Fallout New Vegas

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Someguy

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someguy2000

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  1. someguy2000
    someguy2000
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    If you're having trouble with the Legion attack on Silverwood, use the "Small Battle" plugin (in optional files), or enter this console command to bypass the battle:

    setstage xx005c11 164 (xx is the mod index)
  2. someguy2000
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    All,

    Thanks for the feedback, endorsements, and votes!

    FAQ's (Taken from the readme which largely goes unread):

    Q: Why is my game crashing on startup?
    A: Make sure you have the required plugins (listed above) in your load order and activated.

    Q: After I installed the mod, I see a bunch of exclamation points and there is no voice acting. What gives?
    A: reinstall the mod to the correct directory, the "Data" folder in your Fallout: New Vegas folder. Not Data/Data.

    Q: Is this compatible with New Vegas Bounties?
    A: Absolutely - Russell complements those mods, particularly NVBII, but only if you're using the latest versions. NVBI: 1.5+, NVBII: 1.3+.

    Q: Can Legion-Friendly players recruit Russell?
    A: Yes, though you should be aware of his innate hostility towards the Legion. He will attack any Legion personnel on sight, with no exceptions.

    Q: Why does my game keep crashing during the attack on Silverwood?
    A: That encounter tends to demand more resources than typical gameplay. If the issue persists, type this in the console: setstage xx005c11 164 (xx is the mod index). You will skip the battle.

    Q: Can I play "Hunter, Hunted" without Russell?
    A: Absolutely not. You need Russell in your company, and not waiting, in order to advance the quest. It is possible to break the quest if you undertake it without Russell.

    Q: Why can't I return to Caruthers Canyon?
    A: I haven't scripted the proper "evolution" yet (maybe in an update), so I'd prefer to keep it off-limits until then.

    Q: Why is there so much profanity? Could you make a version without it?
    A: Russell's dialogue is peppered by a litany of swear words, but I believe it makes him more realistic. There will not be a censored build.

    Q: Why is this file tagged as "Adult-Only"
    A: Profanity and gratuitous violence, including the depiction of dead infants. The massacres in this mod are meant to be visceral, if not shocking.

    Q: Is there a romance option with Russell?
    A: No, and there probably never will be, unless you're a cheap prostitute.

    Q: Why is he overpowered/underpowered?
    A: I stopped agonizing over combat balancing a long time ago. If you don't like his stats, open the GECK and change them.

    Q: Why is this mod so hard?
    A: I prefer to design challenging (but not maddening) content, as it stimulates adaptation and new approaches from the player, and also intensifies the sense of accomplishment. Open the GECK and change it if the balancing bothers you.

    Q: I want to find EVERY INCH of content - where is it?
    A: Unlike some of my other mods, there is not a huge amount of scripted encounters. There are a few, but you'll just have to play to find them. Sorry, completionists.

    Q: Can I shut Russell up?
    A: Sure, shoot him.

    Q: How often will you update Russell?
    A: At a minimum, every time I make another quest mod, so as to make Russell compatible and include some mod-specific dialogue.

    Q: Is Russell better with melee weapons or ranged weapons?
    A: It's pretty close, actually. Stick with your preference.

    Q: Who is Albert Breach?
    A: Google it, and prepare to be amazed.
  3. bgoins2000
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    Had no issues with this mod, but after completing the questline and Russel receives his upgrades, he no longer follows me. I still have him as a companion, and he'll teleport with me to areas, but after that he's just frozen in place not moving an inch. I found a lot of people also having this issue but no fix. Just gonna have to disable the mod since bugs are not being fixed anymore.
    1. jameson1223
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      Same here, all these years later. 
  4. PyusX4589
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    This may have been answered a long time ago, but alas I could not find an answer. After completing the companion quest Russell had decided he does not wish to move. He will still aggro onto enemies in range but for some reason he will never sheath after combat or walk to follow me. If anyone has an answer to this conundrum please let me know. Thank you and have a wonderful night.
    1. jameson1223
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      Same here in 2024. 
  5. MOLOTOVANZA
    MOLOTOVANZA
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    Is there any way to fix this GECK Log error?

    MASTERFILE: Unable to find variableID 24 on script 'aaRussellMission01QuestScript' in TESConditionItem Parameter Init for PACK Form 'aaCaveVeteranGreetPackage' (11019FD5).
  6. kingofnowhere88
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    Are there any more recent ways to fix the Hendershot glitch? Most of the suggestions recommend reloading an earlier save file and waiting for Hendershot to finish at the computer before talking to him but I don't have a save file before I can load (at least not one that will send me back a few quests etc). Or should I just cut my losses and kill him to carry on?
    1. noacctname1
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      I would also like to know.
  7. cake81
    cake81
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    Anybody else come across the problem of their screen going extremely dark and not going back to normal. It seems to get darker every time I go into the cholla mountain where hendershot lives.
    1. andrewree21
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      go in and out of the cave it worked for me
  8. Unblockian
    Unblockian
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    The Game completely crashes when I go to see the aftermath of glantons attack on the silver wolves
  9. redlightstudios419
    redlightstudios419
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    Can you make a patch for open freeside?
  10. LegendariTraian
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    I just wanted to say that the diary of Benjamin Hines is very well written and very immersive.
    It's a small detail in the mod but the story is really good and I appreciate this little add-on.
  11. ghostspider89
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    So just finished the mod. It's clear a lot of talent went into it 

    The bottom line is this is a free story and companion add on done by people in their free time. 

    So what I didn't like:

    The writing is just absolutely dreadful. The dialogue is hard to sit through because of how cringe and how poorly written it is. If there is an opportunity to drop a four letter word a character will take it. It just comes off as incredibly juvenile.

    The voice acting wasn't very good either. There probably needed to be some better direction behind it. A character may say one thing but will act in a totally different way. 

    Russel was a very unlikable character and I couldn't stand being around him. I chalk this up to his writing. He is just incredibly abrasive and I found myself dreading conversations with him.

    So what I liked:

    The added areas and characters were pretty cool! They looked great and if I didn't know any better would have thought they were part of the main game. I loved the Russel model and thought he was a regular NPC in the game before I realized he was a mod I had downloaded impulsively. I did notice how he had the Chinese assault rifle from fallout 3 which I thought was pretty cool too.

    So overall, this was an okay add on. I love the work that went into this and it's clear these folks have a lot of talent. I look forward to what is next i hope they keep at it!
    1. courier2164
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      b&@*$ ass
  12. CTDenthusiast
    CTDenthusiast
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    I just finished the whole quest line. terrific writing. great voice acting. I have only 2 complaints:

    1. I didn't much mind Russell being a hardass except when he'd get up from being unconscious... those 2 lines were so insufferable after the 10th time each.

    2. I guess an NPC inside the Hart Tunnel was looking for me during the slideshow as I constantly heard "I'm gonna find you!" and all that. Funny but ofc not intended. 

    [3. not sure if you can do anything about the Silverwood helpers' AI, but would be cool if we could tell them which gun to use and/or where to go (like how follower mods work)... lost Joe Briggs to a Hellcat Mercenary that materialized in the camp from another mod: please let players know in advance, if you continue work on this mod, to disable any mercenary/kill squad mods like that just in case they do invade Silverwood during the battle]