Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

Yukichigai

Uploaded by

Yukichigai

Virus scan

Safe to use

52 comments

  1. hakchy
    hakchy
    • supporter
    • 3 kudos
    is there a way to update this whit TTW?
  2. banditnexus
    banditnexus
    • BANNED
    • 2 kudos
    Been a while since last I used this mod. The "use anywhere" version will let me use it in The Frontier?
    1. seujosefino
      seujosefino
      • premium
      • 0 kudos
      i cant make it work on frontier, if you got a solution please tell me

      nvm just earned some caps and now it's working
    2. banditnexus
      banditnexus
      • BANNED
      • 2 kudos
      I'm not sure what that means exactly, but thanks.
    3. Yukichigai
      Yukichigai
      • supporter
      • 741 kudos
      For anyone who is curious, the "Use Anywhere" version will only work if you have caps on you. This is because at the beginning of Dead Money you have your entire inventory confiscated, caps included, and cannot obtain any caps while in the Sierra Madre. Most other "you've been kidnapped/captured/etc." sequences seem to do the same thing. Obviously this isn't perfect for detecting if you're in some elaborate mod-added scenario, but it does the job most of the time.
  3. Noon98
    Noon98
    • member
    • 1 kudos
    I haven't figured out why, but sometimes I install this mod, and it works and sometimes it doesn't.
    And I'm not talking about the caps issue, it was a preventative measure to stop people from cheesing Dead Money (As far as I've understood)
    Actually nvm, I think that the problem was Vortex, being the little s#*! that it always is sometimes didn't activate the esp.
    Kids don't use Vortex, the only reason I do is that I have my archives on another drive.
  4. ryanmatteo2011
    ryanmatteo2011
    • member
    • 0 kudos
    But I don't want the transportalponder to remember my last location
  5. BilboBgs
    BilboBgs
    • member
    • 1 kudos
    Mod works. "Mod organizer" used. "Viva New Vegas" setup.
  6. Noon98
    Noon98
    • member
    • 1 kudos
    Does this work anymore? I'm using TTW, and it basically works the same as vanilla
  7. Sig41
    Sig41
    • member
    • 0 kudos
    If anyone is testing the "use anywhere" version before starting a playthrough and finds it's not working outside the mojave worldspace - The script also checks if the player character has any caps in their inventory, and prevents teleporting if they don't.
    1. AVeryUncreativeUsername
      AVeryUncreativeUsername
      • premium
      • 283 kudos
      Seems that's done as a way to check if the player's stuff has been taken away. Kind of an odd way to do it, but I suppose it makes sense.
  8. Asterra
    Asterra
    • member
    • 357 kudos
    How about a small tweak that prevents companions from assuming combat stance when one arms themselves with the Transportalponder?
  9. nafienju
    nafienju
    • member
    • 0 kudos
    It doesn't work for me somehow. I installed it after finishing OWB and already got big mountain transportalponder in my inventory.
    1. nafienju
      nafienju
      • member
      • 0 kudos
      Well, never mind... I managed to fix it. Just need a little change in the script.
    2. Hazen01
      Hazen01
      • member
      • 0 kudos
      whatdya do?
    3. k1404343
      k1404343
      • member
      • 0 kudos
      yeah man, what changes did you make to the script?
    4. Bottletopman
      Bottletopman
      • member
      • 37 kudos
      OP must be the same person that posts a PC problem he had 10-20 years ago, only editing the post to say nothing more than "nvm fixed it"
  10. DandelionPuffs
    DandelionPuffs
    • member
    • 0 kudos
    Pretty sure this mod don't work -- or has conflict with basic bugfixes.
    Game began crashing constantly in Honest Hearts with this.

    Downloader beware.