FALLOUT NEW VEGAS
Craft Pack - Over 1400 New Recipes by Cyberlazy
New Vegas » Gameplay Effects and Changes
Added: 15/09/2011 - 11:43PM
Updated: 28/10/2012 - 06:04PM

1,159 Endorsements

2.70 Latest version

13,745 Unique D/Ls

24,762 Total D/Ls

191,608 Total Views

Uploaded by Cyberlazy

Description

Last updated at 18:04, 28 Oct 2012 Uploaded at 23:43, 15 Sep 2011

Craft pack Version 2.70
Over 1400 new recipes total! 290+ new ammo subtypes all craftable! Breakdown and craft just about anything!

Feature highlights include:

Non Stop Crafting mode: No longer do you have to reopen the crafting menu to craft multiple items!
Filters: Filters that remember there setting, configurable from inside the crafting menu! No more messing about with the categories buttons.
Realistic reloading recipes: Powder loads correct for each caliber, Lead usage correct for each caliber. Case brass usage correct.
Realistic chemistry recipes: Each chemical has been researched and recipes are based on real reactions and usage.
New 'Universal' material items: steel, brass, electronics parts, high explosives, paper, fabric, etc. Items can be broken down to and made from these materials making crafting much easier while maintaining balance. For example you can now make explosives using any other explosives or make things requiring steel from any armor, weapon or misc object containing steel.
Portable Energy Cell charger! For charging drained energy cells from each other and from fission batteries while on the road!
Craft usable chemistry sets and generators!
Craft movable workbenches, reloading benches and camp fires! Make anywhere your home!
Move existing workbenchs, reloading benches and camp fires! You can now pick them up and put them into inventory via the crafting menu!
Craft the Deathclaw gauntlet, Shishkebab and Black Combat armor!
Remote Detonated Directional Claymores! These really fire shrapnel in the direction they are pointed! Very deadly at close range!
Usable ovens! Just crouch at any oven and you can use it to cook like a campfire!
High Compatibility with all other mods!

Feature Count down:
700 Ammo Recipes! All 290 Ammo types in CASE have a recipe!
170 Misc item recipes! Breakdown any misc item! Many are craftable!
135 Equipment Breakdown recipes! Breakdown ANY weapon for materials! Breakdown most armors!
60 Equipment recipes! Make new weapons, rechamber existing ones, craft armor and melee weapons!
50 recipes for all the Cases and Primers in fallout!
47 Cooking recipes! 42 New Food items! Make Steaks and Jerky out of any meat! Omelettes from any egg!
44 Chemistry recipes! Craft/Breakdown just about any Chem in the game! Make Gun powder and explosives!
28 New Weapons, Including Claymore mines, And rechambered variants of existing weapons with new stats!
5 Craftable Animal Followers. Hatch Deathclaws, Cazadors and 3 types of Geckos! have them follow you around and fight for you!
1 Craftable Robot follower. The new iBot!


Craft pack is highly optimised for CASE version 2.50 or higher. Get CASE here!
CASE is not required, but is HIGHLY recommended and adds over 290 new craftable ammos.

Craft Master is included, for ease of install. Details on Craft Master here!


Click here for above video in high definition

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Requesting feedback on recipes! Please leave comments on what you think of the recipe balance and requests for future recipes!
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Install instructions:
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Download modfusion
Extract archive to Modfusion directory
Run Modfusion.
DONE!

Recommended: Install CASE: Get CASE here!


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New crafting equipment:
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Adds new items to help you with further crafting, Such as the Chemistry Set, Generator and Cell charger.
Adds recipes for Workbenchs, Reloading benches and campfires, Thats right you can now make your own movable reloading benches, crafting benches and camp fires!!
To use the Chemistry Set and Generator, Simply drop it somewhere and activate it. They are designed to be left at home.
To use the Cell Charger, Simply use it, Its an Aid item and can be used anywhere! Cell chargers are also reusable.
The Chemistry Set lets you access the Chemistry recipes when used
The Generator lets you charge energy cells and fission batteries using Fuel. Also lets you extract nitrogen from the air as liquid nitrogen.

