About this mod
Schematics found in the Big Empty allow you to create and place your own Sierra Madre vending machines!
- Permissions and credits
v1.0
by Kentington
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===Description===
Considering that most of the Sierra Madre's advanced technologies were developed at the Big Empty, the lack of research notes and prototypes in Old World Blues is somewhat disappointing. In particular, why weren't we given access to the lab that created everyone's favorite molecular assembler - the Sierra Madre Vending Machine?
...well, due to graduate school and other projects, I didn't have the time to create the entire lab. But the completed vending machine schematics can be found on a table in the Think Tank, and once the Courier obtains them, she can program an existing vending machine to self-replicate!
Producing a new Sierra Madre vending machine costs 1,000 Sierra Madre chips and requires a Science skill of 75. Once created, the machine can be placed by right-click dropping the Misc. Item; a holographic image of the machine will appear in front of the player and can be grabbed with the Z key. Activate the image to pick it up or permanently place the vending machine.
===Installation===
Place the .esp file and meshes folder in your Fallout: New Vegas data folder.
===Known Issues===
The hologram's physics are pretty wonky, and its textures will occasionally flash to other textures used in the cell it occupies. This in no way impacts functionality, however.
===Legal Mumbo-Jumbo===
Please do not use this mod or its resources without my permission. I can be contacted on the forums as Kentington.