Fallout New Vegas

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Puppettron

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Puppettron

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243 comments

  1. Puppettron
    Puppettron
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    Sticky
    4.4 is updated. as i said on the front page, i fixed the 12.7mm SMG issue and re-ID'd all the weapons in the mod to make the formlists sort naturally, for those people who want to merge this with other mods.

    if its not working properly, do let me know though
    1. Puppettron
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      TTW version is now updating to 4.4, it'll be ready as soon as nexus says it is.
    2. Puppettron
      Puppettron
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      re-updated TTW version for more compat because i forgot to change the values on the custom versions of the CW guns.
    3. Puppettron
      Puppettron
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      re-updated main file now. go ahead and have fun and thanks for your patience
    4. Puppettron
      Puppettron
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      i think i'm finally done with this update.

      fixed the MCM in Main version
    5. ZoltranFamilyValues
      ZoltranFamilyValues
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      I swear, I can (and probably will) bury my nose in the Nexus for another hundred hours and at the end of it, convinced once again that I have actually seen it all, I will somehow have exacted another gem from its depths. You guys are just, fanatical. It's really amazing. Thanks for keeping this game alive.
    6. shulme
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      Might there eventually be a patch for poplular weapons mods, like Weapons Of The New Millenia?
    7. Puppettron
      Puppettron
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      i don't make patches for mods i don't use. i do allow my mods to be patched by other users freely though.
  2. Raventhewie54
    Raventhewie54
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    A shame this mod is abandoned, was thinking about adding this into my load order for my very hard survival playthrough of TTW until I saw that, I do hope someone picks this mod up one day and continues working on it.
    1. Thedudeman1985
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      Looks like it was just recently picked up by another modder for TTW

      https://www.nexusmods.com/newvegas/mods/85480?tab=description
  3. LotusSaintcrow1
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    Will this work with TTW 3.3?
    1. MarcelloITA
      MarcelloITA
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      Yes it works but it is bugged because some weapon items IDs are wrong
      no mention after TTW 3.3, weapon parts of this mod cost more than the weapon itself!
    2. MarcelloITA
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      Yes it works but it is bugged because some weapon items IDs are wrong
      no mention after TTW 3.3, weapon parts of this mod cost more than the weapon itself!
    3. Onejustin008
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      TTW 3.3's update changes the base value of items from 3.2.
  4. DXGDXN
    DXGDXN
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    Anyone know how stable the mod is now? There's literally no other mod that does similar stuff but I'm worried since it's not being supported anymore.
    1. Puppettron
      Puppettron
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      it's not really compat with TTW 3.3, vanilla hasn't needed to change since it's last update.
  5. SirCranburry
    SirCranburry
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    Can you make a version without the Guns skill requirement? I hate skill reqs for perks and use a mod to remove them from vanilla, but keeping the Repair skill makes sense given that Repair is innately linked to crafting recipes
    1. zlostnypopolnik
      zlostnypopolnik
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      Always read the description.
      MOD IS ABANDONED, STOP BOTHERING ME ABOUT IT. MAKE YOUR OWN UPDATES, PATCHES, OR WHATEVER.
  6. ItaloHellboy
    ItaloHellboy
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    I would like to someone explain to me how the mod works:

    1: If i break a Battle Rifle, Can i rebuild the same Battle Rifle ?
    2: there is 2 recepies for battle rifle: 1 for the standard BR and 1 for a Custom BR ? why ?
    3: i have a build BR in my inventory and for some reason the Custom BR recipie is greyed... Why ?
    4: what is the diference between the normal BR and the token BR ?
  7. vladimer
    vladimer
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    How do I see the item IDs from the mod? I need 410 shells and can't find any at all
  8. Stahlwilhelm617
    Stahlwilhelm617
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    Awesome mod! Just one thing, could you add a suppressor option for the Service Rifle like you used the "Carbine Suppressor" for the AC and MR. I have not seen a mod yet that added an attachable suppressor to a Non-variant (the variant being the survivalist rifle) Service Rifle. 
  9. dawndemonica
    dawndemonica
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    Still getting a 12.7 SMG when trying to make an Anti-Material Rifle. Wanted to make one since those weapons are so expensive but got a weapon I have no ammo for instead.
    And I would prefer to not waste resources when making weapons.

    Using version 4.4.2

    TTW is NOT installed.
  10. Voiddweller
    Voiddweller
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    Otherwise this is awesome mod! A good logic framework for custom weapon integration that also brings FNV weapon customization close to the F4.
    It certainly need some balance tweaks, but one of the best things i seen so far.
    1. Puppettron
      Puppettron
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      god damnit, void, i've been done with this mod since TTW 3+ compat was done and now you just show up and are like "here's some s#*! you missed".  i don't even know if i have everything i need installed on this pc to fix them.

      also, this was mostly done before F4 even got announced :(
  11. Voiddweller
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    .32 Rifle recipe creates .32 Hunting rifle rechamber instead. This is confusing and irreversible.
    Sawed Off Shotgun in NV and DC is a different things, and DC version is not recognized by mod. Suggest adding a breakdown recipe at least.
    There is some typos as well.
    Mods for different variants of a same weapon can be marked to figure out compatibility, like you did with covert ops Infiltrator.
    Also, is there any mods for Bosar? Can't find any.