Fallout New Vegas

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Toasty Fresh

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Toasty Fresh

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8 comments

  1. robersonb1
    robersonb1
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    Do you think you guys could do a tutorial on doing reload animations specifically? Including how to import a weapon mesh? Great job by the way, extremely helpful.
    1. Toasty Fresh
      Toasty Fresh
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      Might be in the works soon. I've contacted Hitman47101 for some info as he's the one who knows the most about everything animation related with Fallout, so as soon as I get a response I'll be working hard to get this done before FO4 comes out.
  2. 11meister
    11meister
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    This has been more than simply helpful, spilling the beans on those more advanced processes that are otherwise nearly impossible to figure out on your own. Only now remembered to endorse this after its come in handy many a time.
  3. bigadventuresofbigjim
    bigadventuresofbigjim
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    Exactly what i was looking for, thankyou
  4. Toasty Fresh
    Toasty Fresh
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    @Mil; I agree wholeheartedly, Blender's animation is much more awkward than Max. Sadly Max has huge issues when importing animations, I can never get them to import without having them become deformed.

    Still, if you're already competent with Max, and you can import the animations successfully, you can still use this tutorial and the basic principle behind it to get anims working.
  5. TheAmazingPixel
    TheAmazingPixel
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    Mill, why don't you just use Blender for the ones you need to animate?

    Sorry if I'm being too naive, I'm not a mod master like you are ^_^
  6. Millenia
    Millenia
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    Great, too bad it's for Blander
  7. micalov
    micalov
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    Thanks for this, will defo give it a good read over!