1356 comments

  1. BaronVonChateau
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    Yesterday, it was Autumn Leaves fourth birthday!

    I'd like to thank everyone here for your kind feedbacks and awesome comments. I'm truly happy that you guys like it.

    For those who are interested, there is an ongoing thread with some trivia and SECRETS about the mod here :
    https://twitter.com/BaronVonChateau/status/1178738449614069761
  2. Mgpdna
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    I like this! I only wish the protectrons' voice lines sounded more like they're actually coming from a robot's speaker, similar to Arthur. I also think Edgard was a little miscast, his voice didn't match his dialogue to me, but then again I may just need to open my mind a bit more. Thank you very much for the mod! you better believe i HUNTED those printing cards
  3. Noon98
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    I'm still salty they ripped this mod off in Far Harbour, and the thing is this mod is still easily better than that quest, simply because it's hugely more flashed out, Barron might have been fine with that, but I was not, I think it was just pretty shitty behavior on their part tbh.

    I do not buy that: "They independently came out with the same idea" spiel either, sure, the mod differs in some major ways, but that's simply because F4's quest didn't have the budget, nor time, to be as in depth, and even with that aside, that's still a little too coincidental for that to be the case, too many things line up perfectly, this is nothing like that Kimba/Simba situation where they literally had nothing in common with each other.
    1. EminElchapo
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      100% agree.
  4. Mahouwafuumofumofu
    Mahouwafuumofumofu
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    It's truly fantastic how someone can understand the essence of a video game so deeply that they’re able to create a mod like Autumn Leaves—an experience that feels absolutely indistinguishable from the original game. The quality is incredibly high, and it seamlessly blends into Fallout: New Vegas as if it were always meant to be part of it. I'm genuinely impressed.
  5. SCARaw
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    very directionless experience
    i tried to pick up note and clinic robot turned on me
    i decided to just kill remaining 2 robots to hopefully unstuck the plot
    it didn't helped

    its just glorified play with walkthru simulator
  6. LewRosen
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    Really enjoyed this mod. I had a snapback to early 2000' detective genre point-and click quests.
  7. trueaquarious
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    does installing this require a new game or is it compatable with a current game save
    1. BaronVonChateau
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      It works with a current game save. It even takes into account some of the choices you've made during the main quest so far.
  8. NickAndTry
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    rpz la Belgique !!
    1. BaronVonChateau
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      Ouais mon gars, on est là.
  9. DoctorFunk
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    Look out, spoilers below.

    What an incredible mod.

    So many things to like. The perfect intro – A few slides of exposition, no pointless cutscenes or other janky forms of introduction. The library is perfectly sized, and easy to navigate. The visuals hit that perfect balance between wasteland-derelict and pre-war lavish, when so many mods are too clean. Everything’s elegantly organised; Just enough objects and clutter to keep it interesting.

    Then, there’s how well everything is hidden. It makes hunting for clues a pleasure; Things (mostly) aren’t so well-hidden that it becomes frustrating, nor are they so easy to take out the sense of effort and achievement. Better still, the searching is intuitive– It makes you think back to where you might’ve seen something, or deduce where something might be based on the clues presented.

    This, as it probably goes without saying, is much harder to do than people might think.


    Few bits ofcriticism, which I’ll flesh out more than my compliments (because sycophantic fluff isn’t what helps us improve):

    The mod isn’t very good at judging the player character, technically or philosophically. Helena is especially bad for this; The limited selection for multiple-choice flavour responses, or how her dialogue uses very specific checks to assume the player’s behaviour (personally, she got mine completely wrong – assuming I sided with both the Legion and the Powder Gangers, and pinning my character as a complete psychopath. Uh, not even close).

    There’s also a very heavy fixation (and assumption) on the player's revenge, which New Vegas itself is smart to leave up to the player’s discretion, and which Autumn Leaves both:
    a) assumes the revenge hasn’t happened yet, and
    b) assumes to be the player’s primary motive.


    Then there's the caged dinosaur. Two responses? Neither of them about the Unicorn in Captivity? If you’re going to do a Rorschach test, you need more than two options.


    Also, as the mod progresses, the searches become more and more esoteric, and become worse and worse at logging the important information a player might need to refer to without pointless backtracking. If this was a questline designed as a linear, long-term, cross-Mojave hunt, it would be easier for the player to digest and recall this information; But it’s an extremely localized questline that’s often let down when pure deduction isn’t the focus – Information gets compacted, and compact information is easily muddled.

    For instance, I’m told to track down the ghoul. My first instinct is, “check his room”, which I can’t do. But that’s too obvious, right? All signs point to “Follow the trail of evidence” until I find his location, but… it turns out I’m supposed to ignore all that, and simply retrieve one of the syringes from one of his easy-to-find sitting places. And then I can enter his room.

    I was desperately holding off on checking the walkthrough, trying to work through problems logically, make sure I hadn’t missed anything; But I’ve gotten to the point of checking it for nearly every new quest, and most of the time it’s more of an “Ugh, really?”, than, “Oh, that makes sense, I should’ve checked that.”


    And, well… It’s hard to ignore the ESL writing, and it’s easy to tell the voice actors struggled at times. It’s still flavourful, and I could probably forgive it a little easier if the default dialogue wasn’t so spiteful. I’m not sure why the writer was so eager for the player to appear as if they hated being in the library, or interacting with the robots, but it can be quite jarring when I actually AM interested in the library, and actually DO want to talk with these robots.


    On voice actors… Why are half the voices synthetic/robotic, while half of them sound like unfiltered humans? I'm almost certain it's a post-processing effect.

    Why are the sound levels for dialogue so off? Helena is almost silent, while Edgard breaks my speakers with his volume spikes.


    So, that’s just it. This mod is fantastic, absolutely fantastic as a treasure hunt mod. It’s got some great mystery, and in terms of story and overall commitment to the Fallout aesthetic and concepts, it’s the best story mod I’ve played. Rolland is hysterical, and I wish my character could’ve expressed this (among many other things).


    Autumn Leaves really is 90% perfect, but that last 10% is very noticable.


    Just wish the variety of responses was more consistent, and the spelling/grammar had been checked before release. The fact that most of Autumn Leaves’ problems are completely unnecessary, and would’ve been relatively easy to fix, is a bit of a let-down… But I’m still enjoying this mod, and I’ll still recommend it to people.


    It's a shame that New Vegas is yet to prove that it can have fan-made quest content that is equal to the base-game stuff, despite so many other games managing to do so. And yes, I’m aware that New Vegas is a high-quality game. Thing is, with a little more TLC, Autumn Leaves would’ve done just that.
    1. BaronVonChateau
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      Hi ! I really appreciate the time and thoughts you put into this, and I gotta say I agree with almost all - if not all - of the criticism you brought up. You nailed up everything I remember having struggled with during the development. Sometimes I wonder what I should do if I was to overhaul Autumn Leaves, today. I'd say now that reading your post and addressing its content would be a pretty good start.

      (The flaws could be explained by the release's circumstances, but if I was to list them up today it would seem like a boring list of too-often heard dev pitfalls and excuses. I'd love to do it in an entertaining way one day, and make sure that it would be useful to someone.) 
  10. W0nkee
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    Ok I'm really struggling with the caps stash quest. I'm at the part right after you find the holotape in the bathroom. I want to refrain from just using the walkthrough cause I want to figure out the other quests on my own but this caps stash is too juicy to wait. Any help would be greatly appreciated.
  11. 1Sorahikari1
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    is this complete and is it compatible with ttw
    1. falloutbeast323
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      I just played through on ttw so yeah, for me at least