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Fallout - New California
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Version2.3.1
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Last updated
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Radian-Helix MediaUploaded by
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Tags for this mod
- Chargen
- Companion/Follower Friendly
- Companions/Followers
- Compilation
- Gameplay
- Lore-Friendly
- Replacer
- Fair and balanced
- English
- Spanish
- Russian
- Animation - New
- Music
- Sound FX
- Voice Acting
- Body
- Terrain
- Sky
- Water
- Weather
- Face
- Models/Meshes
- Textures
- Video
- User Interface
- Total Conversion
- Related to Females
- Related to Males
- Hair
- Lighting
- New Lands
- Quests
- Races - New
- Scripted Events
- Armour & Shields
- Books
- Clothing - Female Only
- Clothing - Male Only
- Clothing
- Creatures
- Items - Apparatus
- Items - Furniture
- Items - Leveled
- Locations - Buildings
- Locations - Player-Owned
- Locations - Caverns
- Locations - Dungeons
- Locations - World Map
- NPC Vendors
- NPCs
- Foliage (Plants)
- Items - Ingredients
- Items - Clutter
- Weapons
- Weapons - Energy
- Weapons - Melee
- Weapons - Components
- Weapons - Explosive
- Overhaul
- Items - Food
- Chinese
Activity logs
This page was last updated on 29 July 2021, 6:55PM
- Changelogs
-
-
Version 2.2.2
- Beware changelogs may have spoilers!
- Fixed - If you choose to infiltrate the Raiders in a mob playthrough, Kieva and Duville will approach you at the end. Even if you accept Duville's offer, Kieva will talk to you and you'll take her ending instead of the mob ending.
- Fixed - If you criticise the overseer, your next conversation option is labelled "[star athlete]" regardless of having the perk.
- Fixed - “cash is king” doesn't end at the bridge if left unfinished.
- Change - Redirect gear that went to Mojave Express, to the Great Kahn Hideout or Tops Presidential Suite.
- Fixed - Removed blocking condition from CH1 ALPHA terminal that was preventing force field power down option from showing.
- Change - Marius's first greeting now works after MQ02 up to MQ05 start.
- Fixed - Bug in Chevy’s Dagger 8 force greet when player is Enclave enemy, has Vault18 killer perk but doesn’t have redeemer or turncoat and fails to launch stage 70.
- Fixed - Bug in Navmesh in Vsec jail preventing johnny pathing to the door smash marker.
- Fixed - Problem with CHA option for Bragg “I made my own uniform”. Player was not getting BSIII perk if they came back to Bragg instead of running away, so the Red, White, and Blood quest would never start and they would be Enclave enemy at end game.
- Fixed - Bug with ‘The Masters Revenge” where it would not complete when walking to the vat.
- Fixed - Shi bank keeps notifying when in the Mojave.
- Fixed - Player house note/vendor dialog fixed.
- Fixed - “Shi's Lost My Money?!” now fails if the player is an enemy to the bankers or any of them are dead.
- Fixed - For non Revan NCR player, Wave2 raiders at main gate were not hostile.
- Fixed - Shooting the Shi Bankers will fail NCR questline/launch Wildcard.
- Fixed - If you killed Aurelius by releasing the barrels, Ben’s MV quest would not advance.
- Fixed - ‘Skilled’ trait exploit at character revision and perk remove/add bug at first level up.
- Fixed - Quadruple doors in PBZantBarracks.
- Change - ‘NCR Dollars Only’ signs at UC vendors
- Added - Nerd in Jail gets their weapons/ammo back when joining Bragg.
- Fixed - Two scripts were still using vanilla NCR money (from Silverman and Merc Hire)
- Fixed - Endurance 10 is now immune to Serpent's Milk effects to fit the narrative.
- Fixed - Set Dr. Kyoto’s bed as un-usable by vault NPCs.
- Fixed - Deputy Mayor of Odyssey biped slot conflict with outfit and glasses.
