Fallout New Vegas

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Rudyard

Uploaded by

Rudyard

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About this mod

Unique balanced versions of the SMMG and Red Glare from Lonesome Road, with new textures!

Permissions and credits
Name : Unique Lonesome Road Weapons
Version : 1.0
Date : 10/02/11
Category: Weapons
Author(s) : Rudyard
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DLC: Lonesome Road is required to run this mod
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Description:
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Unique balanced versions of the SMMG and Red Glare from Lonesome Road, with new textures!

Detail:
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This mod adds two weapons: Shoulder Gatling Gun and Blue Glare. They are retextured, adjusted, non-replacer unique versions of the SMMG and Red Glare.

The Shoulder Gatling Gun now uses 5.56 ammo instead of 10mm.
Added 50 to Health, so now it's from 800 to 850.
Decreased 2 from Weight, so from 17 it now weighs 15.
Damage has been bumped by 5, so from 30 it now does 35 damage.
Clip rounds have been decreased from 60 to 55.

All mods are still applicable. You can use all 3 vanilla mods and they all have the same effect as on the non-unique versions.


The Blue Glare has also been adjusted. Decreased Health by 50, so now it's 400, from 450.
Weight has been decreased by 2, so it now weighs 18, from 20.
Damage has been bumped 10, so it now does 30 instead of 20.
Clip capacity has been upped by 2, so from 13 now it can have 15 rockets.

All vanilla mods can still be applied, and they all have their desired effect like they do on the non-unique version.
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This mod only contains edited textures, setup in GECK as Texture Sets. No Meshes included, No Meshes needed. Nothing is replaced. No vanilla container has been edited.

Location:
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They can be collected in the Hopeville Armory.


---Installation:---
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Manual Installation:
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Copy/Paste the files in your Data Folder. Activate the .esp in FOMM or NVMM before going ingame.

---Uninstallation:---
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Manual Uninstallation:
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Delete uniqueLRweapons.esp and the following folders: textures/nvdlc04/weapons/SMMG
textures/nvdlc04/weapons/Blue Glare

Known issues and bugs:
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If you drop the weapons, they will look like the non-unique versions. But holstered and using the weapons shows them correctly.

Incompatabilities:
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No incompatibilites known. Unless someone switches the Hopeville Armory interior cell ID, but even if they add stuff to the vanilla Hopeville Armory, both mods should work together.

Contact:
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Contact me on Nexus Forums as Rudyard. Also, check out my images in the image gallery.

Tools Used:
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Pyròs: GuideLines
Photoshop
GECK
7 Zip

Legal and licensing:
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If you use my textures, or modify them for future release, please credit me and inform me about it.