this version that is added in place of the original simply does not become invisible when I enter stealth I got the original version through cheat and it works normally
I don't use Project Nevada and I have the usual problem of others: when I wear armor my hair seems to stick to the character's head and he can't wear glasses, hats or helmets of any kind. I do not understand. Until recently I didn't have YUP and this mod worked perfectly. I was wearing Chinese armor and the character's head remained as I set it. After putting YUP this is the only thing that doesn't work. All the other mods I have runs great now, even the most massive. Sorry if I ask but ..... can't you fix this thing ??
P.S. I make a clarification: I tried to move the mod in the order of loading, I put it above YUP thinking it fixed the helmet as if it were a bug but nothing has changed. Wherever you move it in the loading order the problem remains. For now the solution I found is ......... don't wear armor. It is certainly not what I hoped to achieve ......
YUP fixes the base game armor so you can't wear headgear with it (since it already has a helmet included in the visual). That fix carries over when this mod modifies the armor to not display a helmet, the game still thinks the armor has a helmet and flattens the hair/blocks headgear equipping. So it won't work (correctly) with YUP.
Sawyer Ultimate also does that. It's "easy" to fix in FNVedit, though. Just pull up the chinese stealth armour file, create a new override copying either YUP's or Sawyer's changes, and remove the flags for hats, glasses and the like.
For those having a problem with the armor removing your hair, and also equipping the helmet causes the armor to unequip, I found this to be a problem with Project Nevada Core.
But it's pretty easily fixable, using Geck PU, edit Project Nevada Core .esm (you'll need to start it via running nvse_loader.exe -editor) 1. Modify the script PNxCSetupScript - You're looking for 5 lines pertaining to the ChineseStealthArmor. Go ahead and delete those 5 lines, but leave the lines for the ChineseStealthHelmet. This will tell Project Nevada to only run it's vision overlay when you have the helmet equipped, instead of when the armor is equipped. 2. Modify the ArmorChineseStealthList FormID List - Here you'll need to simply delete the ChineseStealthHelmet from the list (highlight it and press delete). This list is used to force the Chinese Stealth Armor to equip it's sub parts, which are gloves and the helmet normally. Removing the helmet from the list will stop the helmet from equipping as a part of the armor. 3. Modify the ChineseStealthArmor slots - Here you'll deselect all slots other than Upper Body. This change makes the armor not unequip anything other than the upper body slot, so you can continue wearing your own hats, hair, glasses, etc. 4. Modify the ChineseStealthHelmet slots - Here you'll select slots that a full covering helmet like this should take up. This would be Hair, Head, Eyeglasses, and Masks. 5. Modify Container VHDChineseStealthSuitCrate - This is the container that contains the stealth suits in game. Here you'll add a new item, the ChineseStealthHelmet to the existing list. Make sure you add 2 of them, so you have one for each suit.
If you follow these instructions, You won't even need the .esp from this mod (unless you want the OA tweaks), but I would highly suggest at least using the models that this mod changes for the stealth suit.
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I got the original version through cheat and it works normally
P.S. I make a clarification: I tried to move the mod in the order of loading, I put it above YUP thinking it fixed the helmet as if it were a bug but nothing has changed. Wherever you move it in the loading order the problem remains. For now the solution I found is ......... don't wear armor. It is certainly not what I hoped to achieve ......
Using the NV version, I can't equip the helmet and suit at the same time.
But it's pretty easily fixable, using Geck PU, edit Project Nevada Core .esm (you'll need to start it via running nvse_loader.exe -editor)
1. Modify the script PNxCSetupScript - You're looking for 5 lines pertaining to the ChineseStealthArmor. Go ahead and delete those 5 lines, but leave the lines for the ChineseStealthHelmet. This will tell Project Nevada to only run it's vision overlay when you have the helmet equipped, instead of when the armor is equipped.
2. Modify the ArmorChineseStealthList FormID List - Here you'll need to simply delete the ChineseStealthHelmet from the list (highlight it and press delete). This list is used to force the Chinese Stealth Armor to equip it's sub parts, which are gloves and the helmet normally. Removing the helmet from the list will stop the helmet from equipping as a part of the armor.
3. Modify the ChineseStealthArmor slots - Here you'll deselect all slots other than Upper Body. This change makes the armor not unequip anything other than the upper body slot, so you can continue wearing your own hats, hair, glasses, etc.
4. Modify the ChineseStealthHelmet slots - Here you'll select slots that a full covering helmet like this should take up. This would be Hair, Head, Eyeglasses, and Masks.
5. Modify Container VHDChineseStealthSuitCrate - This is the container that contains the stealth suits in game. Here you'll add a new item, the ChineseStealthHelmet to the existing list. Make sure you add 2 of them, so you have one for each suit.
If you follow these instructions, You won't even need the .esp from this mod (unless you want the OA tweaks), but I would highly suggest at least using the models that this mod changes for the stealth suit.