- Fixed - Stage missing in MV Kira’s Sneak option success in Silver Rush.
- Fixed - Shi Bank ‘robbed’ notification turn off at FNC end.
- Fixed - Crash in Fort Daggerpoint Vehicle Storage.
- Fixed - ‘Carrion’ quest wasn’t detecting questline failure and Tanok was still trying to force greet.
- Change - Rearranged Supermutant invasion in Athens South Ranch.
- Change - Rearranged Supermutant invasion in Black Horse Ranch.
- Change - Rearranged Supermutant invasion in Xiabula.
- Change - Set all Supermutants to neutral karma.
- Fixed - Replaced script on VCG01VigorTesterTrigger so other mods that compile all scripts don’t break the transition to New Vegas.
- Fixed - Bug where Vargas has the wrong greeting for MQ05 when you rescued her from the mine and is following you when MQ04 ends.
- Fixed - ‘Free Kira’- bug when Revanchist is successful.
- Fixed - Portal marker in Mission Palms Home07.
- Fixed - Remove robot perks when they are scrapped at the mine.
- Fixed - Fire robots at the FNV transition if they are never repaired in Athens Tec.
- Fixed - Hole in 00BrazilVault18Entrance01Destroyed.
- Added - Notes to give hints for player gear location after FNV transition.
- Fixes - updates to ‘No System is Safe’ quest.
- Fixed - No door in UC hanger
- Fixed - UC hanger size to support a realistic door size
- Fixed - Looking into the void via the back window of El Rey motel
- Fixed - Car being clipped into El Rey Motel
- Fixed - TV having no backside in Ranch house
- Fixed - Wooden shacks luring players into exploring, while walking into an invisible wall
- Fixed - Giant ants spawning behind invisible wall, meaning they can not be looted by the player
- Fixed - No doors in Train Hanger outpost building.
- Added - Reward for ranshanked ranch house.
- Added - Stool and wooden desk to northern watchtower for immersion
- Added - Map marker to Western Union City Houses (the big one with the well).
- Added - NCR flag to giant ant outpost to lure the player for a future ant queen hunting quest
- Fixed - Remove floating chair just outside of Overseer's office.
- Fixed - Stops the player from looking directly into the V O I D in the Overseer's office.
- Fixed - Makes Aaron Ginn's terminal actually be on and locked with actual stuff on it.
- Fixed - A gap between the door and the wall on both sides in Aaron Ginn's office.
- Fixed - Replaced two Tabitha radios with the Generic Ham Radio in two houses.
- Fixed - Facegen Head flag for PBHelmetNCRTrooperGogglesNoPlay and 21 other head-gears.
- Fixed - Removed Faction warning script from armors - Gaius, Ben’s, and Sylvia.
- Fixed - Adjustment of room marker for Overseer office.
- Fixed - Daggerpoint airport area:
- -Fixed gaps between fort daggerpoint barracks walls
- -Fixed airport door going to an old train tunnel
- -Fixed train tunnel door going to an actual train tunnel
- -Fixed the zombie firemen and their OP loot by removing them.
- -Fixed the end of the train tunnel going to the void.
- -Fixed some clipping rocks airport fuel station
- -Fixed airfield hangar sizes
- -Fixed some black holes in the airfield hangars
- -Fixed daggerpoint airtower being empty
- -Fixed dead people leaving behind some of their furniture in daggerpoint
- -Fixed looking into void in some ruins
- -Fixed some floating debris
- -Fixed some doors opening into rubble
- -Fixed Daggerpoint Commons having Pearl's locker items (thanks to matthewrb)
- -Fixed some buildings having a wall for a door
- -Fixed some spots where players could fall into inescapable pits
- -Fixed Rivet City doors being operable on the upper levels of Fort Daggerpoint
- -Fixed some holes in the ground
- -Added some small rewards for exploring
- Fixed - some copy edit issues:
- -Fixed a few problems with Jenn's Dialogue
- -Fixed a problem with DuVille's Dialogue
- -Fixed a problem with the ALPHA terminal using special characters
- Fixed - Some linkage problems in the Annai PQ chat dialog.
