Does anyone know if this mod has a patch or something to fix some bugs ? I have the impression that the rebreather from the helmet does not work, and I think this mod deactivated the automatic use of Stims/Med-X, along with the armor's voice (she won't talk to me anymore :( )
Just to clear up any confusion for others looking for the best (subjective of course) combination of mods for the Stealth suit Mk2
2 mods in total - this one and this other one for fine control using Mod Configuration Menu.
If you don't like the Stealth boy field from this mod after you upgrade it since there's no option to disable it in MCM do this (CREDIT to LostDinosaur)
"Open the G.E.C.K., fire up the .esp.. in the "Object Window" go down to "Game Effects" open that tree if it isn't already, click on "Object Effect", type "nvdlc03auralste" into the filter box just below "Object Window" and "NVDLC03AuralStealthSuitOEStealthField" should pop up. Double click that and remove Stealth Field... and that should do it I think. "
Do the changes of Better Stealth Suit overrides and are compatible with Legacy of X-13 ? Because I installed them both as I wanted to fine tune some things, but I feel like BSS does not work properly (not fast stealth, no stim since I am under 15 stimpaks in my inventory ...)
Do you know if I did something wrong or maybe I lack a compatibility patch ?
Howdy, so I'm attempting to wear the stealth suit helmet with the courier vests mod, trouble is, both the helmet & vests take up the nose-ring slot. I've tried unchecking the the slot and replacing it with another but nothing has changed. Any ideas?
Hi, first of all love your mod. Armor looks sick. Quick question, how hard would it be to remove the stealth field from your mod and could I get an instruction on how to do it? I have a stealth field mod, which I can toggle on and off. I like to see my character sneaking around ^^.
If you get the G.E.C.K., fire up the .esp.. in the "Object Window" go down to "Game Effects" open that tree if it isn't already, click on "Object Effect", type "nvdlc03auralste" into the filter box just below "Object Window" and "NVDLC03AuralStealthSuitOEStealthField" should pop up. Double click that and remove Steal Field... and that should do it I think.
Probably a stupid question but: I already got the helmet from Higgs Village before I even started X-13, and now I'm in X-13 and got the note about the helmet, does the mod recognize that I've already got the helmet and thus doesn't need to give me the quest cause I've already completed it or is the quest not firing a bug?
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2 mods in total - this one and this other one for fine control using Mod Configuration Menu.
If you don't like the Stealth boy field from this mod after you upgrade it since there's no option to disable it in MCM do this (CREDIT to LostDinosaur)
"Open the G.E.C.K., fire up the .esp.. in the "Object Window" go down to "Game Effects" open that tree if it isn't already, click on "Object Effect", type "nvdlc03auralste" into the filter box just below "Object Window" and "NVDLC03AuralStealthSuitOEStealthField" should pop up. Double click that and remove Stealth Field... and that should do it I think. "
Do you know if I did something wrong or maybe I lack a compatibility patch ?
nose-ring slot. I've tried unchecking the the slot and replacing it with another but nothing has changed. Any ideas?
Thanks.