Fallout New Vegas

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ZB245

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ZB245

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About this mod

Large Collection of 77+ Guns I Have Made And Growing Nearly Every Other Day

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**** IF ANY BODY WANTS TO MAKE A LEVEL LIST FOR THIS THEN FEEL FREE TO. I HAVE LIMITED TIME TO WORK ON THIS SO I SPEND IT MAKING THE NEW ENERGY WEAPONS.*****
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CURRENTLY MAKING ENERGY WEAPONS
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Description
This Pack adds a few (Now quite a lot of them) guns to the game that I have created from either mixing parts together or making custom models. The guns are located in the Old Mormon Fort in Freeside being sold by Jack he has a shop right next to the gate. I have also added a shop at the mojave outpost that sells some of the guns that wont over power the player but fit in to the guns that you would find at the begining of the game. All guns are thoroughly tested by going through the mod -
WARZONE by MyGoodEye
http://newvegas.nexusmods.com/mods/40980
Really cant tell you how much i recommend this mod to you guys it is amazingly fun and I especially like BARSTOW
You all should get Niner (http://newvegas.nexusmods.com/mods/48002/) he's an amazing and funny comapion that can fit into almost every body here
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SO RECENTLY BROUGHT UP THAT THE PICTURES ARE SORTA NOOBISH SO IF SOME BODY WOULD FIX THAT I WOULD BE HIGHLY APPRECIATIVE OF THAT AS I DON'T HAVE A LOT OF FREE TIME CAUSE OF REAL LIFE THINGS SO ANY HELP BE NICE
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I WOULD REALLY APPRECIATE ANY PICTURES OF PEOPLE USING THESES GUNS
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I ADDED PIP-BOY ICONS SO THERE IS A TEXTURE FOLDER NOW TOO. THAT'S SO THE WEAPONS DON'T SHOW UP LIKE ERRORS WHEN SELECTING THEM, AS THIS WAS THE ONLY WAY I COULD GET THEM TO DO THAT SO DEAL WITH IT UNLESS YOUR GOING TO HELP ME USE THE ONE IN GAME ALREADY.
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MOST GUNS WILL BE OR ALREADY ARE ABBREVIATIONS OF PEOPLE WHO GIVE HELPFUL FEEDBACK OR ARE REALLY SUPPORTIVE LIKE brandon42364 OR Ruadhan2300

Welovefallout - "I love this mod. But at first I thought that it was some kind of retex mod or stat change mod,but it wasn't I was astounded.You have awsomeweapon but you need to get paint.net to make your pictures atleast a bit less...newbe-ish."
Other than that,legit.And I love ho you varies rom energy weapons as well,not a lot of people do that,AND WITH LEAST USE OF DLC!
brandon42364 - "hey dude your are frecking amazing you literaly added a crap load of compact weapons.!!!! freckin love you right now, no homo"
Etriux - 'I was wondering if you had plans to deversify your selection. Is there a chance that you will include explosive and energy weapons in the future?"
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Thanks to MCDofficial for Video on Mojave Thompson
Thanks to Frenzy slave for Ideas and for the First Screen Shots
Thanks to brandon42364 for giving me hints towards guns that ended up creating new ideas for guns
Thanks to Jazzisparis for helping me set up the Iron sites
Thanks to Hectasword for giving me ideas on balancing the gun out
Thanks to Ruadhan2300 for morale support to make more weapons
Thanks to Naruto2009 for his many Concept Arts which I based or worked of of
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Update V10
I went through fixed and fixed some of the guns that where brought to my attentions I added a few new guns. Look at the bottom of the images for them.
I added the M5a2 - 5mm AR repairs with Marksman Carbine
M50 - 50 cal. sniper rifle repairs with Antimateriel Rifle
AW-17 - 10mm Smg repairs with Service Rifle
AR-14 - 5mm AR with new sight
Scout SMG 10mm SMG repair with 10 SMG
There is some more but my list got deleted and these are the weapons I remember.