- Fixed - If player is enclave, Chevy’s forcegreet was always the Kill/Go to Jail topic.
- Fixed - OOC timing with Diesel/Bragg and Diesel in the pipe works.
- Fixed - Faction problem with switching sides from pipe works to Upper apartments.
- Fixed - All failure stages with ‘Hell to Pay’ are consistent now.
- Fixed - Some copy edits between Jenn/Yetti
- Fixed - some copy edits with Jenn first greeting.
- Change - Closed off Charisma option for Nerd Enclave
-
Version 2.2.1
- Beware changelogs may have spoilers!
- Optimized Landscape normals from uncompressed to DXT1.
- Optimized some LOD textures and cut LOD atlas to half its previous size.
- Fixed Union City bar SCOL which was causing crash.
- Regenerated landscape and object LOD.
- Reduced spawns at I-15 and UC battles.
- Reduced lighting and graphics load in The Father’s den.
- Reduced lighting load around Union City.
- Companion appearance overhaul.
- Bridge to New Vegas for Player and companions is complete.
- Added Odyssey town and side quests for it.
- Added “Buried Treasure” quest.
- Added “No System is Safe” quest.
- Added “Batteries not included” quest.
- Added Biscuit Protectron companion.
- Added Player home in Union City that you can purchase.
- Added Voiceless Village.
- New Artillery effects.
- Many buildings and homes now have interiors to explore.
- Many notes scattered in buildings.
- Many NCR have letters in their inventories.
- Companions now all get built-in weapons at appropriate times.
- Fixed bug in Kira’s quest for NCR or WC where Revan was never active and Elsdragon is dead but you can’t release her.
- Clean up of quest NCRMQ04 objectives when player is Mezzed by Eliza.
- Dagger01 turrets - fix hostility to NCR when hacked.
- Fixed issue with NCRMQ01 where you killed Nos in the mine, but he shows up at I-15 battle anyway.
- Fixed Jameson and Vargas not hostile to The Father.
- Fixed faction issue where the extra raiders in lift02 made the ALPHA or sneak kill/return to wagon unworkable.
- Added Duville stash in Goodspring Cemetery for Mob player.
- Added cleanup for unfinished side quests during MV transition.
- When Eliza Mezes the player, companions are no longer moved to the mine with the player.
- If followers are in Eliza’s house, they will now kill her when she tries to Zap the player.
- Mezed Player weapons are taken and moved to a container nearby where Elsdragon force greets you.
- Fixed issue for raider player that shoots up UC - Jerri shows up at DP dead instead of resurrected.
- Fixed Generic NCR greetings for Non-NCR player
- CARDS - fixed some references to stun grenades if Jackson was the capture agent
- NCR Caravan - fixed bug where troops are stuck running in a circle after the raider attack at DP.
- Made LOD for large pieces at Angel Breakers.
- Fixed incorrect voice clip for Annai.
- Removed vanilla object overrides of landscape textures.
- Commented out NVSE ‘printc’ functions scattered about in some scripts.
- Cleaned up many more vanilla overrides.
- Resolved a couple of conflicts with YUP by forwarding some fixes from it.
- Now Vargas and Jameson won’t follow player into Daggerpoint if player is Enclave.
- Fixed bugs that occur with trigger happy player in Dagger08.
- Fixed missing LIP files on Annai and a few others.
- Added OOC greets for warlords for non-revan MQ03 end and MQ04 start.
- Fixed Daggerpoint exit door transfering vikings/NCR even though they were to stay behind.
- Fixed bug where ‘Detention’ quest doesn’t end if you never go to detention.
- Fixed Missing ‘goodbye’ flags in Ooga’s MQ05 dialog.
- Fixed NCR ARMA record that allowed equipping of multiple NCR armors.
