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This page was last updated on 21 March 2017, 8:54PM
- Changelogs
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Version 1.21
- Fixed an issue where changes to the HUD indicator properties did not save and reverted to the defaults when restarting the game.
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Version 1.20
- Added Xbox controller support (requires the latest Lutana NVSE Plugin).
- The mod no longer requires UIO to run.
- JIP NVSE Plugin is now required.
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Version 1.01
- Removed scripted installer. UIO is now required.
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Version 1.00
- Preferences are now saved in an INI file and remain persistent across saves/sessions.
- Both download packages now include built-in Project Nevada support.
- Fixed an issue with TTW, where the mod was activated only after travelling to the Mojave wasteland.
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Version 0.96
- Fixed a glitch with burst fire on kill cam mode.
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Version 0.95
- Improved Auto Aiming: Should now work with all types of projectile weapons that can be aimed; Fixed a few bugs.
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Version 0.94
- Fixed an issue where weapons with an optional scope mod were detected as having a scope, even when the mod was not attached. This interfered with the Toggled Aiming feature.
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Version 0.93
- Resolved an issue with semi-auto fire not working properly since the previous update.
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Version 0.92
- This update is mostly intended for people who are using the Lone Gunman's Tools of Trade and have updated to version 1.14rc, but also includes numerous minor tweaks which are relevant to anyone using JIP Selective-Fire.
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Version 0.91
- New extra feature: "Rest Ye Finger" - When enabled, semi-automatic weapons will continue firing for as long as the Attack control is held, relieving you of the need to repeatedly press it.
- It is now also possible to change the scale of the animated HUD indicator.
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Version 0.9
- The old control panel was partially replaced with an integrated MCM menu. Most settings are now changed from there. However, changing the configuration of each individual weapon is still done the old way, by holding the hotkey when the weapon is equipped.
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Version 0.8.8
- Some tweaks and minor bug-fixes.
- Switching fire-modes while running is now possible again.
- Optimized to work with JIP Realistic Weapon Overheating.
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Version 0.8.6
- (Note that the FOMOD installer will auto-detect PNV and install the patch, if needed)
- The main ESM file will from now on be available in two versions: One for Project Nevada users, the other for the rest. I tried to avoid this (mostly to make it easier for me), but I suspect the unified version may have caused a few unwanted side-effects.
- The selected fire-mode now also affects the weapon's wear-rate (the rate by which the weapon's condition deteriorates).
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Version 0.8.3
- Added an option to set the default fire-mode (the fire-mode weapons will be set to when equipped).
- Minor bug fixing.
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Version 0.8.2
- New feature: Auto Aiming. See 'Features' (above) for more details.
- The control panel was improved (again). Holding SHIFT and selecting an option/setting will show a message, explaining what this setting does.
- Holding both left and right SHIFT keys will now open the control panel (weapons still have to be holstered). This is intended to be used by people who are having trouble setting a hotkey that works properly.
- Fixed an issue where weapons using non-standart attack animations sometimes "stuttered" when firing in burst mode.
- Minor bug fixing.
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Version 0.7.8
- It is now possible to customize each weapon's fire-modes configuration (from the available fire-modes for its type).
- The control panel received an overhaul and is now more informative and easier to orientate in.
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Version 0.7.5
- Fixed an issue where switching fire-modes was not possible unless aiming the weapon (this only happened when 'always run' was toggled).
- Both burst rate of fire and full-auto VATS rate of fire can now be configured for each weapon, individually. They will be memorized and used the next time you equip that weapon.
- It is now also possible to select a mouse button as the hotkey.
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Version 0.7.1
- The issue of slow rate of fire in semi-automatic was resolved.
- The new HUD indicator, added by the previous release, was scaled down, as I realized it was huge.
- New setting: HUD indicator visibility can now be set to be always on (when a weapon is out), or to appear briefly when switching fire-modes, fading after 5 seconds (with weapons with a single possible fire-mode, it will fade regardless of this setting).
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Version 0.6.5
- Added another, optional fire-mode indicator.
- Fixed an issue with PNV dynamic-crosshair.
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Version 0.6.1
- Added support for PNV dynamic-crosshair.
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- Author's activity
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- Mod page activity
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April 2024
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23 Apr 2024, 6:56PM | Action by: Redline69420
Endorsed
'JIP Selective-Fire'
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22 Apr 2024, 5:20PM | Action by: Overvy
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21 Apr 2024, 5:04PM | Action by: warzone214
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21 Apr 2024, 12:23PM | Action by: kimr120
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21 Apr 2024, 10:59AM | Action by: Knightmare19032
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21 Apr 2024, 10:28AM | Action by: AJmolina13
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21 Apr 2024, 10:19AM | Action by: ZERO92
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21 Apr 2024, 6:53AM | Action by: RayWeed1896
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21 Apr 2024, 2:37AM | Action by: RaptorGod95
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21 Apr 2024, 12:48AM | Action by: Vendorbelly
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20 Apr 2024, 11:18AM | Action by: Majora77
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20 Apr 2024, 10:35AM | Action by: dermonioalabamaerman
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20 Apr 2024, 9:48AM | Action by: Joshuafiandola96
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20 Apr 2024, 7:02AM | Action by: kalki13
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20 Apr 2024, 5:16AM | Action by: zabhorsen
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20 Apr 2024, 4:08AM | Action by: Elessar18
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19 Apr 2024, 10:45PM | Action by: ironhulk55
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19 Apr 2024, 6:24PM | Action by: Sendrick2814
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19 Apr 2024, 7:04AM | Action by: NakatomiRiot
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18 Apr 2024, 6:19PM | Action by: VenathTehN3rd
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