A player home/bunker with new weapons, armour, and a quest or two.
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Changelogs
Version 0.91
Fixed Autodoc Implant bug. Old conditions hadn't been cleared on the message form.
Version 0.55 BETA
Item Sorter Bug fixed
Version 0.9
Fixed Sorter Bug: DARC BAttle Armour.
Fixed Sorter Bug: 'Other' Ammo.
Fixed Sorter Bug: Lakelurk Meat.
Fixed Sorter Bug: Light Machine Gun.
Fixed Item Bug: DARC Plasma Pistol now has a repair list.
Fixed Item Bug: DARC Shotgun now has a repair list.
Rebalance: Iron Fists Action Point cost.
Rebalance: DARC Shotgun Action Point Cost.
Missing File Added: Hyperaccelerator Icon.
Fixed FTU Bug: FTU didn't have any weight.
Fixed AutoDoc bug: BioRhythm/Radiation repair changing Perm values instead of current values.
Implants: Tidied up the creation process. Now you can't end up with more than one of each implant, and they'll disappear from the workbench menu once you have them.
Implants: Tweaked Accelerator aid item to do inventory control - you won't end up with fifteen hundred of them anymore if you're careless.
Version 0.8BETA
Balance changes to DARC Armour.
Balance changes to DARC Assault Carbine and DARC Minigun.
DARC Amour redesigned.
Added Safety lockout to teleporter.
Fixed Biorhythm Regulator.
Added 'Bullet Time' to Neural HyperAccelerator.
Version 0.7BETA
Fixed aesthetic issue in entrance, cinderblocks out of place.
Fixed issue with 'Come and Find Me in the DARC...' where if the player discovered the entrance before visiting the location with the key, the key objectives failed to display or update correctly.
Fixed Aesthetic issue in entrance, toolbox clipping light.
Fixed drug container initial inventory.
Fixed Blood container initial inventory.
Added White Horsenettle plants to greenhouse.
Fixed sorter bug whereby detergent items failed to sort.
Fixed sorter bug whereby Mininukes, ECP, flamer fuel ended up in Missile box.
Fixed DARC: PH Map-Marker, fast travelling no longer makes you appear five feet above the ground.
Fixed DARC: PH Map Marker icon.
Added Miscellaneous item forms for faction money to the sorter. Though I don't use these and neither does the base game, some community mods do, and so they should sort into the safe with the rest of the money.
Fixed DARC Laser Rifle item mod text wrapping and causing graphical issues.
Renamed DARC Carbine.
Fixed Ammo Types in DARC energy weapons. All DARC Weapon classes are intended to use the same ammo types.
Fixed bug where DARC weapons were not properly being considered holdout weapons, rifles, etc for the purposes of Perks and Challenges.
Redesigned PH Main Bunker to be smaller.
Added Portable Teleportation System.
Added DARC Implants.
Changed Project Hideaway door textures. The DARC Logo now appears on most internal doors.
Extended DARC Questline. 'Are You Afraid of the DARC?' now follows 'Come and Find Me in the DARC...' and 'Don't Be Afraid of the DARC' follows 'Are You Afraid of the DARC?'
Version 0.6 BETA
Bugfixes. All known issues corrected.
Performance optimizations.
Main bunker lighting revamped.
Version 0.5 BETA
Item Sorter Added
CRITICAL BUG IN ITEM SORTER, Update ASAP
Version 0.4 BETA
Initial Release
DARC: PH adds a player house (Project Hideaway) to the Fallout: New Vegas world, just west of the Northern Passage. The player must discover the conealed entrance, following clues collected by two dead prospectors.
FEATURES: - A suite of modified, unique weapons and armour. - Fully functional Auto-Doc - Three custom DARC Implants - A portable teleportation system: Return to Project Hideaway anytime, anywhere! - Fully automatic lighting - the lights go on and off as you and your companions enter and exit rooms - A short questline to get the most out of Project Hideaway - A comprehensive walkthrough is included in the download
A note about the Teleporter:
Be careful where you deploy it. It is possible to spawn the teleporter inside a wall or a mountain or some such, and when returning, to get stuck.
Installation Instructions:
To install DARC: Project Hideaway v0.91, simply extract DARCPH.esm and DARCPH.bsa to your Fallout New Vegas data directory, then enable them using your favourite mod manager.