Thanks a whole lot for this, I finished my first project after 24 hours-ish, and your guides were a great help in getting me past the final hurdles. It was all very informative, and easy to understand thanks to the reference screens.
It's one of the "draw type" selections, along with textured, wire framed, shaded, etc. I don't have context here for how I wrote it, or in what tutorial.
A preliminary thanks Jonas. Been planning on learning this stuff and Kristina's Closet FO3 seems to be enough to push me that way. Am using the SKINNY6 model and plan on doing some conversions for those. Have to finish and finalize a website I am working on first, but your tutorial is on the heels of that.
I am having this strange issue, I have a belt which is a separate block/branch/mesh and i have placed it on where i want it, to cover up a mesh gap between the pants and torso. but when i am in game the belt goes up higher than i placed it, revealing the mesh gap. how do i make it so something stays where i placed it in Nifskope
That sounds like maybe you need to update the weighting. It may be that it is weighted wrong so is being pulled out of position when the character moves. That's my best guess without seeing it.
Thought I did everything right, and the game is obviously finding the pose itself, but the pose won't play. That or it crashes my game. I failed pretty hard at my night's work apparently lul
The game can find the pose as long as you entered the code correctly as you set in the GECK. If the pose won't play, it's an issue with nifskope or blender preparation.
Ok I got it all working now, thanks so much for the really really helpful tutorial and sorry that I'm really really simple minded and unable to follow simple instruction
I have some question about your Pose turtorial: 1) HOW can I save files made in Blender as .kf? Your turtorial only provide a screenshot of save interface but how can I enable it? 2)As far as I can see I need to install PyFFI. Where,how and why do I need to install it? I've installed it either in Blender,NifScope and Python folder but it's not working anyways
I'm sorry for somehow nubish questions but your turtorial have great information about any pose making aspect exept saving files as .kf My progress currently is stopped on that stage...
Now I know have all that scripts installed but cannot save anything following your tual >_< I cannot find thatsave menu that you showed in your tutorial (I mean this one: http://imgur.com/eYgkier 
The export window, as noted in the other post, is in the drop down File menu, and it should pull up that exact window, assuming that everything is installed correctly. If you think that you're missing anything, then I'd recommend trying the Blender package uploaded by LHammond on the Oblivion nexus.
http://oblivion.nexusmods.com/mods/12248//?
I can't really give any more advice than that, sorry. That's how I got it to work for me, and I'm just kind of a monkey pushing buttons, haha. I know how to get the results that I need, and that's about all that I understand.
Ok,everything was installed right. I was following original tutorials and installed Blender from LHammonds package but here's ehat I have when I'm trying to export files in .kf/.nif What in the god's name is wrong?
That's on the right track, I think. Give it a name and click export, and it should take you to the next screen where all of the options are. For my personal preference, I usually also navigate out to the desktop (using the P key next to the address bar) and drop my files there.
Also, you'll have better luck seeing all the options by merging some of your windows.
Now I know have all that scripts installed but cannot save anything following your tual >_< I cannot find thatsave menu that you showed in your tutorial (I mean this one: http://imgur.com/eYgkier 
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Was more fun than I expected it to be as well.
Thanks again.
but when i am in game the belt goes up higher than i placed it, revealing the mesh gap.
how do i make it so something stays where i placed it in Nifskope
1) HOW can I save files made in Blender as .kf? Your turtorial only provide a screenshot of save interface but how can I enable it?
2)As far as I can see I need to install PyFFI. Where,how and why do I need to install it? I've installed it either in Blender,NifScope and Python folder but it's not working anyways
I'm sorry for somehow nubish questions but your turtorial have great information about any pose making aspect exept saving files as .kf My progress currently is stopped on that stage...
Thank you in advance!
Now I know have all that scripts installed but cannot save anything following your tual >_< I cannot find thatsave menu that you showed in your tutorial (I mean this one: http://imgur.com/eYgkier 
http://oblivion.nexusmods.com/mods/12248//?
I can't really give any more advice than that, sorry. That's how I got it to work for me, and I'm just kind of a monkey pushing buttons, haha. I know how to get the results that I need, and that's about all that I understand.
What in the god's name is wrong?
Also, you'll have better luck seeing all the options by merging some of your windows.
Anyways thank you for your help!
Assuming you have everything installed correctly.
File -> Export -> NetImmersion/Gamebryo (.nif/.kf)