- Hide Alpha strike option for Bragg and The Father when Alpha is not present.
- Fixed OOC greeting conditions of generic Enclave to be more location specific
- Set power armor training book to non-quest item after reading it.
- Fixed Lost Roads default objective if you leave conversation early.
- Buffed MV Jenn’s lockpick skill so mods like JIP CCC can make use of it. (JIP CCC is not recommended until you transition over to New Vegas).
- Fixed failure in MQ05 final battle related to a bug in GetLOS script function.
- Fixed Quest advance failure in MQ05 final battle when player dumps one or both enemies into silo.
- Added story dialog to Annai in the Father’s Den elevator force greet for the non-enclave player.
- Fixed two script syntax errors in PBrazilRoboB6RKBrokenScript activation block.
- Fixed delay in Rossman forcegreet after enclave hologram.
- Fixed empty zoom bug in Maria after quest is finished.
- Fixed a script halt in PBDialogVault18PQ that was preventing “Off to see the Wizard” from starting.
- Fixed PBNPCSilvermanNCRMQ01TopACE to give you $20 like he says.
- More interiors and survivor caches with small things to find throughout the wasteland
- Upon new game for New Vegas start, and Bridge to Vegas - revert timescale to 30
- Gamesetting Adjustment - iNumberActorsAllowedToFollowPlayer from 99 to 20
- MQ03/MQ05 - Dagger Fissure Door - removed time advance to night time for hardcore player.
- MQ05 - Kira's force greet after The Father's defeat is now skipped if player is Enclave.
- Lost Roads - Now clears a dangling objective when confronted by Wilco.
- Removed Fists and Server10 overrides.
- MQ03 - fixed bug in PBDagger04MQ03PlayerKillTrigScript where the kill section would run multiple times.
- Removal of Hydra from NCR drops.
- Remove grenades from DP FEV drops.
- Adjust artillery proximity near Jameson.
- V18 Upper Apartment cleanup/fixes.
- Replaced every instance of NCR money in the ESM with a FNC unique equivalent and removed vanilla edits to the exchange rate.
- Fixed bug in Wildcard Daggerpoint battle startup script.
- Added collision markers around Fort Daggerpoint, Athens mine, Athens Gate, and Xiabula.
- Fixed - Glasses Object effect.
- SVRSQ02 - Fixed bug at stage 90 where it would not advance even when Ooga's head was taken.
- Collision barriers around Pinehaven to prevent climbers skipping triggers.
- Disabled triggers in Dream area. Place collision sphere around the canyon. Disabled the portal to internal cells.
- Fixed VATs note script crash.
- PQ - For the Warrior path, ALPHA was never put back together by Markus Evans, so is unavailable as a follower.
- SVRMQ02 - Fixed faction problem between Road Bandits and Survivalists
- SVRSQ02 - Finished 'Carrion' Quest
- ZoomQuest - Limited scope to voice types added by FNC.
- CARDS - Gives Escape Artist perk at end
- NCRMQ04 - Wilco at the Wagon - flag if you talked to Wilco in the mine and escaped later.
- NCRMQ05 - set timing for Vertibird pilot OOC
- PQ - Fixed Earnest's default package was trying to find a chair out in the void, off the grid.
- CH1 - Both robot quests will now fail if they're started but player left them behind in the vault.
- CH1 - 'Little Yellow Bolts of Light' will complete after leaving the vault and you skipped the safe.
- CH1 - Made Bragg's initial choice 'I have my own uniform/Science gear' more apparent that it is an escape from being inducted.
- CH1 - Added CH1 Player 'friend' factions to Earnest's faction to prevent random aggression from him.
- ANIP - Made it clear that the player is making a promise to Kira during recruiting.
- SVRMQ01 - Elsdragon and Nos slip away if player becomes hostile.
- SVRMQ01 - Fixed Behemoth packages for start and fight at stage 50.