I also fixed the accuarcy and reload animations on some of the weapons.
Fixed the "BUY" problem
I changed the location of the Freeside Store
Changed the Appearance of the Mojave Outpost store
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Update V9.2
I forgot to add the meshes to the zip file they where still on my desktop -_- sorry
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Update V9
I added the Calico repairs with 12.7mm Sub-Machine Gun and fires 12.7mm Ammo
I added the AR-15 repairs with Marksman Carbine and fires 5.56mm
I Redid the M1-Carbine repairs with Service Rifle and fires .308 ammo
I added the 10mm PDW repairs with 10mm Sub-Machine Gun fires 10mm ammo mods with 44 Heavy Frame
I added the 9mm TMP repairs with 9mm Sub-Machine Gun fires 9mm ammo mods with 9mm Pistol Scope
I added the Caravan Assault Rifle repairs with Service Rifle and fires 5mm ammo
I redid the 357 SMG and it now fires faster and mods with 10mm Pistol Silencer and the 9mm Pistol Scope
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Update V8.5
I added a rifle version of That Gun repairs with Cowboy Repeater
I added a Space Revolver uses 5mm ammo and repairs with 357 Revolver
I added the XM-7200 fires 5.56mm ammo and repairs with Marksman Carbine
I added a stocked Version of the RR-74 by request mod the regular RR-74 with Cowboy Repeater Mable Stock Mod
I fixed the sights on the Caravan Rifle it is the most accurate rifle I have made
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Update V8.1.1
I forgot to put the right meshes for the 10mm Rachet and DR-Carbine and Marksman-Rifle and set the DR-Carbine to the Two Hand Rifle animation
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Update V8
I added the Deer Rifle, repairs with the Cowboy Repeater and uses 357 ammo - Mods with Trail Carbine Scope
I added the Caravan rifle, repairs with the caravan shotgun and uses 10mm ammo - Mods with Varmint Rifle Scope
I added the Grizzly, repairs with the hunting revolver and uses 45-70 ammo - Mods with Trail Carbine Scope
I added the Coach Gun, repairs with the Trail Carbine and uses 12g ammo - Mods with 9mm Scope
I added the Forester, repairs with the Service Rifle and uses 308 ammo
I added the RX-8800, repairs with the Hunting shot gun and uses 12guage ammo
I added the Vapor Cannon, repairs with Guass Rifle and uses microfusin ammo, My buddy made this rifle and asked to see if I added it to see if people like it, if its not liked it will be removed just here for testing
I added the 10mm Rachet, repairs with 9mm Pistol and uses 10mm ammo
I added the CQ-5700, repairs with LMG and uses 5mm ammo
I added the Electrobe Carbine, repairs with Multiplasma Rifle and uses Electron Charge Packs
I added the Recon Rifle, repairs with Varmint Rifle and uses 5.56mm ammo - Mods with Varmint Rifle silencer
I added the Type 57 SMG, repairs with 22SMG and uses 10mm ammo
I added the AR MKII, repairs with Service Rifle and uses 5.56mm ammo - Mods with 10mm pistol Silencer, Varmint Scope
The AR MKII is designed by ElvenScoundrel and he asked me to make it show up in game as it dint before and I also added modifactions for it, He also gave me permission to include it in this pack
I added the AR-10, repairs with Assualt Carbine uses 5.56mm ammo
I added the Chinese Marksman, repairs with Marksman Carbine and uses 5.56mm ammo
I added the DR Carbine, repairs with Assault Carbine and uses 5.56mm ammo
I added the Marksman Rifle, Repairs with Marksman Carbine and uses 5.56mm ammo
I added the IT-78, repairs with Service Rifle and uses .308 ammo
Once ElvenScoundrel has the Scout Rifle squared away I might be adding it to the pack as well if at the time he still fine with it
