Fallout New Vegas

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Darkfirebird

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Darkfirebird

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= Darkfirebird's Random Encounters Mod =
=================================================================

== Overview ==

Re-adds the threat of the random encounters to the Mojave Wastelands at random encounter locations.

== Features ==

Independant spawn system not affect by mods.
Enable spawns for Enclave. ( If wanted. Disabled by default on new files. )
Revamped version of my Enclave Vertibird Encounters mod.
Across the wastelands are randomly placed encounter areas where you could meet Enclave members, Raiders, Mercs, Robots, Super Mutants and more!
In-Game settings allow you to customize which encounters happen and at what level, Cooldown timers between encounters, and the chances they will spawn at a given location!
Anti-Lag ( Or so it should be. ) script to make sure it doesn't lag even low end PCs.
Now uses MCMs Menu Addon for easier customizing.* ( If MCM is installed )

== (Not-So) Requirements ==
*THIS IS ONLY IF YOU WISH TO USE THE IN-GAME MENU.
MCM ( Mod Configuration Menu ): http://www.newvegasnexus.com/downloads/file.php?id=42507
NVSE ( New Vegas Script Extender ): http://nvse.silverlock.org/

== Other Notes ==

This mod has a Master File setup allowing easier use for other modders to add to this mod.
The activator ( DFBGenericEncAct ) If used, needs to be set to Persistant Reference to work properly. This handles the randomized encounters etc.
Enclave Encounters : Yes I know, the Vertibird does sometimes clip through everything.

== Difficulty Setup ==

This mod contains a Difficulty slider that is independant of New Vegas difficulty. These integers do the following:
Difficulty: Info
1-Very Easy: Damage Resistance -20% / Poison Resistance -40%. All 'major' stats -2.
2-Easy: Damage Resistance -15% / Poison Resistance -20%. All 'major' stats -1.
3-Normal: No changes. ( Default )
4-Hard: Damage Resistance +15% /Poison Resistance +20%. DT +3. All 'major' stats +1. Health +125. Crit Chance +10. Melee/Unarmed damage +5.
5-Very Hard: Damage Resistance +20% /Poison Resistance +40%. DT +6. All 'major' stats +2. Health +200. Crit Chance +15. Melee/Unarmed damage +10.
6-Insane: Damage Resistance +35%/Poison Resistance +65%. DT +10. All 'major' stats +5. Health +325. Crit Chance +30. All weapon skills +50. Melee/Unarmed damage +30.

*NOTE: These effects are DYNAMIC. They will change ON THE SPOT. Even already spawned NPCs. ( After this one was installed. )

== Installation Notes ==

Place into your [ Fallout / Data / ] folder and activate it in the launcher.

== Uninstallation Notes ==

Deactivate the master or delete. This has no negative affects on saves. All items gained are already part of Fallout: New Vegas

== Version History ==
=Version 4.1=
-Updated MCM Scripts: Random Encounters now have Sub-Menus.
-Merged Updates.

=Version 4.0b=
-Updates some scripts for those experiencing NPCs or Creatures not properly removing themselves.

=Version 4.0a=
-Fixes Jackal Level Mults being improper.

=Version 4.0=
-Updated scripts and added MarkForDeletes by request.
-Updated Nightkin Scripts updated.

=Version 3.6=
-Should no longer 'conflict' with PNs internal version of MCM.

=Version 3.5=
-Revised some AI Data to be sure they were hostile to nearby 'targets'.
-Removed Goodspring Spawners. ( Caused issues for many users. They were for testing but I forgot to remove them. )
-Removed Sharecropper Spawners. ( Cause issues with a quest. )

=Version 3.4=
-Fixes Nightkin / Super Mutants Vs Mercs.
-Fixes a bug with the dual faction spawner being allowed to permaloop if users had very few encounters set.
-Fixes improper Variable Name for Bosses. ( Removed anyways. )
-Changes Eyebot Script to kill and disable instead of perm removal.
-Removes Default Stats Script setup. No longer needed.
-Removes some old debug things.

=Version 3.3=
-Boss Encounters Module now obeys player settings.
-Default Stats ( Both normal and bosses ) set to DoOnce to make sure it does not repeat itself randomly.

=Version 3.2=
-Updated all Difficulty Modes to be less harsh on higher settings.
-Updates default stats for normal and boss spawns to be less as it stacks with Difficulty. ( No longer Enclave Boss encounters having 110% Damage Resistances etc. )
-Updates Hard, Very Hard, and Insane Modes Crit Chances increased and/or added.
-Updates Nightkin and Robot default abilities. ( Before it was generic or not used. )
-Added Enclave Eyebot to use Difficulty Modes.

=Version 3.1=
-Updated scripts to be better randomly picked instead of 'going up' in the list.
-Updated Enclave / Nightkin / Super Mutant / Brotherhood of Steel Factions (For the Random Encounters) for those who have mods who edit them.
-Updates normal Robot Encounters - Robobrains to be their proper size. Boss version still large.
-Updates Difficulty Mode selection to use a list. Now shows as names instead of a scale.
-Overhauled some small fragments of my scripts. It seems the int I used for the trigger was tooo much.
-Overhauled all encounters to be able to Dual Spawn 2 factions.
-Adds new menu for Optional Plugins. Currently: Enable Enclave Eyebots ( Default On )
-Optionals: Dead Money, Old World Blues, and Honest Hearts now use Difficulty Modes.

