Fallout New Vegas

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Gopher

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Gopher

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78 comments

  1. vixenfinder
    vixenfinder
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    • 3 kudos
    This is a great mod for seeing ranges. However I'm dubious of the figures it's giving me. Using my  characters pace count I'm getting about 1/2 the distances of anything reported.

    What metric are they using to gauge these distances and if so might need to be tweaked.
    ?
  2. Marviluck
    Marviluck
    • member
    • 2 kudos
    Just making this comment to let others know in the case the same happens to them.

    This mod wasn't working for me and after a bunch of digging I finally found the culprit. If you're using lStewieAl's Tweaks with the option bScopeVisibleAPHP enabled (set to 1), then this mod doesn't show the meters. What that tweak option does is allowing the HP and AP bars on screen while using scopes, but for some reason, then this mod doesn't show up at all. So disabling that tweak indeed makes this mod work again.
    1. Xanax9594mg
      Xanax9594mg
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      thanks broski!
    2. cavveman
      cavveman
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      • 6 kudos
      A little late to the party. But if this line is changed bAdjustableScopeZoom to 1, than it will work without the need for this mod?
    3. somotchaua
      somotchaua
      • member
      • 2 kudos
      Dude that line only allow you to change the zoom level of your scope not allow you to see the range like what this mod did.
    4. Dosmeralda
      Dosmeralda
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      • 2 kudos
      Thanks for sharing the information. Now the range finder works for me too.
  3. LisbethSAO
    LisbethSAO
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    • 127 kudos
    Such a simple mod, with just a huge impact!! Hella sweet work on this, Gopher!! Thank you for this! Endorsed!
  4. ReconRaiders117
    ReconRaiders117
    • BANNED
    • 0 kudos
    Bad Ass. 
  5. Milarvoz
    Milarvoz
    • member
    • 0 kudos
    Hi Gopher, I installed this mod and got a conflict with your oHUD, the conflicted file is includes_HUDMainMenu.xml, which should overwrite which?
  6. ValdrFireBorn
    ValdrFireBorn
    • member
    • 2 kudos
    Gopher, please don't tell me I need to have UIO for your wonderful mods when UIO doesn't install properly for many people like myself.
    1. GenericQuinn
      GenericQuinn
      • supporter
      • 0 kudos
      Yeah, they say just simply install with NMM. Then it fails and you have to pull your hair out for hours. I used MO instead of NMM and found no troubles installing UIO.
  7. Derisat
    Derisat
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    DISREGARD, It started working with UIO *Seriously people you need UIO* That being said, UIIO has no plugin ESP/ESM in the plugin list. what does it even do, there;s no menu or in game interface. it just made things work? Is that how it's supposed to run? Anyhow, the rangefinder works on the TTW FO3 weapons like the Wazer Wifle etc...

    I can not get it to work at all
    LOOT and FNVEdit (your FNVEdit guide from 2012) are no help, so there is no merge patch, when i follwoed your video guide the merge patch had only 2 master files and it should have well...tons. It only asked to overwrite one file from another recon mod, i said 'YES' Here's my load order. It doesn't crash, it just doesn't work, on any items. If you notice any known mod incompatabilities or load order issues (loot actually returns a CRASH load order, so it has no idea what it's doing) UIO is installed and activated in NMM, there's no ESP or ESM though in the plugin list

    GameMode=FalloutNV

    FalloutNV.esm=1
    DeadMoney.esm=1
    HonestHearts.esm=1
    OldWorldBlues.esm=1
    LonesomeRoad.esm=1
    GunRunnersArsenal.esm=1
    ClassicPack.esm=1
    MercenaryPack.esm=1
    TribalPack.esm=1
    CaravanPack.esm=1
    Fallout3.esm=1
    Anchorage.esm=1
    ThePitt.esm=1
    BrokenSteel.esm=1
    PointLookout.esm=1
    Zeta.esm=1
    TaleOfTwoWastelands.esm=1
    Detect Traps.esm=1
    Advanced Recon Tech.esm=1
    NevadaSkies.esm=1
    The Mod Configuration Menu.esp=1
    grave_script_fix.esp=1
    ttw_wildwasteland.esp=1
    TTW_StashPackOptions.esp=1
    TTW_SpeechChecks.esp=1
    TTW_NoKarmaDCFollowers.esp=1
    TTW_AnchorageCustomization.esp=1
    TTW_OutcastTrading.esp=1
    EVE ToTW.esp=1
    Advanced Recon Armor.esp=1
    Advanced Recon Tech.esp=1
    Advanced Recon Gear.esp=1
    Advanced Recon Tech - Detect Traps.esp=1
    Advanced Recon Riot Gear Helmet.esp=1
    Advanced Recon Desert Ranger Helmet.esp=1
    Detect Traps - Traponator 4000.esp=1
    Detect Traps - Perk.esp=1
    Detect Traps - DLC.esp=1
    Portable Personal Bank.esp=1
    One Perks per Level.esp=1
    OldWorldRadio.esp=1
    Holorifle CND fix.esp=1
    CASM.esp=1
    NevadaSkies - TTW Edition.esp=1
    NevadaSkies - Brighter Nights.esp=1
    citadel_fix-for_v24-263.esp=1
    No speed penalty.esp=1
  8. Evilchuck88
    Evilchuck88
    • member
    • 0 kudos
    Immersive Hud mod is compatible?
    because this mod does not work for me, no appears indicator meters.
    1. Gopher
      Gopher
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      • 8,156 kudos
      Yes it is compatible If no indicator appears either you don't have nvse installed correctly or the mod is not installed correctly.
    2. SalvadorSIX7
      SalvadorSIX7
      • member
      • 0 kudos
      hey Gopher can you add bullet drop that would be awesome
    3. SimonBrody
      SimonBrody
      • member
      • 3 kudos
      Can you make an up to date tutorial on how to install these mods with Project nevada?
  9. thunderlord2200
    thunderlord2200
    • supporter
    • 3 kudos
    is there anyway u can add a ablity to tell u if they are out of range or something?
  10. sirchet
    sirchet
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    • 10 kudos
    Where do we get the Advance Recon Tech esm, it doesn't seem to be included and without it I will surely crash at start up.