Fallout New Vegas
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Gribbleshnibit8

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Gribbleshnibit8

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313 comments

  1. Baarondones
    Baarondones
    • member
    • 0 kudos
    This is the oldest mod in my load order and I have no reason besides that not to trust it. Does anyone know if this mod has been superseded by anything newer or if this mod is genuinely just well-coded enough for it's age that it can stay?
    1. Boiofthestreets
      Boiofthestreets
      • member
      • 1 kudos
      It has - here you go. Don't upgrade to this version unless you're planning to start a new game, though.
  2. rposser
    rposser
    • member
    • 0 kudos
    Removed the mod and Sierra Madre's quest won't start by listening to the broadcast. If I get to the location and use the "unlock" command to get into the bunker nothing happens inside. No gas, no cutscene, nothing.
    1. Gribbleshnibit8
      Gribbleshnibit8
      • premium
      • 385 kudos
      I'm sorry you're having issues. Mods of course will not work if you uninstall them, and some mods make changes that are not immediately reversed by uninstalling them. In order to force the DLC to not load immediately, Delay DLC stops some of the startup quest stages from firing until certain conditions are met. Those stages are the ones that trigger the quest to continue setup processes related to alerting you of the DLC and making sure the locations are ready to go. By uninstalling the mod while those processes are stopped, there is no way to trigger them to start again.

      You best bet would be to reinstall the mod and the load a save at a point before where you uninstalled it.
    2. sirremoche
      sirremoche
      • member
      • 0 kudos
      I had the same issue. I had uninstalled the mod early in my playthrough because of an annoying bug I met when the Old World Blues introduction quest started (the Mysterious broadcast would always play during loading times and conversations and I couldn't stop it nor choose another radio station, uninstalling the mod solved the issue).

      I managed to start the Sierra Madre's quest by reinstalling the mod and listening to the entire Sierra Madre broadcast while waiting in front of the abandoned BoS bunker. The Sierra Madre Opening quest then started, and I was able to get in the bunker and start the DLC as intended.

      It's probably way too late to help you, but maybe someone else had encoutered the issue as well.

    3. eliteZero101
      eliteZero101
      • supporter
      • 0 kudos
      You're a character saver and to that I thank you, thank you very much.
  3. GrayPhoenix564
    GrayPhoenix564
    • BANNED
    • 4 kudos
    Does anyone know how to stop Lonesome Road from starting when you hit level 30? I'd rather walk across it organically instead of having it pop up
  4. BunnyboyCarrot
    BunnyboyCarrot
    • member
    • 0 kudos
    God I'm such a dumbass, of course I have to listen to the sierra madre broadcast to start the quest!
  5. Soulbringer1
    Soulbringer1
    • member
    • 3 kudos
    Will this work with TTW? Also wondering if i can convert the fallout 3 one and merge with this for TTW? 
  6. Sn4rk
    Sn4rk
    • member
    • 10 kudos
    When I use this mod, the White Legs at Zion are friendly. I know this can also happen in vanilla, but it never happened to me and it doesn't happen to me if I don't use this mod.
    From the wiki:
    "This appears to be caused by the player not being added to the DLC's player faction and can be fixed on PC by opening the Gamebryo console commands and typing player.AddToFaction xx00b42e 1, replacing "xx" with the Honest Hearts DLC's position in the load order, typically 2."
    Maybe you somehow forgot to include this command from activating itself when obtaining the quest?
  7. Epolbadare
    Epolbadare
    • member
    • 24 kudos
    .
  8. boogiebot257
    boogiebot257
    • premium
    • 0 kudos
    This mod might be old, but it's still totally essential for me. I especially have to give kudos to the way the quest "Sierra Madre Grand Opening!" appears on screen right as the radio transmission says "Sierra Madre grand opening." That is unbelievably impeccable timing and floored the hell out of me.

    This is how the game should have been designed from the start.
    1. aceskeletonne
      aceskeletonne
      • supporter
      • 0 kudos
      i only experienced this recently and it made me grin
  9. gakusangi
    gakusangi
    • member
    • 1 kudos
    I'm not sure if this mod is the culprit, but Mad Bomber isn't appearing in my perk list anymore.  I use use More Perks, but I was pretty sure that didn't effect any of my perks before.
    1. emvicente
      emvicente
      • member
      • 0 kudos
      Mojave Arsenal is your suspect
  10. Leadrainpbh20
    Leadrainpbh20
    • premium
    • 5 kudos
    Love this mod, but is there a way to stop the weapon packs too? 
    1. fman1
      fman1
      • member
      • 2 kudos
      Yeah, you can disable anything on an individual file basis that you don't want with FNVEdit, might need to watch a tutorial or two but you can do it that way.