=Version 3.0=
-Updated scripts to be less laggy when users have very few encounters enabled.
-Updates the Vertibird health to be much higher. ( Originally 600, new value 5250. )
-Updates Enclave base DT to 14, from 6.
-Updates Eyebot Death Script. It now 'calls out' last known coords over time instead of on death. Also slightly higher trigger distance.
-Added a new menu option: Difficulty Level - Allows users to change the ENCOUNTER ONLY SPAWN difficulty.
-Added multiple settings to each mode. Very Easy ( Mode 1 ) = Very low resistances and stats up to Insane ( Mode 6 ): Massive stat increases and resistances.
-Added a small default DT to robots. ( About 5, stacks with other modifications like DIfiiculty. )
-Fixes the invisible name bug on creatures, again. ( Did not stick from last update. )
-Fixes Jackals having Enclave DT Stats.
-Fixes all boss encounter additional loot not dropping properly for NPCs.
-Adds new abilities to all encounters that adjusts them to the selected mode.

=Version 2.8=
-Updated scripts to have a slightly better 'trigger' distance and also larger distance trigger.
-Updated some of the Enclave Level Mults to be more along the players level. Should fix the godly enclave officers. :)
-Added over 50 more spawn locations.

=Version 2.7=
-Optional Plugin - Honest Hearts - Fixed to spawn NPC properly. ( Used Enclave for some reason. )
-Added some additional locations for spawners.
-Updated Chances to be default to 35%, Cooldown to 600 seconds ( 10 Minutes ), and Cooldown Timer can be moved from 180 to 3000. ( Up from 300 to 2700 )
-Updated Eyebot script and model to use original model. ( As intended. )
-All Hotfixes are no longer needed.

=Version 2.6=
-Fixes unnamed Creatures. ( Was my fault to begin with. )
-Updated scripts so NPCs just don't 'pop' in.
-Updated Robots and Nightkin stats to be proper and more unique from each other. ( Though not greatly. )
-Optional Plugin: DFB - Random Encounters - Dead Money Additions : Adds Ghosts to the current spawners.
+Copies and updates the Ghost Script to a Customized script ( For the Encounter Spawn Types ) to work properly.
-Optional Plugin: DFB - Random Encounters - Old World Blues Additions : Adds Lobomites and Cyber-Dogs to the Current Spawners.
+Also adds random encounters of them in their DLC area.
-Optional Plugin: DFB - Random Encounters - Honest Hearts Additions : Adds Whiteleg to current spawners.
+Also adds random encounters of them in their DLC area.
-Other small changes.

=Version 2.5=
-Added Nightkin, Robots, Super Mutant encounters.
-Added Boss Encounters.
-Added DLC Encounters - Dead Money and Old World Blues.
-Added Console Command List File.
-Updated Menu Files to support the ever growing list.
-Updated some scripts that weren't fully working. ( They worked but wanted to fix them up better. )
-Updated stats on some NPCs.

=Version 2.4=
-Updated Brotherhood of Steel. No longer should reduce karma. No longer uses reputation setup.
-Updated scripts overall. Uses multiple activators to reduce some lag that happens, usually on slower computers.
-Updated Controller Quest Scripts for easier updates.
-Uses more better scripts that is easier to adjust for newer additions.
-Added DLC Support. Automatically detects which you have on and if you disabled it at all.
-Fixed Enclave Eyebot not checking if the user has Enclave disabled as an encounter.
-Fixes infinite loop bug that may happen. ( This bugged the entire thing if the chance did not get reached properly. )
-Option Plugin : [ DFB - Random Encounters - Enclave Armor Drop Chance Only.esp ] - Disables PA Drops on killing Enclave. Makes it a low chance drop item.

=Version 2.3=
-Added Fiends to encounter list.
-Added Jackals to encounter list.
-Updated scripts to use the new encounters.
-Updated Menu to use the new encounters.
-Updated Menu to work properly with Project Nevada and the likes.

=Version 2.2=
-Redone the core script.
-Redone the Enclave Eyebot Script to be much better.
-Removed not needed scripts portions.

=Version 2.1=
-Added MCM Support with NVSE
-Requires NVSE for the menu to work.

=Version 2.0=
-Changed from Vertibird Encounters to Random Encounters.
-Supports more encounters.
-Adds more globals to customize the player experience.
-Adds Enclave Eyebots that on death call for a Vertibird. ( Not affected by any globals. )
-All armors are lootable on kill.
-Brotherhood of Steel is Friendly to player, Hostile to NCR. ( Originally hostile to players. )
-All NPCs scale properly for the encounters.

=Version 1.1=
-Added Remnant Power Armors / Remnant Tesla Power Armor NPC Types
-Added Remnant Power Armors / Remnant Tesla Power Armor Drops
-Added new global setting to change the max amount to spawn.
-Added new optional plugins to adjust spawns through plugins. ( Editable In-Game also. )

=Version 1.0=
+Initial Release