About this mod
Vanilla traits remade to give complex and more roleplaying like choise.
- Permissions and credits
This is my first mod modifying traits. This mod modifies vanilla traits, to make more roleplay kind of choice, durin character creation. Modified traits have high effects to your charracter and are desingned to have meaning in med/high levels too as well as to have effect to fit your imagined history.
There are 6 modified traits now:
SMALL FRAME, req: STR 5
+10% run and melee attack speed, +10 sneak, +20% Chem duration -15% melee damage -15% carry weight, +20 % addiction chance +20% addiction duration.
You have always been the smallest guy of your age. In case of trouble, you used your speed and hiding skills, instead of trying your odds against enemies, usually larger than you. Being such a lightweight also means that you have way less stomach for drugs.
BUILD TO DESTROY, req: CHA 5
+5 damage +5 critical change, -5 Enemy DT, +10% vendor prices, -10% disposition, +25% equipment wearing,.
You just love to destroying things. When you see something, no matter what, you are already thinking multiple ways to tear it apart. This has dramatic effects to your combat skills, but the effects on your social skills are even more dramatic. People think you're creepy when you're laughing and staring at things you want to destroy. Merchants don't care much for you either, because you seem more interested in breaking their stuff than buying anything. You also care little about properly handling your gear.
FOUR EYES, req: PER 5
+1 Perception with classes, -1 Perception without, +1 skill points from books, +5 medicine, +5 science, -15% melee damage, -10% run speed
Face it. You were and you will always be a nerd. Before you grew a pair of balls and left the California for better paying work, you destroyed your eyesight under the healthy glow of computers. As the bookworm you are you get much from reading, but given your fitness and combat experience it's surprising that they even made you a courier.
HEAVY HANDED, req: STR >5, LCK 5
+20% melee damage, +3 DT, +10% Carry weight, +10 limb resistance, -15% run and melee attack speed, -5% Crit. chance.
The big and though guy from the north. Before you came to Vegas you used to live in the north, this made you specially though and strong. In the northern wastes, it was normal to have weeks supplies in your back and so was wrestling with yao guais. As down side your massive muscless, heavy bones and stiff joints you aren quite fast. Luck is neather on your side, but thought guy like you just don't give a damn.
FAST SHOT, Req: Luck > 5,
+20% attack speed with guns/energy weapons, +30% gun spread, +10 crit. chance, -25% draw time, +50% reload time.
Rapid fire is the only way for you. You get to close range by any means possible, draw you smg in blink of an eye and just let the lead wind blow. Automatics are your weapons of your choice. When you got one in your hand, you rarely even use the sights. Luckily, if you manage to hit your target, you seem to hit it hard. Reloading your gun in the other case is little problematic. You always get completely lost in the joy of firing and seem to realize clip ends somewhat late.
TRIGGER DISCIPLINE, Req: PER >5
-15% Attack speed with guns/energy weapons, -20% weapon spread, +25 crit. damage, -25% limb resistance.
Since you got bb gun from your dad, you have practiced shooting with wide variety of weapons. All that practice on things like breath, self and trigger control helped you to exchange speed for precision and made you marksman like no other. Nowadays you even have a new habit of making all kinds of trick shots for extra damage. Unfortunately, bullet wounds tend to make your favored shooting position quite painful.
Change log:
1.0 Innitial relace.
1.1 Three more traits, lots of adjustments here and there, lot of writing errors corrected.
Known bugs:
Trait menu seems to show wrong requirements, but they still work correctly.
To do:
Expanding and bug fixing. Time tells more.....