All credit goes to Borjoyzee.
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The recipes:
$100, $20 and $5 NCR Money - Requires Pre-War money and a pencil. Get the pencil back.
Alternative Bottlecap Mine - Cherry Bombs are as rare as rocking-horse carp so I made an alternative way to make them using fission batteries instead, you'll need 2 instead of 5 cherry bombs, and 20 caps instead of 10.
Bobby Pins - 10 Pins from 1 scrap metal, need hammer and wrench also, but you get those back.
Skill Books - Like the Tumblers Today and the like, the ones that add to skills permanently. They all require the same "ingredients" which are 5 large burned book, 5 large scroched book, 5 large ruined book, 5 large damaged book. Also now needs a pencil and wonderglue. Figured even though they are damaged in some way, there might still be some useful info in them.
Bottlecaps - 50 caps from 1 scrap metal and a hammer and tweezers for the more delicate work which you get back.
Rebreather - Same as the one you get in the game but you can make it yourself. Requires Merc Cruiser outfit (The one with the unused face mask) Scissors to cut it away, tin can, surgical tubing, medical brace and wonderglue.
Pack of Cigarettes - 20 single cigarettes to pack up into a single pack of cigarettes.
Carton of Cigarettes - 10 Packs of cigarettes to pack up into a "Full" carton. Different from the normal carton as it's much more expensive, because 10 packs is worth much more than a normal carton, so I made a new carton item worth 150 instead of 40, reflecting the price of 10 packs at 10 caps each. Added another 50 to it to make crafting them worthwhile.
Deathclaw Gauntlet - Requires Deathclaw hand, medical brace, duct tape and wonderglue.
Mantis Gauntlet - Requires Mantis foreleg, medical brace, duct tape and wonderglue.
Evil Gnome - Requires Intact garden gnome, hammer (to knock it's hat off) and eyeglasses. You get the hammer back. This one is just a bit of fun.
Legion Denarius and Aureus - Just need required amount of caps and a hammer, you get the hammer back.
Skill Magazines - Same as skill books but gives you the temporary skill magazines. Each one needs the same ingredients, 2 Small burned, damaged, ruined and scorched books. Pencil and wonderglue.
Poisoned Throwing Knives - 5 Throwing Knives and 1 radscorp poison gland will poison those knives. Poison effect is 5 damage for 1 minute.
Poisoned Throwing Spears - 5 Spears and Radscorp Gland for 1 poisoned Spear.
Poisoned Throwing Hatchets - 5 Hatchets and Radscorp Gland for 5 poisoned Hatchets.
Environment Suit - Requires Adv. rad suit, abraxo cleaner and box of detergent to clean it (Turns it white), and fire ant nectar to imbue it with fire resistance. Suit effects are 50 rad and fire resistance.
Scrap Electronics - Requires conductor and a Camera.
Scrap Metal 1 - Requires 3 Bent Tin cans, 3 Tin Cans and a hammer which you get back.
Scrap Metal 2 - Requires 1 Metal Cooking Pot, 1 Metal Cooking Pan and a Hammer.
Scrap Metal 3 - Requires 2 Irons and hammer.
Throwing Knives - 5 Throwing Knives from a Tin Plate and a hammer and wrench which you get back.
Throwing Spears - 1 Pool Cue, 1 Knife and duct tape.
Throwing Hacthets - 1 Plunger, 1 Scrap Metal, 1 Bonesaw, 1 Wonderglue. Get the bonesaw back.
Tin Can - Requires Bent Tin Can and a hammer which you guessed it, you get back.
Bent Tin Can - Requires normal Tin Can and a hammer to bend it which you get back.
C4 - Time Bombs are there so why not C4? Needs 4 dynamite, sensor module and duct tape.
Cherry Bombs - Needs Dynamite and some scissors yeilds 2 Cherry Bombs.
Shishkebab - From Fallout 3, needs same items, Motorcycle Gastank and Brake, Lawnmower blade and Pilot light.
Lunchbox Recipe 1 - Requires 3 Clipboards, 3 Medical clipboards, Wonderglue and Paintgun (to finish the design)
Lunchbox Recipe 2 - Requires 3 Finance and 3 Earnings clipboards, Wonderglue and Paintgun.
Incendiary Grenade - Requires Tin Can, Scrap Metal, 20 Flamer Fuel and Paintgun to paint the color on.
Incendiary Mines - Requires Frag Mine, 20 Flamer Fuel, Turpentine and tweasers for the delicate work.
Stealth Boy - Requires 2 Scrap Electronics, 2 Sensor Modules, Camera, Conductor and Fission Battery.
Stealth Suit - Requires Recon Armor/Helmet, Bonesaw to cut parts away, Abraxo to clean, Stealthboy and hammer.
Wonderglue = Requires Milk Bottle, Flour, Sugar Bombs and Purified Water.
Ultra Jet - Requires 2 Jets, sugar bombs and purified water. Used at campfire.
Lead from Lead Pipes - At reloading Bench, same as scrap metal but only get 100 lead.
Fruit & Veg Salad - At campfire, needs 1 apple, pear, carrot and potato.
Poison - Needs 1 Barkscorp, 1 Cazador and 1 Radscorpion Poison gland. -5 health for 30 seconds, damage both arms.
Poison Deadly - Same as poison but requires 2 glands from each. 60 seconds and damage both legs.
Molerat Wondermeat - At Campfire, needs Molerat Meat and Wonderglue. From Fallout 3.
MF, EC and ECP Ammo - 10 of each from fission batteries. At reloading bench.
Decoy Grenades - Just needs a frag grenade. Good for sneaks, throw at enemies to get their attention. Does not explode, pick up again and re-use.
Frenzy Grenades - Tin Can, Jet, Phycho, Dirty Water and paint gun. Anyone in the vicinity of the "explosion" will go mental for 1 minute attacking friend and foe alike.
Nuke Mines - The power of Mini Nukes in a mine. Mini Nuke, plasma mine, Wrench and Tweasers for the delicate work. Very powerful and dangerous, don't be anywhere near it when it goes off, even further away than normal mines.
Sharpened Throwing Hatchet - Throwing Hatchet and Whetstone. Simply added 5 points more damage to them.
Sharpened Throwing Knives - Throwing Knives and Whetstone. Simply added 5 points more damage to them.
Sharpened Throwing Spear - Throwing Spear and Whetstone. Simply added 5 points more damage to them.
Whetstone - 1 Paperweight. Used for making the sharpened throwing weapons.
Flour - 2 Maize yeilds 1 pack of Flour. At Campfire.
Nuka Grenade - From Fallout 3, needs same ingredients except you'll need 2 Nuka-colas.
Sensor Modules - 1 Scrap Electronics, 1 Scrap Metal, 1 Surgical Tweezers which you get back.
Hardened Throwing Baseball - 1 Baseball, 1 Turpnetine, 1 Scrap Metal. Throw like grenades at enemies or you can use them to distract/attract enemies like the decoy grenades.