This page was last updated on 17 October 2019, 1:13PM
Changelogs
Version 1.9
Fixed autosave stutter
Fixed autosave incremental counter
Optimized scripts
Fixed MCM mouse over text
Removed MCM quest stage and replaced with UDF
Fixed startup and game load insta-save bug
Removed debug messages
Version 1.8
- Fixed trying to save the game on a new game when it's disabled
- Fixed trying to save the game when a script package is on the player
- Fixed timer countdown running twice in each frame
- Fixed minimum health check
- Autosave timer and cooldown is now reset after any save takes place
- Autosave timer only runs when in main game mode
- Setting Autosave frequency to 0 will disable it
- Settings are now saved automatically when changing them in the MCM menu
Version 1.7
Fixed minimum health percentage slider in MCM menu
Optimized script (hopefully fixes stuttering)
Added illegal character filtering for filenames
Version 1.6
Fixed Lutana version detection bug. Thanks to RoyBatterian
Version
CASM:NV 1.0.0 - 7th November 2010
- Initial release
- Compiled with NVSE v1.0 beta 1
CASM:NV 1.0.1 - 7th November 2010
- Save interval menu now functions as expected
- Quicksaving message now works
CASM:NV 1.0.2 - 7th November 2010
- Autosaving now works
CASM:NV 1.0.2b - 10th November 2010
- Compiled with NVSE 1.0 beta 4 to support New Vegas' 1.2.0.285 patch
Version 1.10
- Fixed the issue with the autosaves. Had forgotten to uncomment the timers in the script.
Version 1.11
- Removed the constant console output.
Version 1.50
- Added multiple new options for when to create saves
- Made console output optional
- Added ability to save and load an INI file
- Added two new save types
Version 1.51
- Fixed bug in the MCM script that kept the menu from showing up. Whoops.
Version 1.52
- Fixed issue with co-save bloat due to incorrect string destruction
- Now loads settings on game start (also across saves)
- Fixed mouse over text in MCM menu
Version 1.53
- Fixed Default settings when no INI present
Version 1.54
- Fixed Default minimum health percent to 20 instead of 0.2
- Removed non-standard data NXMM added to the fomod script which prevented it from working in FOMM