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Version4.1a
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This page was last updated on 06 September 2012, 7:47AM
- Changelogs
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Version 4.1a
- Added update for MCM 1.5
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Version 4.1
- Updated MCM Scripts: Random Encounters now have Sub-Menus
- Merged Updates
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Version 4.0b
- Updates some scripts for those experiencing NPCs or Creatures not properly removing themselves.
- Comes with 4.0a fixes also.
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Version 4.0a
- Fixes Jackal Level Mults. Works with Merged and Unmerged versions of 4.0.
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Version 4.0
- Updated scripts and added MarkForDeletes by request.
- Updated Nightkin Scripts updated.
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Version 3.6
- Should no longer 'conflict' with PNs internal version of MCM.
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Version 3.5
- Revised some AI Data to be sure they were hostile to nearby 'targets'.
- Removed Goodspring Spawners. ( Caused issues for many users. They were for testing but I forgot to remove them. )
- Removed Sharecropper Spawners. ( Cause issues with a quest. )
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Version 3.4
- Fixes Nightkin / Super Mutants Vs Mercs.
- Fixes a bug with the dual faction spawner being allowed to permaloop if users had very few encounters set.
- Fixes improper Variable Name for Bosses. ( Removed anyways. )
- Changes Eyebot Script to kill and disable instead of perm removal.
- Removes Default Stats Script setup. No longer needed.
- Removes some old debug things.
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Version 3.3
- Default Stats ( Both normal and bosses ) set to DoOnce to make sure it does not repeat itself randomly.
- Boss Encounters Module now obeys player settings.
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Version 3.2
- Updated all Difficulty Modes to be less harsh on higher settings.
- pdates default stats for normal and boss spawns to be less as it stacks with Difficulty. ( No longer Enclave Boss encounters having 110% Damage Resistances etc. )
- Updates Hard, Very Hard, and Insane Modes Crit Chances increased and/or added.
- Updates Nightkin and Robot default abilities. ( Before it was generic or not used. )
- Added Enclave Eyebot to use Difficulty Modes.
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Version 3.1
- Updated scripts to be better randomly picked instead of 'going up' in the list.
- Updated Enclave / Nightkin / Super Mutant / Brotherhood of Steel Factions (For the Random Encounters) for those who have mods who edit them.
- Updates normal Robot Encounters - Robobrains to be their proper size. Boss version still large.
- Updates Difficulty Mode selection to use a list. Now shows as names instead of a scale.
- Overhauled some small fragments of my scripts. It seems the int I used for the trigger was tooo much.
- Overhauled all encounters to be able to Dual Spawn 2 factions.
- Adds new menu for Optional Plugins. Currently: Enable Enclave Eyebots ( Default On )
- Optionals: Dead Money, Old World Blues, and Honest Hearts now use Difficulty Modes.
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Version 3.0
- Updated scripts to be less laggy when users have very few encounters enabled.
- Updates the Vertibird health to be much higher. ( Originally 600, new value 5250. )
- Updates Enclave base DT to 14, from 6.
- Updates Eyebot Death Script. It now 'calls out' last known coords over time instead of on death. Also slightly higher trigger distance.
- Added a new menu option: Difficulty Level - Allows users to change the ENCOUNTER ONLY SPAWN difficulty.
- Added multiple settings to each mode. Very Easy ( Mode 1 ) = Very low resistances and stats up to Insane ( Mode 6 ): Massive stat increases and resistances.
- Added a small default DT to robots. ( About 5, stacks with other modifications like DIfiiculty. )
- Fixes the invisible name bug on creatures, again. ( Did not stick from last update. )
- Fixes Jackals having Enclave DT Stats.
- Fixes all boss encounter additional loot not dropping properly for NPCs.
- Adds new abilities to all encounters that adjusts them to the selected mode.
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Version 2.8
- Updated scripts to have a slightly better 'trigger' distance and also larger distance trigger.