Main reason for adding other people weapons in here is one its a weapon pack, two I'm really intrigued by them, and three it lowers the amount of ESP's one loads which helps cut Load Orders from 200 to 150 if there guns where in one Pack
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Update V7.8
I added another store with the less powerful guns to it at the Mojave Outpost
I added the 22 pepper which is a buckshot type pistol uses 22 ammo repairs with 357 magnum
I added the Viper Shredder uses 5mm ammo it repairs with service rifle
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Update V7.5.2
Fixes the Repair list
Centers AR-42 LMG Iron Sights
Fixes Firing sounds for the guns
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Update V7.5
I added six new wepons to the shop and I just got a major tutorial on how to add the guns to level list so that will be out maybe by weekend time
I added the PKR based off the PKM fires 5mm rounds and repiars with light machine gun
I added the NRT-78 Repiars with service rifle fires 5.56mm rounds
I added the QT-22 repairs with Service Rifle fires 5mm rounds (really fast)
I added the 308 Bolt-Rifle fire 308 rounds repairs with Hunting Rifle
I added Trooper Marksman Rifle fires 308 and repairs with Service Rifle
I added the AR-42 LMG fires 5.56mm and repairs with Marksman Carbine
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Update V7.1
So I went to see how the mod was doing and look for any new comments then i looked at the downloads for the file and noticed i updated every thing but the file so here it is with fixes that you never new where needed :)
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Update V7
I added the TX-Blunderbuss which is a powerful shotgun lever thingy mer bob... use 20g and repairs with Grenade Rifle
I added the Proto version of the Wiley handgun (This is the first version of the gun because I'm going to make a custom texture for it and tweak it) Use's 44 magnum rounds repairs with 9mm pistol
Also should fix the Mojave Thompson reload and firing animations and the DX-50cal
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Update V6.7
I added the AR-29 and Mojave Thompson to the pack
I updated the shop to have more to it working on scripting so jack moves around and interacts with his stuff
The AR-29 uses 5.56mm ammo and repairs with Service Rifle can be modded with Trail Carbine Scope, Assault Carbine Magazine and Varmint Rifle Silencer
Mojave Thompson uses 10mm ammo and repairs with Laser RCW and modded with 9mm scope, LMG DRUM, and Varmint sillencer
Working on lever action rifles and shot guns
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Update V6.5
I added the Store!!! You now get the guns from jack the store owner. The store is really basic and will be updated later on but serves the purpose of helping me learn to use the GECK.
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Update V6
I added a scope to the 12g Shorty and renamed it to HB-42 and moved Brushgun Sighting nodes back in right spot last update unless i see a request from somebody that interests me enough to make it. I until then Im going to begin working on the shop and renovation of the western tower of the Mormon Fort
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Update V5.9
I fixed every single damn one of the guns that I saw that had a problem... Had to revert back to and old esp file to get rid of the crash, because I had just deleted all my old esp files thinking I was good to go -_-...Well i was wrong, so I had to restart almost completely and well now I fixed them. Sorry guys my mistake.....
