Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

sesom

Uploaded by

sesom

Virus scan

Safe to use

Tags for this mod

About this mod

It adds two new different (male only) lab coats to the game that fit more to the adventurous scientist who knows how to protect himself.

Permissions and credits
This mod was made to fulfill a request from ECamren. You can find the full thread here (http://forums.bethsoft.com/index.php?/topic/1212212-req-adventurers-lab-coat/).

It adds two new different lab coats to the game that fit more to the adventurous scientist who knows how to protect himself. The stats are similar to leather armor with a bit of a science boost. Sorry male only and I don't plan to make a female version.

----------------------------------------------------
Installation and Requirements:
----------------------------------------------------
This mod does not have any special requirements.

Installation:
- Copy the content of the zip into your New Vegas Data folder and enable the .esp with FOMM or the NV launcher.

----------------------------------------------------
How to get the Coats:
----------------------------------------------------
As you maybe have already noticed Doc Mitchell takes a lot of notes that are spilled all over his house. There is a very special one about the latest events involving a certain courier in his typewriter (near the operating table). Take it, read it and then do as you please...

Yes I know they are two other items in the mod which are of great interest for some players. No worry they are available as player items in my main mod "David" as soon as it is finished. The quest and these items are meant as a tiny little teaser for the things to come. I didn't add a pic of the second one, because it is a bit of a spoiler. And last but not least: No. I don't make a female version.

----------------------------------------------------
Tools used:
----------------------------------------------------
Geck
NIFTools
Blender
Photoshop

History:

v1.01 I had the wrong texture path in the open labcoat mesh this is corrected now.
v1.0 initial release