Fallout New Vegas
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James Bennet

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jdbennet

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About this mod

This is a reskinned version of the Brotherhood T-51D armour, designed to be used later in-game, thanks to its hightened DT of 28+8 (Requires power armor training). I made it as I didnt like the way the T51b, Tesla, or Enclave Remnants armor looked, but I wanted a dark-coloured \"evil\" suit.

Permissions and credits
Changelogs
T45-X Power Armor / Power Helmet v1.1
Copyright 2011 James Bennet ([email protected]). All Rights Reserved.

Item IDs for use with "player.[add/equip]item [id] [quantity]". Replace the "X" with the position in which that the mod resides in your load order. This can easily be checked in FOMM. - Or just use trial and error :) - For me it is 7.

0x00137F - Armor
0x001380 - Helmet

Just copy everything (meshes + textures folders, and the .esp) to your New Vegas DATA folder which should be somewhere similar to "C:\Program Files\Steam\steamapps\common\fallout new vegas\Data". Then start the game and tick to use the T45XArmor.esp under the Data Files menu.

This is a reskinned version of the Brotherhood T-45D armour, designed to be used later in-game, thanks to its hightened DT of 28+8 (Requires power armor training). I made it as I didnt like the way the T51b, Tesla, or Enclave Remnants armor looked, but I wanted a dark-coloured "evil" suit.

Its fairly balanced against later foes (I used it for Lonesome Road @ Level 30, and it seemed a good match, without being overpowered).

The set provides Rad. Resistance, Fire Resistance and energy weapons skill boosts. There is a STR bonus on the armor, and a CHR bonus on the helmet. Its lighter (35+4) than normal power armor, and doesnt have any agility penalty.

Anyway, visibly its more distressed looking (Chipped paint effect) and it has green eye-slits (See screenshot.jpg)

This is NOT a replacer, nor does it exist ANYWHERE in the game world. You must add/equip it using the console (Use the "`" key - to the left of "1").

If you have any issues, or want to work on this, please contact me. This is my first ever go at using the GECK to go easy!

V1.1 Changes:
*Made "eyes" look much better.
*Removed BOS logo.
*Made better README
*Changed some places where I had confusingly written T50something-X instead of T42-X.
- (Therefore FormIDs changed)