- NCRMQ01 - Fixed bug where artillery isn't shut off when you fire the patriot missile at the Raider bunker.
- MQ03 - Fixed bug where Annai and Jerri disappear before you even enter the fissure.
- MQ03 - Message box to prevent player confusion when Annai disappears in the fissure.
- MQ03 - Fixed bug where you could tell Silverman you talked to the Gatekeeper, when you actually didn't.
- NCRMQ04 - Fixed Jen commenting about being captured when she was not.
-
Version 2.1.0
- Beware there may be spoilers in these changelogs
- A New game is REQUIRED!
- Changelog for 210:
- NEW - Executable installer plus automates 4GB patch and INI change.
- All - meshes MOPP data updated with the latest exporter.
- PQ - Added Enclave Scientist path if requirement is met (Vault Tech Two Perk).
- PQ - Added "The Brew That Is True" quest.
- PQ - Wizard - changed trigger script in Overseer Foyer to work consistently with the door script and Sarah's dialog.
- PQ - 'Fix the Old Computer' moved Vault Tech Two Perk now granted at the end of the Holo scene.
- PQ - Pipe - Improved quest markers to be location aware.
- PQ - Char Revision - fixed bug where you always end up with Nerdorable after revising character.
- PQ - Fixed navmesh that was offset (from 203) in the Overseer office area.
- CH1 - Trigger around entire Atrium central area that fails STV and/or makes Vsec hostile to player in Enclave uniform.
- CH1 - Save the Vault completes if you decide to snipe the Overseer instead of talking
- CH1 - Save the Vault condition fixed to set stage 40 in case Evanson is dead or missing.
- CH1 - Hell to pay fails and enclave become hostile if you kill the overseer after Bragg says 'let me handle this'.
- CH1 - Charmed Terra May stays put and doesn't join the battle later on.
- CH1 - Optimized 00BrazilVault18aDestroyed with room and portal markers. Changed explosion points in 'Ben's Hallway'
- CARDS - Fixed condition where Jamie's dialog would drop out on failed Endurance check.
- SVRMQ02 - Changed it so Ooga's head is available if you kill him before talking.
- NCRMQ03 - removed IsInCombat checks from caravan script. Removed restriction to talk to Jameson to get the caravan moving again at the gate
- NCRMQ03 - Fixed bug where you kill Jameson with the 'Guns' option and he is still essential.
- MQ03 - Made DP scripts more robust when player misses triggers and is in unexpected cells.
- MQ03 - Fixed Annai not disapearing if stage 55 is triggered a distance from Gatekeeper.
- MQ04 - Fixed Big Bear supermutant quest markers for Counterstrike.
- MQ05 - Fixed bug where the quest stalls if player starts shooting at The Father before talking to him.
- MQ05 - Fixed bug where Bragg ressurects after AlPHA strike.
- MQ05 - Fixed bug where friendly Annai and Jerri were not marked essential if you go in guns blazing on Chevy.
- MQ05 - Fixed bug where the Marius Xiabula script set wrong condition for Power armor dialog subject.
- MQ05 - Improved quest markers after defeating The Father.
- ENC01 - Fixed bug where main script stalls in the NCR side after escaping from the raiders.
- ENC01 - Fixed quest markers to be relevant to where you are in relation to MQ05 or WC01
- Fixed portal marker in Vault18 Jail Cell.
- Removed Vanilla armor overrides. Removed Vanilla player voice overrides.
- Fixed navmesh errors in a few internal cells and worldspace.
- Protectron Parade stays inside the entrance cave
- Watts 2000 laser replacement for Kira's weapon.
- More merchant fixes - Innkeeper and Tribal vendor.
- Vault cave entrance holes fixed.
- Pinehaven lodge - switched out 22LR for 556.
- Copyediting - The Hails all have matching last names in their in-game names, changes Fire Worhiper Raider's in game
- name to Fire Worshiper Raider, and addresses some other typos such as Bragg saying "Patriot Program program," a
- reference to Vault 76 in "Pittsburgh" changed to "the Appalachians," and a few characters' extra or incorrect words
- compared with voiced dialogue.