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6 New Companions:
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Craftable Companions! No more worrying about your companion dying, Just make another!
Currently supports:
Deathclaws, Cazadors, iBot, Geckos, Fire Geckos, Golden Geckos
Just bring an egg to the workbench and some microfusion cells to power the incubator.
iBot requires steel and electronics parts.
Current there is no interaction with your crafted companions and no limit to the number you can have. They will just follow you and fight for you.

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700+ New Ammo recipes:
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Ultimate Ammo Recipe mod: Over 700 New Ammo recipes! 60+ modified old recipes! 290+ new types of new craftable ammo! Smart recipe system with minimal clutter!
Attempts to be realistic without spoiling the fun!

See Case readme for a list of all the different ammo types and what they do!

Adds the following:
Adds Over 700 new recipes and alters many others.
Adds realistic recipes derived from real reloading data.
Adds new components you can breakdown misc items into such as Glass bottles into glass, All explosive weapons into High explosives, Pots and pans and such into Steel.
Adds recipes for all ammo types (AP/FMJ/JSP/JHP/HP/SWC +P) to all calibers
Adds new recipes for High explosive slug rounds for shotguns, Glass packed shotgun shells, Incendiary, Emp, Flechette
Adds new recipes for 40mm/25mm rounds like Mine, Remote, Buckshot, Slug, EMP, Incendiary, HE rounds, Flechette.
Adds new recipes for Grenades, Pulse Grenades, Mines, C4, TNT.
Adds new recipes for 38 Special, 44 Special, and .223.
Adds new recipes for Energy ammo. (Regulated, Pulsed, Modulated)
Alters existing recipes to fit the new system, Like Recharging cells with other cells, Making time bombs/powder charges, etc.
Allows you to make Beer/Vodka from some vegetables.
Allows you to refine Beer/Vodka/Whisky into Fuel for use to Recharge cells or use as flamer fuel.
the alternate recipes gained by Efficient recycling where removed. You do however still get 2 times more drained ammo from energy/flamer weapons automaticly.
Cell charger can be used at a workbench to charge fusion batteries. It can also charge drained energy weapon cells with a charged fusion battery, or other energy cells.
Also makes Overcharged/Max charged/Regulated/Modulated/Pulsed energy cells at a work bench with the cell charger.
20% of Lead, Steel and Plastic is lost when breaking down ammo to discourage breakdown. Powder/Explosives/fuel etc is not lost.

Self hiding recipes that appear when you have a basic ingredient of the recipe. This keeps the recipe list a LOT cleaner.
Cases are needed for ammo recipes for that caliber to appear.
High explosives needed for explosive recipes to appear
Ammo/Misc items needed to see the breakdown recipe for that item.



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Rebalanced reloading:
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Made powder jars contain 5000 powder insted of 100.
Made primer boxes all contain 250 instead of 25. In real life, primers are commonly sold in 1000 packs.
Made primers have 0.001lb weight.
Made powder 0.0001lb weight.
Made lead 0.0001 weight.
All recipes based off real world reloading data.

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60+ Recipes for Weapons, Armor and other equipment!
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NEW: Remote Detonated Directional Claymores! These explode into a 60 degree arc of shrapnel that travels a long distance! Recommended to only be placed on flat ground, Optimal lethal range is 15 feet or less, but they will easily wound, Cripple and sometimes kill at much further distance! Made with High explosives at the workbench.

Adds new 'Rechambered' weapons and recipes!
The following weapons can be rechambered: 9mm Pistol, 9mm Submachine Gun, 10mm Pistol, 10mm Submachine Gun, .44 Magnum Revolver, Assault Carbine, BB gun, Grenade Launcher, Grenade Rifle, Hunting Rifle, Sniper Rifle, Varmint rifle, This Machine.
See Nexus Readme or Craft Pack Manual.txt (included in download) for details on rechamber options.

Adds Upgraded Mark 2 energy weapons!
Laser Mark 2 weapons uses twice the ammo per shot, but do about 70% more damage!
Plasma Mark 2 weapons are twice as accurate!
Simply take two of the following weapons, and additional materials (Steel, Glass, Electronic parts) to a workbench:
Laser Pistol, Laser Rifle, Laser RWC, Plasma Pistol, Plasma Rifle

All weapons use the original mod kits. Do not convert already moded weapons as your new weapon will not have mods.

