You missed a science check in "come fly with me" when you ask Jason if the rockets are surface to surface or surface to air. The speech check to get the C-finder from the kid in freeside has also been missed.
This looks absolutely essential for me . The game letting you know beforehand whether a speech option was going to be succesful or not was a huge turnoff , it totally ruined the fun in the dialogs by reducing them to meter counters , making you say things that you wouldn't normally choose to say just because you knew you would win . Can't wait to try your mod out . Also if anyone could recommend any other minimal mods like this one that don't really change the way the game was meant to be but rather " fix " things that don't work so well in the game or add minor but cool improvements , i'd be grateful .
( if you ever find yourself working on this again , there's a tagged "black widow" dialogue option when trying to convince Chris Haversam that he's not a ghoul )
I agree- this drove me nuts, I found this mod specifically looking for something that would remove that. Like, why bother recording "fail" lines at all if you tell me it won't work up front? And it makes me worry that I won't be able to use the other options if I choose that one and fail, so I never chance it. And I mean really? kinda takes the fun out of speech/charisma if I always know if it will work!
Tl;dr - Agree 100%, so happy the modder made this.
Because not all people "play to win" and choose "the best options.", hence why it's not a problem for many. Some people like to roleplay, and also like to know which perks/ skills tthey have influenced this and that outcome. Say, you have some favorite moment that is provided in the game by a specific skill/stat check. And you never know what it was that brought there in the first place, so you play your game to this moment, and then boom... Can't happen dude coz... Who knows why? Hence why there are those tags. It's two differen approaches to game experience. Personally I like both, and I'm glad that this mods provides an alternative.
Love, Love this mod. I can finally roleplay without meta game awareness. And any of the very few omissions are extremely easy to fix.
Mod works flawlessly (it's only text dialogue changes), and is extremely easy to make compatibility patches or fixes. And it's so easy to see how changes were made, if you want to adjust it to your liking for some reason. I like this mod so much better than the dynamic script one because unlike in that mod; in THIS one DarnUI will not show a red box on a failed check (since technically there are no failed checks here, so yeah, you lose the option to complete the "Lose 100 speech checks" challenge, but it is so worth it)
Don't ask me why, but this mod is making ED-E inventory space dropping from 110 to 35! To make things worse, I use this mod since day one and never had this problem before, which I may add it's an unusual and creepy one.
I don't use a whole ton of mods, mainly some textures enhancements and little mods. If anyone is interested, here's is the link to the list: https://i.imgur.com/RWapDOn.jpg
Like I said, not a whole ton of mods. Before anyone asks, yes, I did tested and disabled the mods one by one.
To my disgrace I'm pretty much certain the problem is on my end, since I've never experienced this problem before. Tried to fuss a little with FNVEdit to no end.
If anyone have suggestions that would much be appreciated, since I love this mod.
65 comments
The speech check to get the C-finder from the kid in freeside has also been missed.
Tl;dr - Agree 100%, so happy the modder made this.
Hence why there are those tags. It's two differen approaches to game experience. Personally I like both, and I'm glad that this mods provides an alternative.
Mod works flawlessly (it's only text dialogue changes), and is extremely easy to make compatibility patches or fixes. And it's so easy to see how changes were made, if you want to adjust it to your liking for some reason.
I like this mod so much better than the dynamic script one because unlike in that mod; in THIS one DarnUI will not show a red box on a failed check (since technically there are no failed checks here, so yeah, you lose the option to complete the "Lose 100 speech checks" challenge, but it is so worth it)
To make things worse, I use this mod since day one and never had this problem before, which I may add it's an unusual and creepy one.
I don't use a whole ton of mods, mainly some textures enhancements and little mods.
If anyone is interested, here's is the link to the list: https://i.imgur.com/RWapDOn.jpg
Like I said, not a whole ton of mods.
Before anyone asks, yes, I did tested and disabled the mods one by one.
To my disgrace I'm pretty much certain the problem is on my end, since I've never experienced this problem before.
Tried to fuss a little with FNVEdit to no end.
If anyone have suggestions that would much be appreciated, since I love this mod.