-
Version 2.0.4
- Beware there may be spoilers in these change logs
CH1 - Added a couple cleanup kill flags to the vault protectron script to get rid of them in current playthroughs.
LR - fixed objectives to point to UC in the event SVR questline failed with Wilco scene
LR - Now fails if Wildcard set before reaching UC or Abyss
CARDS - Added code to fail Cards when exiting the Vertibird if it did not progress past stage 10
CARDS - Added condition so Ben doesn't give you the quest later in the game.
KIRASQ2 - Now wont start if she is dead or will fail immediately if she is dead.
KIRASQ2 - Fixed bug where SVR questline doesn't fail and launch Wildcard when you free her post MQ02 Start
KIRASQ2 - Now finalizes quest when free by SVR or NCR player post MQ02 Start
KIRASQ2 - For Non-REVAN Raider, you can defy Elsdragon and release Kira up to the end of MQ04 now.
NCRMQ02 - Clean up dead bodies and fires sooner after Front Gate battle.
NCRMQ02 - Fixed a potential hostility problem with the power relay turrets and Ranger Vargas
MQ02 - Relay battle - adjusted maximum savage spawns lower. Added timeout for SM kill. Removed IsInCombat test.
SVRMQ01 - Fixed a bug where if you touch OOB trigger1, but jump in the abyss anyway, the 2nd OOB trigger makes raiders hostile at stage 90
SVRMQ01 - The Voiceless will now become hostile to Mandrake rather than standing around when they are neutral to the player.
SVRMQ02 - Your equipment is now returned to you after completing 'Join the War machine'
SVRMQ03 - Fixed faction issue between Annai/Jerri and the vault vikings
SVRSQ04 - Waters at her Feet is cleaned up if you defect to the NCR in CARDS
NCRMQ03 - Fixed case where Jameson's caravan gets stuck at Front gate if player scouts ahead too far.
NCRMQ03 - Changed Luck and STR requirements in Jameson's start dialog
NCRMQ03 - Fixed bug in Jameson's start were 'I'm ready to go...' is not available unless you do the 'annai is comming with us' check.
MQ03 - Both the Jameson and the Jarl caravans will start running once they reach the Fort Daggerpoint gate
NCRMQ04 - movetoqt cheaters will find themselves in front of Duville for 'return to Silverman' so his force greet can run
NCRMQ04 - Fixed a bug in the NCR Revanchist side where certain NPC's dead cause a failure of the script
MQ05 - Fixed Duville's dialog dropping out from wrong conditions
MQ05 - Removed test Annai from DP07 elevator
MQ05 - Fixed Faction problem between the Jarl and Silverman at end game.
WC01 - Fixed a bug where the quest wouldn't advance if the leaders were already dead when the quest starts.
UC Clinic - Navmeshed cell, tested doctor's dialog.
Merchants - Tested/Fixed Raider and NCR merchants. Made sure they all have caps/inventory, and vendor dialog.
Followers - added text in their firing dialog to indicate it is permanent (human followers). Robots can be dismissed to the lodge.
Vault18 protectrons - no longer follow the player. When you unlock them, they patrol the immediate area.
Earnest Schwartz and John "Diesel" Anderson - these aren't Team-mate followers and now won't make it out of the vault.
almost all items in v18 that had previously had 100% condition now have a bit more reasonable values. that includes items on the npcs and in containers.
vault 18 security armor's got a buff from 8 to 12 dt (still not the original 16), and vault patriot armor's got a buff from 4 to 6 dt to offset for the deteriorated condition.
ch1 chevy's base health was bumped from 50 to 80. she could be killed by a stray freaking protectron before having a chance to intercept the player.
robotics lab now only gives 1 box of primer or ammo per reference (as opposed to like 30 boxes of stuff, per instance, twice).
the password that the overseer gives you after the 50 science check can now be used to unlock the protectrons.