Adds Armor repair kits. Item that will repair your combat armor 5 to 20% depending on repair skill. Made at workbench.
Currently leather armor and combat armor repair kits are supported.

Adds recipe for cut FO3 content Deathclaw Glove and Shishkebab.
Adds recipes for Black Combat armor
Adds recipes for leather, metal and combat armor, including reinforced versions!

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47 Cooking recipes!
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Cook any meat into Steaks or Jerky.
Cook any eggs into Omelettes
Unlock Beer/Vodka Recipes by having Yeast at camp fire (Not consumed during process, Just required to have)
Sneak and activate any oven to use it to cook! Cook anything you could at the camp fire!

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160+ Misc recipes
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Lets you breakdown misc items into lead/steel/glass/electronic parts/wood/etc, and craft some misc items from lead/steel/glass/electronics parts.
Recipes done at the workbench, Most recipes auto hide if you don't have the misc item to break down.
Every misc item can be broken down!

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135+ recipes for breaking down weapons and armor!
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Allows you to breakdown guns, energy, melee weapons and armors into steel/lead/electronics parts/fabric/etc.
Recipes done at the workbench, most recipes auto hide if you don't have the item to break down
Every non-unique weapon can be broken down!

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50+ recipes for Cases and primers!
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Allows you to breakdown primers to 'small pistol primer' and construct other primers from small pistol primers.
Allows you to breakdown all cases to brass, and construct all cases from brass.
Allows you to breakdown 12/20ga hulls to brass, and construct 12/20ga hulls from brass
(Brass shotgun shells are preferred for reloading)
20% of Brass is lost when breaking down cases to discourage breakdown.
Construct Drained Flamer fuel tanks

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40+ Chemistry recipes, Using the new craftable Chemistry set!
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Adds Recipes for all Chemicals
Adds Breakdown Recipes for all Chemicals
Adds Recipes for all Poisons
Adds recipes for Rifle and Pistol powder, High explosives, Fuel
Recipes based on real world chemistry!


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Craft pack contains the following mods:
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Craft Pack.esm
Needs CASE.ESM

Master that holds the new weapons/items created by craft pack.
Contains new weapons and food items

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Craft Master.esm
Now Included for ease of install!
Contains many 'base' items for breaking down and crafting items, designed to be used by other mods to aid compatibility
Also adds Craftable Crafting benches, Stills, Generators and other items!
Details on Craft Master here!

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Craft Pack-Merged.esp
Needs Craft Master.esm (Included)
Needs Craft Pack.esm (Included)

Contains all the recipes and game play changes.

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Craft Pack-Patch CASE.esp
Needs Craft Master.esm (Included)
Needs Craft Pack.esm (Included)
Needs CASE.ESM Get CASE here!

Contains all CASE related recipes.



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FAQ:
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Q: Does this mod require Modfusion?
A: Yes.

Q: Why can't I see any ammo recipes?
A: A case for each ammo type is needed before its recipes will appear, This is to reduce clutter in the crafting menu.

Q: Why the self hiding breakdown recipes?
A: Craft pack contains so many recipes, if they where all visible at once, it would slow down the GUI and make it incredibly hard to find the recipe you are interested in. Other recipes that require yeast/etc, are considered 'tools', and the only other way to make them required would be make them part of the recipe, and then you need 1 for each item you wish to make in one 'batch'.

Q: Is it Compatible with X?
A: Craft pack mainly just adds recipes, And should be compatible with just about any mod.

Q: Why do breakdown recipes give so little lead/steel/etc?
A: Balance mainly. Also consider that most of an object would not be usable, And some is lost during melting/refining/casting.

Q: Can you add a recipe for X?
A: Most likely! Leave a comment asking for it!

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All mods written by author of pack.

Highly recommended: Hard Type Rebalance Pack, A large pack of rebalance related tweaks
Highly modular, allowing you to take or leave what features you want, Designed to work best with craftpack! Get it at Get Hard Type Rebalance Pack Here!

Recommended GUI mod for crafting: Darnified UI for New Vegas
http://forums.bethsoft.com/index.php?/topic/1135390-wipzbeta-darnified-ui-nv


Special Thanks to Werne for Claymore Model http://www.newvegasnexus.com/downloads/file.php?id=44730