Fallout New Vegas
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BakaOsaka

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deleted2982010

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51 comments

  1. GTheJ0ker69
    GTheJ0ker69
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    Does not work for me period. Do I need a new save?
    1. Jahnai
      Jahnai
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      Load orders are important.
      Find the files from this mod and add some letter Z's in front of the filename.  example:
      zzzOldWorldBluesCompanions.esp
      and then re-enable it when you load up the game

      the 3 Zs forces the load order around.  Most conflict issues are mods loading before the base game/dlc it was designed for
      Another example is:
      Better Junk Rounds mod loading before Dead Money causes issues with using Junk rounds.  renaming BetterJunkRounds to zBetterJunkRounds causes it to load after Dead Money.
  2. COJOCARIUADRIAN87
    COJOCARIUADRIAN87
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    It does not work with Happy Trail Caravan
    1. FreeCuddles
      FreeCuddles
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      you can probably bring companions with after you beat the DLC, Honest Hearts kinda sucks though honestly the main questline is just fetch quests 
    2. DarkWraithKevin
      DarkWraithKevin
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      Yeah Joshua Graham sucks what a terribly written character (sarcasm)
    3. xxskynet
      xxskynet
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      “It is one thing to forgive a slap across my cheek, but an insult to the Lord requires—no—it demands correction.”
    4. Maxaleenco
      Maxaleenco
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      delete your account or your Comment sir.
  3. johannfingermusch
    johannfingermusch
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    TTW compatible?
    1. Karunavai
      Karunavai
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      • 94 kudos
      still looking for a companion to dlc TTW version. seems noone ever made that
    2. Zanderat
      Zanderat
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      Probably not needed. 
      Spoiler:  
      Show
    3. LavaCroft
      LavaCroft
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      In response to post #68854206. #73542758, #111510993 are all replies on the same post.


      Spoiler:  
      Show

      johannfingermusch wrote: TTW compatible?

      Karunavai wrote: still looking for a companion to dlc TTW version. seems noone ever made that

      Zanderat wrote: Probably not needed. 
      Spoiler:  
      Show
      1265-1656941254.png


      The Mall is not part of Fallout 3's DLC content.
  4. deleted15514069
    deleted15514069
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    How would Rex and ED-E clash in Lonesome Road? Would it cause like a CTD or something?
    1. Nagatokira
      Nagatokira
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      ED-e and Rex takes up the "Pet" Slot which is needed for the DLC version of ED-e
  5. SilverSilence
    SilverSilence
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    To allow companions to travel with you to Big MT when using the teleporter you need to edit the script in GECK

    -Select OldWorldBluesCompanions.esp and set it as active file
    -Switch to the *All option on the left side of the screen and paste "NVDLC03WeapTeleporterSCRIPT" into the filter box
    -Right Click it and choose edit then when it's open click within the text field and ctrl+f "companion" to find the right line
    -Remove this entire section--

    +++++++++++++++++++++++++++++++++++

    If ( VNPCFollowers.bHumanoidInParty == 1 ) || ( VNPCFollowers.bCritterInParty == 1 )
    ShowMessage NVDLC03TeleporterNoCompanionsMsg;
    Else

    +++++++++++++++++++++++++++++++++++++++++++++

    I have no real experience modding so do this at your own risk but it's working fine for me.

    EDIT: I know this probably isn't allowed but I figured I would just upload the modified ESP anyway. (Don't ban me >.>

    http://www.mediafire.com/?0pun0cncm0oruqy

    1. taberone
      taberone
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      • 6 kudos
      Do I still need the original ESP if I download this?
    2. finaltransmit
      finaltransmit
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      Thanks so much! That worked perfectly!
    3. jvvc
      jvvc
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      i remove the else too? i tried that on my own at first seemed to work but once the load screen finishes game crashes
  6. AtomicAcePugg
    AtomicAcePugg
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    Makes dead money actually dead lmao
    1. Jokroast
      Jokroast
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      • 5 kudos
      Do you mean that it makes it crash, or makes it easy? Or maybe something completely different idk.
  7. sandysandwich
    sandysandwich
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    • 2 kudos
    naicu naicu,
    1. Zaazytime
      Zaazytime
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      Very naice Ceasar-Chan
  8. bobwuzhere1224
    bobwuzhere1224
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    For some reason this won't let me bring my gang with me to Honest Hearts. Jed keeps telling me I need to come alone.

    Edit: For some reason the the Exit out of Zion was open and I was able to go thru that and make my companions wait there and then teleport back inside to Jed and start the Quest using the console commands:

    player.moveto xx009e7c XX being 02 for me. This would move me back to Jed while my Companions waited outside the Exit in Zion

    setstage 02008891 100 and this After using the console command and targeting Jed advances the quest as normal.

    Hope this helps to anyone having issues.

    1. itsmeluke420
      itsmeluke420
      • member
      • 1 kudos
      after getting the jed dialog bug, setstage 020008891 100 worked for me without selecting jed...it skipped the intro and teleported me and my 4 modded companions to the area before the ambush advancing as normal but left veronica in the northern passage until i was able to fast travel then she joined me.
  9. ghostastronaut
    ghostastronaut
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    I was getting a bug where despite using the companion dismissal terminal and using console commands to make sure all companions were dismissed, I was getting the message at the canyon wreckage saying I still had companions with me. Because of this I was unable to start Lonesome Road. I used this mod, specifically the Lonesome Road ESP and was able to bypass the glitch. So far the ESP works perfectly and has not caused any issues. Thanks!
  10. scar93pl
    scar93pl
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    i ll try to use it to PASS this stupid LONESOME DOOR bug, i dont like using companions in new vegas anyway, they are like cheating
    2k19, game up to date heavy moded with Edit and NVSE, mod works perfecly and allowing me to ENTER to this DLC, quest Reunion is completed and quest The silo is started right after, gonna test it later, now i m hunting for nuka cola quantum in new vegas (its possible in lonesomeroad i heard)