Fallout New Vegas
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jonas opines

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jonas66

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77 comments

  1. SiniVII
    SiniVII
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    Thanks a whole lot for this, I finished my first project after 24 hours-ish, and your guides were a great help in getting me past the final hurdles. It was all very informative, and easy to understand thanks to the reference screens.

    Was more fun than I expected it to be as well.
  2. User_35328905
    User_35328905
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    there no view called solid in blender
    1. jonas66
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      It's one of the "draw type" selections, along with textured, wire framed, shaded, etc. I don't have context here for how I wrote it, or in what tutorial.
  3. ittabena
    ittabena
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    A preliminary thanks Jonas. Been planning on learning this stuff and Kristina's Closet FO3 seems to be enough to push me that way. Am using the SKINNY6 model and plan on doing some conversions for those. Have to finish and finalize a website I am working on first, but your tutorial is on the heels of that.

    Thanks again.
  4. Thisguyagain
    Thisguyagain
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    I am having this strange issue, I have a belt which is a separate block/branch/mesh and i have placed it on where i want it, to cover up a mesh gap between the pants and torso.
    but when i am in game the belt goes up higher than i placed it, revealing the mesh gap.
    how do i make it so something stays where i placed it in Nifskope
    1. jonas66
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      That sounds like maybe you need to update the weighting. It may be that it is weighted wrong so is being pulled out of position when the character moves. That's my best guess without seeing it.
  5. Gam3r87
    Gam3r87
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    wish it was all video all the tutorials that way i could understand it better oh well
    1. jonas66
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      Sorry, no video recording capabilities.
  6. ajax109
    ajax109
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    Is there a pose for putting your hands behind your back, just like what Colonel Autumn did in Fallout 3?
  7. robberfox
    robberfox
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    Thought I did everything right, and the game is obviously finding the pose itself, but the pose won't play. That or it crashes my game. I failed pretty hard at my night's work apparently lul
    1. jonas66
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      The game can find the pose as long as you entered the code correctly as you set in the GECK. If the pose won't play, it's an issue with nifskope or blender preparation.
    2. robberfox
      robberfox
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      Ok I got it all working now, thanks so much for the really really helpful tutorial and sorry that I'm really really simple minded and unable to follow simple instruction
  8. Frantar
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    I have some question about your Pose turtorial:
    1) HOW can I save files made in Blender as .kf? Your turtorial only provide a screenshot of save interface but how can I enable it?
    2)As far as I can see I need to install PyFFI. Where,how and why do I need to install it? I've installed it either in Blender,NifScope and Python folder but it's not working anyways

    I'm sorry for somehow nubish questions but your turtorial have great information about any pose making aspect exept saving files as .kf My progress currently is stopped on that stage...

    Thank you in advance!
    1. Frantar
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      In response to post #10251137.
       

      Now I know have all that scripts installed but cannot save anything following your tual >_< I cannot find thatsave menu that you showed in your tutorial (I mean this one: http://imgur.com/eYgkier 
    2. jonas66
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      The export window, as noted in the other post, is in the drop down File menu, and it should pull up that exact window, assuming that everything is installed correctly. If you think that you're missing anything, then I'd recommend trying the Blender package uploaded by LHammond on the Oblivion nexus.

      http://oblivion.nexusmods.com/mods/12248//?

      I can't really give any more advice than that, sorry. That's how I got it to work for me, and I'm just kind of a monkey pushing buttons, haha. I know how to get the results that I need, and that's about all that I understand.
    3. Frantar
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      Ok,everything was installed right. I was following original tutorials and installed Blender from LHammonds package but here's ehat I have when I'm trying to export files in .kf/.nif
      What in the god's name is wrong?
    4. jonas66
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      That's on the right track, I think. Give it a name and click export, and it should take you to the next screen where all of the options are. For my personal preference, I usually also navigate out to the desktop (using the P key next to the address bar) and drop my files there.

      Also, you'll have better luck seeing all the options by merging some of your windows.
    5. Frantar
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      Thanks. Everything cleared up when I've reinstalled PyFFI and merged windows. Seems like this menu was hidden by one of them all the time.

      Anyways thank you for your help!
    6. jonas66
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      Certainly. You do great screens, it will be nice to see what you can do making your own poses.
  9. neomonkeus
    neomonkeus
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    In response to post #10251137.
     

    Now I know have all that scripts installed but cannot save anything following your tual >_< I cannot find thatsave menu that you showed in your tutorial (I mean this one: http://imgur.com/eYgkier 
     


     
    Assuming you have everything installed correctly.
     
    File -> Export -> NetImmersion/Gamebryo (.nif/.kf)
    1. Frantar
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      Sigh...Everything is installed correctly. But that goddamn menu that was shown on that picture DOES NOT APEEAR!!!!!!!!
  10. jonas66
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    I've added a (now edited and revised) tutorial on creating poses and object poses. Hope that it's helpful.
    1. tkn123
      tkn123
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      You rock, this is the best tutorial set I've come across yet, thank you!
    2. jonas66
      jonas66
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      Quite welcome.