying to make an Anti-Material Rifle. Wanted to make one since those weapons are so expensive but got a weapon I have no ammo for instead. And I would prefer to not waste resources when making weapons.
Otherwise this is awesome mod! A good logic framework for custom weapon integration that also brings FNV weapon customization close to the F4. It certainly need some balance tweaks, but one of the best things i seen so far.
god damnit, void, i've been done with this mod since TTW 3+ compat was done and now you just show up and are like "here's some s#*! you missed". i don't even know if i have everything i need installed on this pc to fix them.
also, this was mostly done before F4 even got announced :(
.32 Rifle recipe creates .32 Hunting rifle rechamber instead. This is confusing and irreversible. Sawed Off Shotgun in NV and DC is a different things, and DC version is not recognized by mod. Suggest adding a breakdown recipe at least. There is some typos as well. Mods for different variants of a same weapon can be marked to figure out compatibility, like you did with covert ops Infiltrator. Also, is there any mods for Bosar? Can't find any.
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if its not working properly, do let me know though
fixed the MCM in Main version
https://www.nexusmods.com/newvegas/mods/85480?tab=description
no mention after TTW 3.3, weapon parts of this mod cost more than the weapon itself!
no mention after TTW 3.3, weapon parts of this mod cost more than the weapon itself!
MOD IS ABANDONED, STOP BOTHERING ME ABOUT IT. MAKE YOUR OWN UPDATES, PATCHES, OR WHATEVER.
1: If i break a Battle Rifle, Can i rebuild the same Battle Rifle ?
2: there is 2 recepies for battle rifle: 1 for the standard BR and 1 for a Custom BR ? why ?
3: i have a build BR in my inventory and for some reason the Custom BR recipie is greyed... Why ?
4: what is the diference between the normal BR and the token BR ?
And I would prefer to not waste resources when making weapons.
Using version 4.4.2
TTW is NOT installed.
It certainly need some balance tweaks, but one of the best things i seen so far.
also, this was mostly done before F4 even got announced :(
Sawed Off Shotgun in NV and DC is a different things, and DC version is not recognized by mod. Suggest adding a breakdown recipe at least.
There is some typos as well.
Mods for different variants of a same weapon can be marked to figure out compatibility, like you did with covert ops Infiltrator.
Also, is there any mods for Bosar? Can't find any.