Fallout New Vegas

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Created by

Vincente Valtieri

Uploaded by

Vincente Valtieri

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About this mod

I loved Raven Rock from Fallout 3, so I decided to make this large bunker complex in militaristic enclave style.

Permissions and credits
Militaristic Enclave Bunker Complex
The bunker has the following:
-Command Centre
-Medical Clinic
-2 Barracks capable of fitting 50+ npc's each!
-Breifing Room
-Storage Room
-Hangar/Maintenance
-Armory
-Large Prison
-Npc's
-Navmesh
-Optimized
-Lockdown and red alert system

For Modders:
This file can be used by anyone for anything without my permission, credits would be nice though, since I spent 2 weeks and a couple of days building this.
The prefix for all the things I added is:
EB1
Example:
EB1Npcname
EB1Container
EB1Cell

Location:
The Bunker is located near Goodpsrings, north west behind the fuel station up in the mountains, it comes with a map marker.

I tried to keep the bunker as vanilla as possible, the major advantages are the storage room and the armory. But they won't provide you with any "super weapons", only large quantities of "normal" weapons and lots of ammo.
Storage will provide you with other large quantities of medical/food/armor/maintenance items. But no "super armors"!

NOTICE:
ALL containers respawn except for the ones in your personal quarters.
NPC's Respawn aswell.
To activate lockdown and/or red alert, head to the command centre and use the "Lockdown Terminal".

I want to give thanks to the Nexus Forums Community fo helping me out with some minor issues!
Other than that, this is my first modding in GECK ever, and I do like the end result.

I don't really plan on updating this too much, that's why I'm allowing anyone to modify/use this.
But please give suggestions and report any bugs/glitches anyway.

INSTALL:
Just drop all the contents from the zip to your data folder, then activate the mod in your launcher.

KNOWN PROBLEMS:
-NPC's seem to take most items I have placed on the tables/benches/etc. Leaving them quiet empty.
-Some of the idle markers are half a centimeter down into the ground/wall, this makes the npc's glitch if you kill them while they are using an idle marker.