Fallout New Vegas

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DonLemonade

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donlemonade

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About this mod

Wastelanders have recently been reporting strange glitches in terminals and systems linked to Server 7. The glitches appear to get worse near The Thorn. Perhaps you should check that area out.... This mod is a continuation of the story of Identity Crisis Part I: Silent Struggle

Requirements
Permissions and credits
Identity Crisis - Part II - The Long Night
V1.0
By DonLemonade
February 2011

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DESCRIPTION
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Wastelanders have recently been reporting strange glitches in terminals and systems linked to Server 7. The glitches seem to get worse on terminals near Westside and The Thorn. Perhaps you should check that area out.

This mod is intended to explore how you (or your character) affect others in the Wasteland. In this mod, your actions will influence the development of a new character in the Wasteland. This quest has six potential outcomes.

There is also a side quest to keep things light.

This mod is a continuation of the story of Identity Crisis Part I: Silent Struggle (available at http://www.newvegasnexus.com/downloads/file.php?id=39631).

*This quest assumes that you have a general understanding of the layout of New Vegas and the surrounding area, and have explored a number of these locations. Most of the enemies are not leveled, but are preset to a certain difficulty. Lower level characters may find this quest difficult, especially the crafting part of it. A recommended level would be 15 with about 50 Science, 50 Repair, and 7 Intelligence.*

This quest is based on exploring, programming, crafting, and scanning. The goal is to help The Administrator program find an identity using other programs you can find exploring the new locations this mod offers. A walk-through is available at the end of the README.

PREMISE
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Following the events of Identity Crisis Part I, you will meet a new program on Server 7, named Administrator. It asks you to help it form an identity and a purpose by exploring several new locations in the Mojave Wasteland, searching for other programs to absorb into its code.

In the end, you will decide the identity and fate of this new program. What choices will you make along the way?

INSTALLATION
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Place the .esp in your FNV data folder and ensure that the mod is checked in FOMM or FNV Launcher.

REQUIREMENTS
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None. It is better if you have played through Identity Crisis Part I. You can find Part 1 at:
http://www.newvegasnexus.com/downloads/file.php?id=39631

CONFLICTS
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In testing I did not find any. I have not tested this mod with any of the FNV redisgn/overhaul mods though I do know it doesn't conflict with FNV Bounties, World of Pain, IWS, Survival Expansion, or Active Wasteland. Everything should work fine with Hardcore mode too.

START
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The quest starts at the Macrosoft Office Building, just east of The Thorn. Find Administrator's temrinal in one of the rooms.

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WEAPONS
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Anti-Matter Rifle: An excellent sniper rifle.
Q79 Riot Control: A non-lethal riot control weapon. Paralyzes opponents for 30 seconds.
Gentleman's Club: A cane with knock-down abilities.
Flamesaw: A chainsaw coated in white phosporous. Sets your enemies on fire.
Weston Arms 12.7mm: A 12.7 mm pistol with shock value!
Gauss Pistol: A pistol version of that very powerful rifle.
Fishing Knife: Poisoned knife.
The Eviscerator: Combat knife. Actually not that special.
Percussive Maintenance (Sledgehammer): Bad news for robots and power armour.
Bluebeard's Blunderbuss: A lever-action shotgun that ignores damage threshold

ARMOUR
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Nothing too interesting this time. Just a thinking cap.

ITEMS
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Honey Maple Cram - Cram with a titillating honey maple flavour.
Various Parts - For making certain things.

An all-new object scanning utility is found in-game, which can give useful tips as you try to solve the puzzles.

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WALKTHROUGH
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A walkthrough is available in the README.