SVRMQ01 - Fixed script bug on artillery computer where it breaks when no action is taken.
Scout Challenge fixed. Historian Challenge fixed
Trailer and interior cell enhancements.
- Beware there may be spoilers in these change logs
-
Version 2.0.3
- Beware there may be spoilers in these changelogs
PQ - Fix the old computer - tweaked the Tier 3 and 4 objectives to be less vague
CH1 - Fix faction problem if you leave PAD and come back in before joining a faction.
CH1 - Fixed bug where Alberts dialog container doesn't start
CH1 - fixed bug if Evanson dies in Hydroponics battle, or is AWOL, you don't get the elevator key
CH1 - fixed bug if Evanson dies or is AWOL and you don't get the terrarium key
ANIP - fixed argument not starting if quest stage advances from examining the house.
LR - camper now greets you as long as you have not cheated past the trigger and started a quest line.
MQ03 - Fixed corrupted voice clip for Annai.
MQ03 - Fixed quest progression if Vager dies before force greet
SVRMQ01 - Removed the 'IsInCombat' check on the podium speech trigger
SVRMQ01 - Fixed Mandrake's DT setting to be in line with Supermutants
SVRMQ01 - Fixed corrupted voice clip for Ben that was causing game crash.
SVRMQ02 - Added 'Has3D' check for Nos's vertibird so the playgroup forward function won't fail
NCRSQ01 - Fixed mission 4 script bug for 'Saving Old Glory'
NCRMQ02 - Fixed dialog mismatch for reporting method of UC power restoration (Marius/Relay)
NCRMQ03 - Fixed Jameson getting stuck in Ooaxaca
NCRMQ04 - fixed bug where quest breaks if you don't talk to Duville before leaving UC HQ
MQ05 - Father now keeps following player if he survives the encounter with Chevy
MQ05 - Fixed a problem where Ooga's dialog flag could be overwritten by the NCR Revan Quest
MQ05 - Fixed bug where Silverman is unresponsive if Raider chharacter is recruiting help for assault
UC - Fixed NPC hostility to Vendortron and reference to Las Vegas.
NCRGeneric - set comments to once a day
Other - Restored Legion Centurion Armor override and made a PB copy for PBNPCGaiusDiocletian
Blast - Fixed trigger at Rockwell tunnel that would mess up follower packages later in the game
Anglebreaker - fixed scripted truck door with the cottonwood script
Slave collar Removal/Unlock at SVRMQ02 end, Cards End, SVR Escape, and Molly at UC
fixed: conditions for "off to see the wizard" quest on a nerd path.
fixed: dr. kyoto's goggles' incorrect equip region
corrected: subtitles now match most of the coach bragg's voicelines
fixed: jamie can repair your weapon if she or player has a repair kit
fixed: the door to dr. kyoto's room had "levelled lock" flag, making it virtually impossible to pick without cheating.
Fixed: Rad resistance to hazmat suits
Fixed: Some floating rocks and trees
Interior work on homes in the worldspace.
Vault 18 Atrium optimizations
Texture optimizations
- Beware there may be spoilers in these changelogs
-
- Author's activity
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July 2021
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29 Jul 2021, 6:55PM | Action by: Thaiauxn
Attribute change
'Description changed.'
January 2021
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28 Jan 2021, 1:48AM | Action by: Thaiauxn
Permission change
Author changed their file credits.
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17 Jan 2021, 11:46PM | Action by: Thaiauxn
Permission change
Author changed their file credits.
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17 Jan 2021, 11:46PM | Action by: Thaiauxn
Permission change
Author changed their file credits.
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17 Jan 2021, 11:45PM | Action by: Thaiauxn
Permission change
Author changed their file credits.
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12 Jan 2021, 10:12PM | Action by: Thaiauxn
Attribute change
Description changed.
