It is very important to disable CASM, load your game, save your game, then update and re-enable CASM. Your settings will *not* be retained until your next load.
This will eliminate bloat in your co save, making loading/saving saves faster.
Double buffoon on the below comments, I am also getting issues, MOST NOTABLY with the missing Lutana plugin, which does exist as I have JIP_LN installed, however CASM is so old that the plugin doesn't even recognize the new version.
After this I'm done with New Vegas modding, the scene is like a broken hotel somebody still left the lights on to- most stuff doesn't even work anymore and nobody maintains anything.
sadly this mod does not force there to only be a select amount of auto save slots, so i had to reinstall new vegas after my save fucked up with 400 f*#@ing auto saves. removing this so i dont have to spend hours deleting saves
Same here, started constantly corrupting my saves. No clue if it is my list but seems consistent with loading CASM saves, whilst manual ones from the menu work fine.
I recommend do not download this mod at all. Found a crazy bug connected to this mod. And the game is almost nonplayable because of that. I had only like one autosave allowed in this mod but it was buggin anyway. - When I entered certain interiors and it autosaved - then all enemies inside that interior were teleporting close to me and also they were invisible. I spent many hours debugging this and turned off all my mods. Found out it is really this one and it is connected. Similar issues are described here too with the autosaves: http://wiki.tesnexus.com/index.php/Fallout_NV_Mod_Conflict_Troubleshooting
Btw, this mod is obsolete if you have StewieAl's Tweaks. Autosaved can be set there. But after experiences I had I would not use any autosaves at all.
Even without mods installed, you should always refrain from using autosaves in F3 and FNV. They're not fully-fledged save files, and tend to lead to corruption.
If I remember correctly though you can instruct CASM to only create full saves, which would completely remedy the problem described in this comment.
this mod is great, but it has been giving me the lutana nvse plugin -1 error and the update JIP NVSE error, and no matter how many times i update it, it still won't work, any idea how to fix this? EDIT: I would also like to add that I am using NVSE version 5.1b4, because Fallout Who Vegas, but that didn't stop me from using CASM before, so it can't be that
710 comments
It is very important to disable CASM, load your game, save your game, then update and re-enable CASM. Your settings will *not* be retained until your next load.
This will eliminate bloat in your co save, making loading/saving saves faster.
After this I'm done with New Vegas modding, the scene is like a broken hotel somebody still left the lights on to- most stuff doesn't even work anymore and nobody maintains anything.
Superseded by Stewie Tweaks
Same here, started constantly corrupting my saves. No clue if it is my list but seems consistent with loading CASM saves, whilst manual ones from the menu work fine.
Scrap that, something else is corrupting my saveI had only like one autosave allowed in this mod but it was buggin anyway.
- When I entered certain interiors and it autosaved - then all enemies inside that interior were teleporting close to me and also they were invisible.
I spent many hours debugging this and turned off all my mods. Found out it is really this one and it is connected.
Similar issues are described here too with the autosaves:
http://wiki.tesnexus.com/index.php/Fallout_NV_Mod_Conflict_Troubleshooting
Btw, this mod is obsolete if you have StewieAl's Tweaks. Autosaved can be set there. But after experiences I had I would not use any autosaves at all.
If I remember correctly though you can instruct CASM to only create full saves, which would completely remedy the problem described in this comment.
EDIT: I would also like to add that I am using NVSE version 5.1b4, because Fallout Who Vegas, but that didn't stop me from using CASM before, so it can't be that