Fallout New Vegas

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Last updated

Original upload

Created by

LXD9 and MOTOSXORPIO

Uploaded by

MOTOSXORPIO

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About this mod

This mod adds a 2 tier, 7 model mod kit'd .45 caliber Automag.

Permissions and credits
Changelogs

Mod is no longer supported.

models within this mod belong to LXD9 and have been edited by MotoSxorpio. Please contact both users for any credits or permissions questions.

Name: AutoMagKit
Version: 0.3.2
Date: 9/2/2012
Category: Weapons
Requirements: Fallout New Vegas 1.4.0.525
SOURCE MOD: AutoMag Kit -( http://newvegas.nexusmods.com/mods/47326 )
Authors: LXD9 & MOTOSXORPIO
Recommended Mods:
**Weapon Mod Menu -( http://newvegas.nexusmods.com/mods/44515 )
**Selective Fire -( http://newvegas.nexusmods.com/mods/40188 )

Includes HD Textures:

of the Automag .45



and the Automag (8" with Thunderbolt suppressor)



and the Super Automag .45 (8" Heavy Frame)




If you enjoy this mod, its models please remember to kudos LXD9 for his work on the models:
http://forums.nexusmods.com/index.php?/user/2650430-lxd9

Description
===========

***THIS IS WIP-if you enjoy please track for updates!!***

This mod adds a moddable .45 caliber Automag. Two tiers of mod kits allow for 3 grip types, 3 barrel types, scoped and Full Automatic Fire as well as Semi Automatic Fire.

Location
========
For now, check Doc Mitchell's house for "AutoMag Stash Box", near to location of start of game, which is respawnable...for now. Ammo has recipes and breakdowns. The Stash Box is respawnable and levelled...go back if you don't see all the modkits.

Details
=======
IMPORTANT DETAIL: If you use the recommended mod "Weapon Mod Menu", remove weapon mod items before equipping "MOD: Super Automag Full Auto" or "MOD: Super Automag Semi Auto" or you will LOSE your weapon mod items!!!!

Tier 1:
---------
-AutoMag Match 8" Barrel (Decrease Spread)
-AutoMag Match Grip (Increase Zoom)
-AutoMag Match 8" with Suppressor (Increase VATS %)
-Damage to start is slightly higher than ".44 Magnum" Vanilla, accuracy is greater, with higher Critical damage and Critical %.

Tier 2:
---------
-"MOD:Super AutoMag Full Auto Kit" and "MOD:Super AutoMag Semi Auto Kit" - these are a dummy weapons, can only be used if you have the AutoMag .45. Simply Equip the "MOD" weapon and leave inventory menu. **If you use the recommended mod "Weapon Mod Menu", remove weapon mod items before equipping "MOD: Super Automag Full Auto" or "MOD: Super Automag Semi Auto" or you will LOSE your weapon mod items!!!!**. These two items allow for reverting to lower tier modkits and is essentially Full Automatic Fire, or Semi Automatic Fire in Tier 2. Tier 1 bonuses from mod kits carry over into Tier 2, so the following actually increase further than the first 3 weapon mod kits:
-AutoMag Match Recoil Kit (Decrease Spread, again)
-AutoMag Shooter's Grip (Increase VATS %, again)
-AutoMag Match Scope (Increase Zoom, and of course..scoped targeting)
-Both Semi Auto Super Automag and Full Auto Super Automag have the Tier 2 weapon mod kits.

Ammo:
---------
All versions of the Automag are able to use the following (included) ammos:

-.45 ACP Full Metal Jacket
-.45 ACP Jacketed Hollow Point
-.45 ACP 185gr Lead
-.45 ACP 230gr Lead

I (HIGHLY) recommend Weapon Mod Menu for easy reusable mod kitting. See above for link.
**Remember to remove weapon mod kits from weapons in order to keep them when using WMM.
I (HIGHLY) recommend Selective Fire for easy adjustable Fire Rate from 1, 3 burst, to full auto for the Full Automatic version of the Super Automag.


Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy Contents to "...\Fallout New Vegas\"
4. Start FalloutNV Launcher (or other mod manager), click 'Data Files', place a checkmark beside the AutoMagKit.esp file.

Uninstall
=========
1. Start FalloutNV Launcher (or other mad manager), click Data Files, uncheck the AutoMagKit.esp file.
2. Delete the files/folders associated with the mod.

Fallout New Vegas\Data\AutoMagKit.esp
Fallout New Vegas\Data\AutoMagKit.bsa
Fallout New Vegas\Data\AutoMagKit - Readme.txt

Upgrade
=======
1. Uninstall the old mod.
2. Install the new mod.
3. Start FalloutNV and play. There is no effect on saved games and cannot corrupt any saves at this point.

Incompatibility
===============
MOTOSXORPIO @ http://forums.nexusmods.com/index.php?showuser=1360095

Known Issues or Bugs
====================
If you use the recommended mod "Weapon Mod Menu", remove weapon mod items before equipping "MOD: Super Automag Full Auto" or "MOD: Super Automag Semi Auto" or you MAY LOSE your weapon mod items!!!!

History
=======
0.1 Initial release - TODO: Semi Auto SuperMag upgrade; Icons; ammo lists

0.2 Added Semi Auto Super AutoMag, total rewrite of scripts.

0.3 Added Icons, HD Textures added, leveled lists now have both Super Automag MOD for Semi/Full Automatic.

0.3.1 Fixed script error where pistol cannot be unequipped/equipped/removed.

0.3.2 Fixed meshes; slight speed up in quest/script so odd re-equip behavior removed (equip and player turns sideways).

Contact
=======
MOTOSXORPIO @ http://forums.nexusmods.com/index.php?showuser=1360095

Credits
=======
Thanks to Bethesda\Obsidian for creating FalloutNV.
Thanks to TESNexus for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to LXD9 for offering the models and textures used in this mod.

Tools Used
==========
GECK
FNVEdit
GIMP
Nifskope

Licensing/Legal
===============
If you want to improve upon, use parts of or otherwise use the assets within this mod, you must first contact me. This mod is not to be uploaded to any site other than the Nexus without direct permission from me and LXD9.