I fail to see the "evil" in this. You're freeing animals that are essentially being raised for slaughter for no other means than entertainment, it's justice if anything.
I like the restored content, I always thought I should beable to unleash them but never found away. But I think this needs tweaked a bit.
1. Animals are friendly.. I guess this is so you can watch the carnage, but logically makes no sense. Maybe if there was a animal pheromone or something that could keep them from attacking you.. something to reason it out.
2. Judah is not killed.. I know why.. obviously we need him for a quest.. however he should have ran off or something.. or maybe just suffered the same fate as everyone else.
3. Hecktor can not be killed, he's a kid, so the animals will just chase him forever. Probably should have relocated or outright disabled him.
well i see a deathclaw in one of the pictures i guess they have deathclaws in the thorn but deathclaws are very smart i saw something that said they are as smart as humans which seems like an overstatement they dont seem that smart but still very smart so it makes sense they do not attack you because you let them free they know you are not a nasty person like in fallout 4 when you bring the egg back to the deathclaw but the others not attacking does not make sense but maybe they are really smart as well i am not sure
well i see that this comment is old but i am going to reply to it anyway because i think it shows confusion about game lore and also about basic grammar since its a giant meandering run on sentence and these kind of paragraph long run on sentence comments bug me i mean its okay if its a short comment like a couple of sentences that aren't broken up properly but a whole paragraph i mean come on do you have some pathological fear of punctuation or something and do not say it is because english is a second language for you all languages use some type of punctuation there is really no excuse for using absolutely no punctuation even using incorrect punctuation would show that you were at least trying i mean really and yes i am writing this as a giant run on sentence to mock you so bite me
Anyway, for anyone wondering, here's the deal with deathclaw intelligence: Normal, "wild", deathclaws aren't "smart", at least not any smarter than other wild animals, certainly not as smart as humans. They just have good perception, and are exceptionally fast, strong, tough & vicious.
However, in Fallout 2, the Enclave experimented with deathclaws as living weapons. The Enclave intended to simply make the deathclaws trainable & capable of following complex commands, but the experiment raised the intelligence of the experimented-on deathclaws more than intended -- to human level intellect. The Enclave's "hyper intelligent" deathclaws could talk & recognized themselves as slaves to the Enclave & even plotted to gain their freedom. This is a plot point in FO2, so I will not spoil it further for those who have not played it.
TL;DR: Normal, wild deathclaws aren't smart, but there are also intelligent, modified deathclaws in the Fallout universe.
The Thorn's deathclaws are taken from wild eggs & aren't not the intelligent type. Their relative tameness could be attributed to "imprinting" on human trainers after hatching, since Thorn animals are raised from eggs, not captured as adults.
Just a question I know this mod is from 2012 so I don't expect an answer, but does this mod include a final ending slide and if not could it be added through some means?
42 comments
But I think this needs tweaked a bit.
1. Animals are friendly.. I guess this is so you can watch the carnage, but logically makes no sense.
Maybe if there was a animal pheromone or something that could keep them from attacking you.. something to reason it out.
2. Judah is not killed.. I know why.. obviously we need him for a quest.. however he should have ran off or something.. or maybe just suffered
the same fate as everyone else.
3. Hecktor can not be killed, he's a kid, so the animals will just chase him forever.
Probably should have relocated or outright disabled him.
Anyway, for anyone wondering, here's the deal with deathclaw intelligence: Normal, "wild", deathclaws aren't "smart", at least not any smarter than other wild animals, certainly not as smart as humans. They just have good perception, and are exceptionally fast, strong, tough & vicious.
However, in Fallout 2, the Enclave experimented with deathclaws as living weapons. The Enclave intended to simply make the deathclaws trainable & capable of following complex commands, but the experiment raised the intelligence of the experimented-on deathclaws more than intended -- to human level intellect. The Enclave's "hyper intelligent" deathclaws could talk & recognized themselves as slaves to the Enclave & even plotted to gain their freedom. This is a plot point in FO2, so I will not spoil it further for those who have not played it.
TL;DR: Normal, wild deathclaws aren't smart, but there are also intelligent, modified deathclaws in the Fallout universe.
The Thorn's deathclaws are taken from wild eggs & aren't not the intelligent type. Their relative tameness could be attributed to "imprinting" on human trainers after hatching, since Thorn animals are raised from eggs, not captured as adults.
I <3 Red Lucy T_T
Great Mod though