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Cyberweasel89

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Cyberweasel89

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About this mod

Reunites Marcus with his gear from Fallout 2.

Permissions and credits
Ever noticed that Marcus has nothing on him? I'm serious. Aside from the clothes on his back, he has nothing.

So, thinking back to my playthroughs of Fallout 2, and a check on the Fallout Wiki, I found that Marcus has four different items in his inventory when he joins the Chosen One.

CZ53 Personal Minigun x 1
Flare x 1
Antidote x 2
5mm Round Jacketed Hollow-Point x 120

So I just gave him some Fallout: New Vegas equivalents.

Minigun x 1
Dynamite x 1
Antivenom x 2
5mm Round, Hollow Point x 120

From the tests, Marcus should equip the Minigun just fine. But Super Mutant limitations mean he won't actually use the Dynamite. It'll still be available for pickpocketing or corpse-looting, though.

I was tempted to give Marcus a unique Minigun, but I decided this should just be a simple fix, rather than an overhaul.

--- Conflicts ---

It'll conflict with any mod that edits Marcus himself.

--- Bugs ---

None to my knowledge. But tell me if you find anything. I had a few issues during testing of getting Marcus to actually equip the Minigun in his inventory, so some feedback on that would be nice.

--- Intallation ---
Just download and extract the file to your Data folder, then tick it in the Fallout Launcher or New Vegas Mod Manager.

--- Un-Install ---
Just untick it, then delete from your Data folder.

--- Permissions ---
This really only took me 5 minutes in FNVEdit. It uses only vanilla items, so... anyone can feel free to use it or re-vamp it, no permissions or credit necessary.

--- Credits ---
Black Isle - For creating the Fallout series.
Bethesda - For breathing new life into the series.
Obsidian - For creating Fallout: New Vegas.
FNVEdit - The modding tool I used to make this.
Me - I really didn't do much, though...