Fallout New Vegas

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jazzisparis

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jazzisparis

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721 comments

  1. Charon357
    Charon357
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    FPS Weapon Lowering mod is incompatible with JIP Selective Fire. It breaks semi-auto fire mode. Well, not entirely; you get a progressive trigger, as explained below.
    1. ButtleRubbies
      ButtleRubbies
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      Aha that explains it. I thought I was just getting script lag. Let me give this a try.
    2. ButtleRubbies
      ButtleRubbies
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      Yep that did thanks for pointing that out.
    3. jedp15
      jedp15
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      That mod seems to be incompatible with a lot it seems...
  2. ifindmod
    ifindmod
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    Hello! Is this safe to install mid playthrough? Or does it require a new game/clean save
  3. ReconRaiders117th
    ReconRaiders117th
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    Precision! 
  4. breddiesucks
    breddiesucks
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    Does this mod affect the crit modifier? It would be great if this mod resets the crit modifier to x1 on semi-auto coz, well, obviously.
  5. FightingDragon2004
    FightingDragon2004
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    How does this mod determine whether or not to let guns have semi/burst/auto? I'd like to modify some weapons to have all three but I can only seem to get it to do burst and auto.
  6. TheBatFan001
    TheBatFan001
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    Any chance you could make an addon that makes the Marksman Carbine full auto?
    1. mot360
      mot360
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      you can change that in G.E.C.K by double clicking on the gun and selecting automatic
  7. perseberanse
    perseberanse
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    why the survivalist rifle dont have a full auto/burst option? the design of the weapon haves it (i think)
    1. perseberanse
      perseberanse
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      sorry for broken english
    2. KatoHostilius
      KatoHostilius
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      Despite being a classic AR model, Survivalist Rifle is a heavily modified version of it with using the 12.7mm caliber. Due to having high recoil with the caliber, it makes sense to be semi-auto. 
    3. mot360
      mot360
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      because its set to semi in the base game. using G.E.C.K you can make it automatic, however i personally wont because it will make my fucked up balancing even more fucked up
  8. Eboreg2
    Eboreg2
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    Would it be possible for the slower rates of fire to have a higher crit chance?

    I mean... slower-firing weapons do have a higher crit chance in this game...
  9. Stormline9811
    Stormline9811
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    Having a bit of an issue with the Assault Carbine. When set to single fire mode, when I click the mouse the weapon plays a firing animation, but doesn't fire. Then when I release the mouse button it plays the animation again and fires.

    In addition to that, when I try to single fire multiple times, sometimes it shoots two bullets with one click.

    also, when i click to fire, but Aim down sights before releasing mb1, the gun won't fire until i stop aiming down sights.

    this only occurs on single fire mode, burst and auto work perfectly.
    1. siarnaq21
      siarnaq21
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      Also had this exact same issue, with the FO3 Assault Rifle in TTW.
  10. WastlandChrusher
    WastlandChrusher
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    For some reason the mod has just stopped working. The fire indicator is still there, and it'll still switch, sure. But it'll fire full auto on Semi and sometimes on burst.
    1. KatoHostilius
      KatoHostilius
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      I guess this happened after the latest JIP LN NVSE Plugin update. Hope it will get fixed.
    2. ButtleRubbies
      ButtleRubbies
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      Same.... well almost. Works normal full auto and burst on the 9mm smg but semi acts almost like progressive trigger. Meaning I press and hold the button and it fires a more accurate single shot then a delay then it goes full-auto. This how a P90 works in real life pull the trigger half way for a single shot and squeeze it all the way for full-auto. Haven't tried any other guns yet just reinstalled game with new modlist
    3. Charon357
      Charon357
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      @ButtleRubbies yeah, that's a good way to put it.