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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
The core scripts that make the radar work are from an old Project Nevada feature that was abandoned before making it into FNV. I have no claim to those scripts, though the PN terms of use say that any PN features and scripts are free for use.
The art assets also come from PN, and are the property of their original creator.
File credits
Use what you want in any mod, but I do not want this included in any compilation mods.
Many thanks to Doooom560 for helping test the new features and telling me every time I broke something.
Thanks to kugkings for figuring out the issue with why the icons weren't showing up for some people.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.8
Fixed hostile/neutral/friendly check
Switched GetDistance to GetDistance3d, cos to fcos, sin to fsin for performance
Switched GetFirstRef/GetNextRef refwalk to GetActorsByProcessingLevel/GetRefs
Changed hard coded formlist of magazines to using IsSkillMagazine
Changed INI saving from MCM functions to JIP LN functions; MCM ones create logs every time, which were creating extra disk IO. Also removed some extraneous Saving
INI fully saves/loads all settings across sessions
Version 1.7.2
Got rid of the annoyingly difficult installer script. Now must run uHUD after installation.
Version 1.7.1
Updated MCM check to actually check the version.
Removed the PN master because I'm stupid >.>
Version 1.7
Updated internal code for color handling. Colors are now loaded (and saved) to an INI file.
All settings are loaded and saved to INI now, all settings across every save.
Radar will not show 'ghosted' NPCs.
Added option to disable the labels on the radar.
Opacity setting works finally!
Massive changing of the MCM options. Sorry!
Added color options for factions: NCR, Legion, BoS, Outcasts, Enclave.
Added in some internal framework for a potential major update to scanning.
Now REQUIRES MCM for loading/saving of settings from/to INI. Will gracefully fail if MCM is not present, but only a single color will be used.
Version 1.6.1
Fixed issue in installer script that would cause it to fail to compile
Version 1.6
Added mipmaps to the icon textures to hopefully fix the issues many people were experiencing when using texture settings less than "High"
Version 1.5
Added Loot Mode
Fixed hotkeys being albe to turning off the radar
Version 1.3
Fixed a small bug that would cause the game to freeze
Added initial support for more things to come
Version 1.2
Now shows dead bodies, enable in MCM
Added ability to stop radar by holding down either hotkey
Increased max range to 105 meters, or the width of 2 cells
Added global value to control max range. Can be set via console to get greater range options
Increased number of entities shown from 15 to 50
Version 1.1
Added ranges hotkey selection and toggle ranges options
Added scale hotkey selection and toggle scales options
DESCRIPTION: A fully configurable radar display shown on the main HUD.
Configurable features include:
Position
Size
Range
Number of Actors
Color of markers
Additional features include:
Indicators for entities that are higher/lower/same level as you
Color coded indicators for friendly, enemy, neutral, teammate, and dead entities
New Color coding for major factions: NCR, Legion, BoS, Outcasts, Enclave
A hot-key to change the range without entering the menu
A hot-key to change the scale without entering the menu
Configuration for update speed of the radar, smaller number = closer to real time
Dynamic range changing for indoor/outdoor
Configurable to show dead bodies
Max range increased to 105 meters*
Show up to 50 entities**
Hold down either hot-key to turn off the radar. Hold down either key again to turn it back on
Loot Mode allows you to view other item types around you, many with custom icons
New All settings saved and loaded from INI. Take all your settings between saves with no effort!
ADDITIONAL:The work for this was started by the Project Nevada team, but left abandoned without ever making it fully into New Vegas. I have taken what they started, expanded upon it, and finished it up for release.I started this because I was bored, and because the only other radar mod hasn't been updated in forever, and the source is not available. The source for this is freely available, and anyone is welcome to use it or expand it.If you have any questions or requests for features, I will gladly consider them.* The maximum range is now controlled by the RadarConfigRangeMax global. Set this to higher to get greater maximum range in the menu.** The maximum number of entities shown has been increased to 50. This has the potential to be very slow and possibly cause other problems besides stutter. Additionally, there is a Perl script in the fomod folder that will generate all the code required to add even more entity markers.SUGGESTED MODS:In order to get the full functionality out of Radar Mod, I suggest using aHUD, or oHUD in order to be able to view the radar while in the menu for configuration. DarnifiedUINV is used in the screenshots. The mod is designed for DUI, but will work fine without it, just some of the fonts will be the wrong sizes.
INSTALLATION: Install through mod manager. UIO will handle the XML part.
Manual installation is not suggested or supported. uHUD is also not suggest, as it has been superceded by UIO for years.