- Updated some of the Enclave Level Mults to be more along the players level. Should fix the godly enclave officers. :)
- Added over 50 more spawn locations.
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Version 2.7
- Optional Plugin - Honest Hearts - Fixed to spawn NPC properly. ( Used Enclave for some reason. )
- Added some additional locations for spawners.
- Updated Chances to be default to 35%, Cooldown to 600 seconds ( 10 Minutes ), and Cooldown Timer can be moved from 180 to 3000. ( Up from 300 to 2700 )
- Updated Eyebot script and model to use original model. ( As intended. )
- All Hotfixes are no longer needed.
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Version 2.6
- Fixes unnamed Creatures. ( Was my fault to begin with. )
- Updated scripts so NPCs just don't 'pop' in.
- Updated Robots and Nightkin stats to be proper and more unique from each other. ( Though not greatly. )
- Optional Plugin: DFB - Random Encounters - Dead Money Additions : Adds Ghosts to the current spawners. +Copies and updates the Ghost Script to a Customized script ( For the Encounter Spawn Types ) to work properly.
- Optional Plugin: DFB - Random Encounters - Old World Blues Additions : Adds Lobomites and Cyber-Dogs to the Current Spawners. +Also adds random encounters of them in their DLC area.
- Optional Plugin: DFB - Random Encounters - Honest Hearts Additions : Adds Whiteleg to current spawners. +Also adds random encounters of them in their DLC area.
- Other small changes.
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Version 2.5
- Added Nightkin, Robots, Super Mutant encounters.
- Added Boss Encounters.
- Added Console Command List File.
- Updated Menu Files to support the ever growing list.
- Updated some scripts that weren't fully working. ( They worked but wanted to fix them up better. )
- Updated stats on some NPCs.
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Version 2.4
- Updated Brotherhood of Steel. No longer should reduce karma. No longer uses reputation setup.
- Updated scripts overall. Uses multiple activators to reduce some lag that happens, usually on slower computers.
- Updated Controller Quest Scripts for easier updates.
- Uses more better scripts that is easier to adjust for newer additions.
- Added DLC Support. Automatically detects which you have on and if you disabled it at all.
- Fixed Enclave Eyebot not checking if the user has Enclave disabled as an encounter.
- Fixes infinite loop bug that may happen. ( This bugged the entire thing if the chance did not get reached properly. )
- Option Plugin : [ DFB - Random Encounters - Enclave Armor Drop Chance Only.esp ] - Disables PA Drops on killing Enclave. Makes it a low chance drop item.
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Version 2.3
- Added Fiends to encounter list.
- Added Jackals to encounter list.
- Updated scripts to use the new encounters.
- Updated Menu to use the new encounters.
- Updated Menu to work properly with Project Nevada and the likes.
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Version 2.2
- Redone the core script.
- Redone the Enclave Eyebot Script to be much better.
- Removed not needed scripts portions.
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Version 2.1
- Added MCM Support with NVSE
- Requires NVSE for the menu to work
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Version 2.0
- Changed from Vertibird Encounters to Random Encounters.
- Supports more encounters.
- Adds more globals to customize the player experience.
- Adds Enclave Eyebots that on death call for a Vertibird. ( Not affected by any globals. )
- All armors are lootable on kill.
- Brotherhood of Steel is Friendly to player, Hostile to NCR. ( Originally hostile to players. )
- All NPCs scale properly for the encounters.
- Enclave Eyebots Patrol the Mojave and call their Enclave Members when killed
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Version 1.1a
- Added the ability to loot the armor ON THE NPC instead of random loot. ( Optionals )
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Version 1.1
- Added Remnant Power Armors / Remnant Tesla Power Armor NPC Types
- Added Remnant Power Armors / Remnant Tesla Power Armor Drops
- Added new global setting to change the max amount to spawn.
- Added new optional plugins to adjust spawns through plugins. ( Editable In-Game also. )
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- Author's activity
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March 2024
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27 Mar 2024, 3:42PM | Action by: snoke4prez
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