Survivalists... They have their namby pamby "Antivenom", concocting it all the time without the foggiest idea of just what really goes on in it.
But you're a Scientist! You can do better than those luddites and their quaint tribal remedies by using the Power Of SCIENCE! Concoct not just a cure, but temporary immunity towards poisonous creatures with Antidotes! Take one dose, and for a limited time you can fight radscorpions and cazadores without fear of being sapped slowly from poison*.
* = Antidote does not protect against puncture wounds inflicted by scorpion or cazadore stingers. Must use antidote specific to poison type.
To concoct, you need a two poison samples (types dependent on antidote desired), an empty syringe, a heat source (IE: fireplace), and sufficient knowledge in biochemistry (IE: science skill). Lasts for 240 realtime seconds. You may also spot them in medical vendors' inventories.
But you're a Scientist! You can do better than those luddites and their quaint tribal remedies by using the Power Of SCIENCE! Concoct not just a cure, but temporary immunity towards poisonous creatures with Antidotes! Take one dose, and for a limited time you can fight radscorpions and cazadores without fear of being sapped slowly from poison*.
* = Antidote does not protect against puncture wounds inflicted by scorpion or cazadore stingers. Must use antidote specific to poison type.
To concoct, you need a two poison samples (types dependent on antidote desired), an empty syringe, a heat source (IE: fireplace), and sufficient knowledge in biochemistry (IE: science skill). Lasts for 240 realtime seconds. You may also spot them in medical vendors' inventories.