V1.1 updates the BAR and Annihilator model, it also adds the M2A1 to the shack where it was missing before. Also adds the Sturmgewehr 44 to the same shack by Yangtze memorial.
IMPORTANT
Use CamonPack - Blachnick - Scottmack.esp NOTCamonpack - Blachnick
The latter was supposed to be removed from the archive.
The STG 44 looks kinda weird in my eye's (Big WWII weapon fanboy) and one question before downloading installing......will i need to get all the weapons again if i use the new esp? I got this pack when it came out. And i don't know why but i think WAR replaces the anmiation of the .45 tommy gun from HH and the mag does not move and this is the same with the Annihilator (Still thinking The Chicago Typewriter sounds better)..........(P.S. Im going to say a fact about the Tommy Gun just for funzies.....Its also called The Chicago Piano........atleast in L.A. Noire....)
If your going from standalone esp. files to the merged one you wil need to collect them again if you are updating an old file you should be fine. In any event theres an optional file if you dont want to collect them all.
if you want a stocked version of the annihilator, just DL version 1-0 and copy the old .nif files of the annihilator over to your game files. Works like a charm
I don't want to mess with other people's work, just keep it the way it was mentioned. I already contacted Camon about it, and he said he was considering it in a next update.
Stockless tommy gun looks awsome in my vision....real life gangster stuff.......now we need 1930-40 style italian suits and hats and i will be the best gangster in the Mojave!
Get the 1.0 version optional and then use the meshes from the standalone but the 1.1 esp should work that's what I did, you don't need to mess with nifskope at all.
The game crashes when I try to repair one weapon with the other just a heads up. I disabled all my mods to do testing and it still crashes. it is'nt conflicting
The annihilator is a prototype from WW1 so calling it the Chicago typewriter would be a bit off and the m1919 smg was stockless due to being a prototype
This a re-upload of Camon's mods all combined. The download includes a merged patch as well as individual esps for those who want to pick and choose. All readme's also included. Obviously it also includes the meshes, textures and sounds. Everything you need to use these weapons is in the download.
This is the accumulative works of a whole lot of us modders, a lot of people have pitched in to create this originally as standalone mods now altogether as one with Camon who spearheaded the making of it. "The rest of us" Is all the people who provided models (Like me) or textures for camon to use to create his mods as well as other help they provided to him. Camon has retextured all the models that were made for him or were allowed for him to use.
Please do not contact the other modders in the description, credits or readme's since they just provided assets. Direct your questions to Camon himself. His contact details are all over the description and readme files.
I just have one question. The weapons in this pack don't replace any existing weapon from the base game or DLCs, right? I just want them as new items and not replacers.
At a glance, these weapons seem to work well with vanilla animations as well as Hitman's Anniversary Animations. Great work!
Edit: Unfortunately, a major drawback to this weapon pack is the extremely poor integration in the game. The creators of this mod (due to naivety or laziness) manually added some of their weapons to several vanilla formlists which could (and most likely will) conflict with any other mod that touches those same formlists. I honestly don't know why they thought that this was a good idea.
In order to fix this, you need to go into Geck or FNVEdit to reverse the manual changes on the formlists and write your own leveled/form list integration script or use the following mod: Camon and Scottmack Weapons - Compatibility Edition
If you want to create your own integration script, follow the instructions on the latest post (made by Prosp3ro) in the following Gunetwork thread: [FNV] Need Help With A Script
If you download the 'Compatibility Edition' mod, it seems like you need to make sure that the two esp files in this mod are disabled or removed before using the esp provided by that mod.
322 comments
IMPORTANT
Use CamonPack - Blachnick - Scottmack.esp
NOTCamonpack - Blachnick
The latter was supposed to be removed from the archive.
http://www.youtube.com/watch?v=cvdEcocEUws
just a heads up. I disabled all my mods to do testing and it still crashes. it is'nt conflicting
This is the accumulative works of a whole lot of us modders, a lot of people have pitched in to create this originally as standalone mods now altogether as one with Camon who spearheaded the making of it. "The rest of us" Is all the people who provided models (Like me) or textures for camon to use to create his mods as well as other help they provided to him. Camon has retextured all the models that were made for him or were allowed for him to use.
Please do not contact the other modders in the description, credits or readme's since they just provided assets. Direct your questions to Camon himself. His contact details are all over the description and readme files.
Thanks,
scottmack, Camon and the rest of the modders.
Edit: Unfortunately, a major drawback to this weapon pack is the extremely poor integration in the game. The creators of this mod (due to naivety or laziness) manually added some of their weapons to several vanilla formlists which could (and most likely will) conflict with any other mod that touches those same formlists. I honestly don't know why they thought that this was a good idea.
In order to fix this, you need to go into Geck or FNVEdit to reverse the manual changes on the formlists and write your own leveled/form list integration script or use the following mod: Camon and Scottmack Weapons - Compatibility Edition
If you want to create your own integration script, follow the instructions on the latest post (made by Prosp3ro) in the following Gunetwork thread: [FNV] Need Help With A Script
If you download the 'Compatibility Edition' mod, it seems like you need to make sure that the two esp files in this mod are disabled or removed before using the esp provided by that mod.