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Update V5.8
FIXED CRASHING AT MAIN SCREEN...GECK HAD DESERTER FORTRESS CHECKED WHICH CAUSED THE CRASH FIXED THAT SO YEAH...SORRY
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Update V5.7
I fixed the Sights on the Guns and re-did the 12g shorty
PLEASE TELL ME IF I NEED TO CHANGE SOMETHING IM ONLY ONE PRESON ALSO THIS IS THE LAST UPDATE CAUSE I AM GOING TO BE ADDING THEM TO A STORE AND THEN SOME TIME DOWN THE ROAD POSSIBLY A LEVEL LIST...... TAKE THAT BACK I WILL PROBABLY ADD NEW GUNS AS THEY COME TO ME.. BUT I AM GOING TO ADD A STORE IN THE MORMON FORT WHERE THE DRESSER IS
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Update V5.5
I added the Briggan fires .308 rounds and repairs with.......Service Rifle or some gun will do it
I added a Brush gun but you can add a Hunting Rifle Scope to it
I added the M1 Carbine fires .308 rounds repair with Service Rifle
I added the 357 SMG uses 357 round and repairs with 9mm SMG
I added the 10mm AR fires 10mm and repairs with 10mm SMG
I added the SMB-92 AR uses 5mm ammo and repairs with Service Rifle can be modded with Carbon Fiber Parts and Varmint Silencer and 9mm Scope
I added AR-12 Mods to the gun
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Update V5.2
I added Pivots Rifle which is an AR that can be modded with Varmint Rifle Silencer, .357 Long Barrel, Hunting Rifle-Scope fires 5.56mm and repairs with Marksman Rifle
Umm if you look in the folders you see an unfinished Tri-Shot Shotgun that because that's a gun that's pissing me off and will be released with Niner stops shooting me with the Frenzier (he don't like me)
I added a mod to the Frenzier just add a .44 scope to get a new aim dot
Fixed Reload Animations so they work right on the Parriz and Albettin.
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Update V5
Okay so i made 7 new weapons so here they are
I added the Etriux which is a laser rifle fires Micro-Fusion Cells and repairs with Laser Rifle
I added the Ablettin which is a 40mm grenade launcher fixes with grenade launcher
I added the Parriz which is a small TMP fires 9mm and repairs with 9mm pistol
I added the RR-74 with is a CQB SMG fores 5mm and repairs with 9mm SMG
I added the Frenzier which is a shotgun wiith a cli[p and stock and Semi-Automatic uses 12g and repairs with Riot Shotgun
I added the KD-1 which is a small energy gun that uses Electron Charge Packs and repairs with .22 Pistol
I added the Forged Service Rifle which looks like something the Fiends scrounged together fires 5.56mm and repairs with Service Rifle
I added mods to the DR-55 which adds silencer and medium scope, to add use Varmint Rifle mods
And then i made minor tweaks to the guns but ya'll wont notice lol
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Update V4.7
Well during my long process of making the blender my bitch i made these two guns and well here they are so yeah
I added the DR-55 (stands for Dustin's rifle) it fires 5.56mm ammo and repairs with service rifle
I added the RH-2300 it fires 308 rounds and repairs with hunting rifle
Fixed Trooper Carbine to be semi automatic and the LW-59 now has straight sights.. sorry about that it happens
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Update V4.4
Well this was sorta fast but had an idea and need for one and the other was sorta request but enjoy
First i added the BR-42 which is sorta a Compact AR and is repaired with service rifle fires 5.56mm and can add stock to it with the cowboy repeater maple stock mod
Added the gun AR-47 which is a Chinese AR with the Stock folded.... wanted it for Niner as Haywood(my companion I made with NCCS) keeps diying on Nelis Overpass... pansy. Any ways fires 5.56mm and repairs with Assault Carbine no mods for it right now maybe a silencer and aim-point later i don't know cause not many opinions being given
Also my friend who uses blender a lot is going to show me how to use it to cut meshes apart so might be seeing more unique weapons here soon..
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Update V4.2
Okay I added four new weapons
I added a TMP like thing called the LW-59 it shoots 5mm ammo picture lies I know that but oh well repairs with 10mm pistol
I added the Wasteland Carbine witch looks like something some junkie threw together to defend himself so ya. Use 5.56mm ammo and repairs with Service Rifle.
I added the Wasteland AR that fires 5.56mm ammo and repairs with... Crap... IDK..Maybe service rifle or Assault Carbine... somebody check that one >.
Last i redid the Trooper Carbine that i removed from the pack a while go so here it is new and improved. Can be modded with 9mm pistol scope and 10mm Silencer and fires 5.56mm ammo and repairs with Service Rifle.
