Fallout New Vegas

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Moraelin

Uploaded by

Moraelin

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About this mod

The signature weapon of paladin Alexander Anderson from Hellsing, now in melee AND thrown versions

Permissions and credits
WHAT IT DOES

It adds the signature weapons of paladin Alexander Anderson from the Hellsing manga/anime, i.e., long bayonets.

Since he does both throw bayonets and slash with them, and the game engine does not allow that with the same weapon, it's available in two versions: normal and thrown. You'll have to actually switch weapons if you want to switch between throwing and slashing, I'm afraid.

In keeping with their behaviour in the manga, OVA and anime, the thrown bayonet doesn't use ammo, so you can throw the same one over and over again. I mean, Anderson always just produces more bayonets out of nowhere. It's also not affected by gravity, i.e., it travels more or less in a straight line, for the same reason: that's how they behave in the canonical sources.

The bayonets ARE very powerful, as fitting a blessed weapon of the Vatican's finest warrior, though not more so than existing endgame weapons, but need 100 skill. I.e., the damage and accuracy start somewhat lower, but increase as your skill increases, all the way to 100. I.e., they more or less grow with you as you level up and advance your melee skill.

They also have some heavy battle damage on the edge -- obviously many undead and heathens have been sent to hell with them -- but are still polished and oiled and free of rust. No true servant of the One True Lord would go into battle in His name with a rusty weapon, after all.

Unlike some of my other mods, these are NOT historical weapons, but are based on an anime and manga series. If it helps, the manga/anime weapon does seeem to be based on an Austrian bayonet, but only loosely and with the caveat below.

Note 1: the bayonets are drawn very inconsistently in the manga, OVA and anime. For example even in the same panel you could have the two bayonets he wields have the edge on opposite sides. Also the length and shape of the tip is practically drawn differently each time. I've done my best to pick a shape that is as true to the original as it can be, but when the original is really dozens of substantially different drawings, it won't be a 100% exact match for the vast majority of those.

Note 2: they are substantially more durable than in the manga, OVA and anime, where they shatter all the time, and Anderson just produces more of them out of nowhere. But that would be pretty useless in a game, so I took the liberty of making them less of a pain in the butt than would be true to the canon.

Note 3: the thrown bayonet is worn like a thrown weapon, which is to say: right hip, tip upwards. I know it looks stupid, but that's the animations that the game has.


HOW TO GET IT

I gave the bayonets to Chet in Goodsprings. You can buy your blades there whenever you have the money.


HOW TO INSTALL IT

Extract the archive, with directories, in your "fallout new vegas\Data" folder. Select it in the list of plugin files in the launcher.


HOW TO UNINSTALL IT

Delete the .esp file from your Data directory.

Delete the AndersonBayonet directory in both the Meshes and Textures directories.


CONFLICTS

It shouldn't conflict with anything.


LICENSE

I release it in the public domain. You can do anything you wish with it. I would, of course, appreciate it if you give credit, but if not, so be it, I can live with that too.

Since it has no artwork nicked from Obsidian's game, it can be freely ported to other games too.


VERSION HISTORY

1.1:
Added the thrown version of the bayonet
Added swing and block sounds

1.0:
First NV Release