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12 Jan 2021, 10:11PM | Action by: Thaiauxn
Permission change
Author changed their file credits.
April 2020
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09 Apr 2020, 3:38AM | Action by: Thaiauxn
Attribute change
File 'Fallout New California BETA 213 to 221 Patch' category changed to Old versions.
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09 Apr 2020, 3:38AM | Action by: Thaiauxn
Attribute change
File 'Fallout New California BETA 222 PATCH' category changed to Old versions.
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09 Apr 2020, 3:37AM | Action by: Thaiauxn
File added
Fallout New California BETA 231 INSTALLER [version 2.3.1]
December 2019
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07 Dec 2019, 9:59PM | Action by: Thaiauxn
Attribute change
Description changed.
October 2019
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29 Oct 2019, 1:44AM | Action by: Thaiauxn
Attribute change
File 'Fallout New California BETA 221 INSTALLER' description changed.
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17 Oct 2019, 12:04AM | Action by: Thaiauxn
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Description changed.
September 2019
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13 Sep 2019, 12:38AM | Action by: Thaiauxn
Attribute change
Description changed.
August 2019
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22 Aug 2019, 5:43PM | Action by: Thaiauxn
Attribute change
Description changed.
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20 Aug 2019, 2:01AM | Action by: Thaiauxn
Attribute change
Description changed.
July 2019
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19 Jul 2019, 7:19PM | Action by: Thaiauxn
Attribute change
Description changed.
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15 Jul 2019, 4:44AM | Action by: rickerhk
Changelog added
Change log added for version 2.2.2
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15 Jul 2019, 4:02AM | Action by: rickerhk
Attribute change
Mod version changed to 2.2.2.
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15 Jul 2019, 3:48AM | Action by: Thaiauxn
Attribute change
File 'Fallout New California BETA 221 INSTALLER' description changed.
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- Mod page activity
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May 2025
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21 May 2025, 1:14PM | Action by: VillainousVega
Endorsed
'Fallout - New California'
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21 May 2025, 3:56AM | Action by: Storyless
Endorsed
'Fallout - New California'
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20 May 2025, 11:11PM | Action by: shotpot87
Endorsed
'Fallout - New California'
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20 May 2025, 8:12PM | Action by: Hotdon1992
Tracked
'Fallout - New California'
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20 May 2025, 3:51PM | Action by: Emirfalloutexpert
Endorsed
'Fallout - New California'
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20 May 2025, 2:41PM | Action by: Spookychomper
Tracked
'Fallout - New California'
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20 May 2025, 1:59PM | Action by: solomander421
Endorsed
'Fallout - New California'
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19 May 2025, 9:44PM | Action by: BrianSiano
Endorsed
'Fallout - New California'
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19 May 2025, 8:37PM | Action by: RECKLESSRHINO
Tracked
Fallout - New California
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19 May 2025, 1:56PM | Action by: pgrt
Untracked
'Fallout - New California'
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19 May 2025, 1:28PM | Action by: FreakBaron
Tracked
'Fallout - New California'
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19 May 2025, 1:27PM | Action by: FreakBaron
Untracked
'Fallout - New California'
-
19 May 2025, 1:08PM | Action by: taylordaichi
Endorsed
'Fallout - New California'
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19 May 2025, 12:26PM | Action by: girthguardian
Tracked
'Fallout - New California'
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19 May 2025, 9:04AM | Action by: ye2028ihhn
Tracked
'Fallout - New California'
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19 May 2025, 12:12AM | Action by: Thenewjoker123
Tracked
'Fallout - New California'
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18 May 2025, 11:52PM | Action by: SleepyRabbitTactical
Endorsed
'Fallout - New California'
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18 May 2025, 11:32PM | Action by: Claricon
Endorsed
'Fallout - New California'
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18 May 2025, 9:47PM | Action by: captainrazor
Tracked
'Fallout - New California'
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18 May 2025, 2:10PM | Action by: Blazefire21
Tracked
'Fallout - New California'
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