Aims to turn Primm from a huge empty stage into a living community.
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"WELCOME TO..." - problem has been fixed.
Have you ever been annoyed by the fact that there are way more houses than people in the Mojave? Ever wondered how it could be that the Bison Steve Hotel has space for thousands of people, and yet the population of Primm is about.. six-ish? Well, "PRIMMing with Life" adds new NPCs, vendors, houses, defenses and fields to Primm in an effort to turn the bland something into a living, breathing community.
As of version v0.1, there is:
- nearly a dozen new NPCs - three new vendors (functional, but need tweaking): a blacksmith (offers repairs), a brahmin steak vendor, and a general merchant - a branch of the Crimson Caravan - three fields with pickable maize - a trench, watchtower and sandbag defenses towards the south - a brahmin breeder who leads his cattle to a butcher
Primm has been cleaned up, with the car wrecks being utilized as impromptu walls and clutter found throughout the town used to turn one ruin in the suburban area into a (barely) liveable shack.
NOTE (important!): as of now, "PRIMMing with Life" is nothing but a flavor mod, supposed to represent Primm after the Courrier has dealt with the Powder Gangers. Since I can't script for shit, just put the mod into your load order once you've done these quests. Enjoy!
Future content: - several underground areas - protitutes - a new faction (the Primm Minutemen) - tweaked vendors - Bison Steve Hotel turned into construction site - hopefully a few quests
a) I'M LOOKING FOR SOMEONE CAPABLE OF SCRIPTING FOR F:NV FOR THIS MOD. IF YOU ARE SUCH A PERSON AND ARE INTERESTED IN CONTRIBUTING TO A SMALL MOD, JUST LEAVE ME A NOTE. THANKS!
b) THIS MOD IS LOOKING FOR *YOU* TO VOICE SOME DIALOGUE!