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Update V4
I added a screenshot of JOY the custom Anton SMG
Added the Original Gun that this mod started from the original Type 38..Now named SMG-5
Added a really unique gun named MG-54 can be modded with LMG DRUM MOD
Fixed Repair list -
Gun - Repair Item
Anton - Service Rifle
Joy - Service Rifle
DX-308 RIfle - Service Rifle
DX50 - Hunting Rifle
SMG-5 - Service Rifle
I added casings and Pip-Boy to the guns... No more ugly error sign for Pip-Boy Icon
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Update V3.6
I added the 50cal Sniper Rifle fires .... 50cal Ammo (Big Surprise)
Deleted the Trooper Carbine as it wigged out on me in Deimos and in BARSTOW and in Freeside
(Didn't like it much anyways didn't look quiet right)
Added Joy which is a sorta Unique version of the Anton SMG. Has a bigger clip 40 rounds and faster firing rate along with a new stock. Still uses 5mm ammo
Changed the Anton SMG Mesh, Edited the original mesh so the Grip wasn't in the gun then it had this weird small see through spot so i fixed it.
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Update V3.5
I added two new guns to the pack as well as fixed some of the guns.
I fixed the AR-12 so the clip detaches during reload
Changed the Merc-Shotgun to use different reload then the flamers (still working to find best one so bare with on that gun)
Added a new gun based off the AR-15 called the Veteran Service Rifle, Fires 5.56 mm ammo no mods for it yet repairs with marksman carbine
Also added a Sniper rifle that i loosely based off Far Cry 3 50.Cal called the DX-308 rifle (going to add .50Cal Version later) repairs with service rifle
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Update V3.2
I added a new gun called Anton SMG. It fires 5mm rounds and is repaired with assault carbines. You can add the 9mm pistol scope on to the gun and sniper rifle carbon fiber parts (LOOK AT IMAGES FOR BETTER UNDERSTANDING)
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Update V3.1
I fixed the reload animations on the gun minus the mercenary shot gun as i am changing that gun so the damn clip will detach like it suppose to little bastard wont move... any ways also changed the Type-38 AR to have a cocking-mechanism and so forth and the clip detach when reloaded. The AR-12 Clip wont detach either so probably going to have to redo the whole mesh for that one.
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Update V3
Fixed all guns to be able to be repair noticed last night that some guns wouldn't repair so here is the new and fixed repair list.
10mmSTock- 10mmSmg
44 Rifle- 44 revolver
AR-12 - Assault Rifle
Trooper Carbine - Service Rifle
E-11 Plasma Pistol - Plasma Pistol
T-68 - 9mm SMG
Mercenary Shotgun - Hunting Shotgun
Type 38 - Service Rifle
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Update V2.5
Type-38 Now has two modification variants, First one being able to add a holo scope thing
(varmint rifle night scope) and the other being a silencer
(10mm silencer)
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Update V2.2
Added New weapon named Mercenary Shotgun good for shooting enclave in BARSTOW
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Update V2.1
I added a new weapon named the E-11 Plasma Pistol
I changed the 44 Rifle to have more power after sniping an enclave soldier in BARSTOW last night and all it did was piss him off, so now it is on par with the sniper rifle damage.
I fixed the T-68 SMG so the Clip stays where it suppose to in third person
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Update V2
I tweaked all the sights a tad bit to improve accuracy.
I changed some things on the AR-21, such as the fireing rate not being full auto and sight being off
Added the .44 Rifle which is a relvoler type sniper rifle thing....Looks aswesome so ya. ENJOY!
Added the T-68 PDW which is a 9mm SMG mesh works in first person but third person the magazine goes to almost front of the barrel don't know how to fix will try again in the morning
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Intial Release
There are currently Four guns, First one being a simple 10mm SMG with a buttstock, the next AR-12 is a mesh edit of FO3 Inflitrator, next weapon is an automatic carbine Named Trooper carbine, last being the type 38 AR
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Also any and all feed back about the weapons (improvements, Variations, what should be added or deleted) would also be appreciated
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Compatibility
Should be compatible as i run over 70 mods and don't have any problems and the weapons uses all in game meshes and textures