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reduced abundancy of flashlights in containers/vendors
improved battery icon placement and iHUD compatibility
increased battery drain and recharge rates
added base scripts to allow future weapon-mod update
added option to disable flashlight decals
added option to add no-decal custom helmet
added tactical harness item
added misc flashlight item
Version 1.21
Added Flashlight Over-shoulder Belt version, see description for details to get it.
Version 1.20
Added support for HonestHearts
Added support for LonesomeRoad
Added support for ProjectNevada
Fixed on-load issues
ReDesigned NVSE checker script
ReCompiled for NVSE 2.12
Version 1.12
Added Dynamic Quality settings.
Added Dynamic Light Intensity settings.
Added support for Ranger Power Helmet mod.
Version 1.11
Added Flashlight to Salvaged Power Helmet
Added option to enable flashlight on user-defined helmets
Version 1.10
Added MCM support
No longer requires FNVToolkit
Added Combat Helmet Reinfroced and Mark2 support
Added handheld and headband Flashlight to some junk container and vendor lists
Significantly increased battery life (about doubled)
As with all script-heavy mods, it is strongly recommended to always do a clean install for new versions of this mod.
Flashlight NVSE 1.22
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ToC
Histroy
Description
Location
Compatibility New
Requirements
Installation
Credits
Disclaimer
History
1.00 - Initial Release
1.01 - Added flashlight models (handheld and headband), placed items in world, menu and some general behaviour changes.
1.02 - Fixed light-alarm not working. Pointing the flashlight on an enemy should now properly alarm them of your presence.
1.03 - Changed light-alarm script behaviour, overall scripting improvement, new quality settings in config menu.
1.04 - Added power and ranger combat helmets, support for Project Nevada Control Panel, optional hotkey changes.
1.05 - Possible script stability fixes.
1.06 - Script stability fixes when zoning, handheld flashlight will now auto-enable if drawn (and has sufficient battery if enabled), Flashlights can now be carried with you to the Sierra Madre, added default hotkey 'J'.
Introduces a flashlight feature to the game, not unlike Documn's version. Unlike the PipBoy-light, the flashlight is a directional-light, only illuminating objects that you are looking at. In contrast to the PipBoy-light, it can reach much farther away.
The flashlight has a physical presence in the game, you need to obtain one of these items before you can use it.
Flashlight, belt New
Flashlight, handheld
Flashlight, headband
Flashlight Misc Item New
Tactical Harness New
Combat Helmet Reinforced
Combat Helmet Reinforced Mark 2
NCR Ranger Combat Helmet
T-45d Power helmet
T-51b Power helmet
Salvaged Power helmet
Options you can configure
Color Change the color of the light from Cold, Warm and Neutral.
Quality Selecting a lower quality settings will improve performance at the cost of visual experience. Dynamic Quality Selecting this will allow you to define different interior and exterior quality settings.
Intensity Change the attenuation level from Near and Far. Dynamic Intensity Selecting this will allow you to define different interior and exterior intensity settings.
Battery Use Enabling this will change the flashlight to run on an FPS-style battery indicator. When flashlight is enabled, the battery will slowly drain, while it replenishes when turned off. Battery Icon Position and Origin Allows you to set the icon of the battery on the screen. New iHUD controls Allows iHUD to force hide/show on the battery icon - only if iHUD is installed.
Toggle Button Allows you to change the hotkey associated with the flashlight. Default J. Also can change to override PipBoy light hotkey. If you keep it on a custom hotkey, press-and-hold action will toggle between near and far attenuation, this is not applicable with the PipLight override settings.
New Use Decals Enables/Disables the usage of light-decals visible on headband, helmet and belt/harness versions. Disabling them will not conflict with other mods using misc armor equipment.
Enable Flashlight on Currently Equipped Helmet Allows you to enable flashlights on your currently equipped helmet. Selecting this will prompt you which helmet-variant you are using so that it gets a matching light-decal. Since 1.22, you can select no-decal option.
Compatibility
Flashlight NVSE automatically detects and applies the flashlight functionality to the following mods
DeadMoney
While you will be stripped of all your items, there is a Handheld Flashlight at the base of the fountain you start at.
The handheld and headband flashlight items can be found at the following places in the world. There are 3-3 of each of them, only one item at one place. Additionally, you may find them randomly in some containers and at misc/junk vendors.
Doc Mitchell's house
Mojave Outpost
Camp Forlorn Hope
Vault 21
Silver Peak Mine
Sloan
Flashlight Misc Item, this is a cheat item and does not appear in the game, only available with console commands (see below).
Flashlight Belt, you can create it at a workbench with the following ingredients
Flashlight, Handheld
Scrap Electronics
Leather Belt
Wonderglue
Tactical Harness, you can create it at a workbench with the following ingredients
Flashlight, Handheld
Fission Battery
Scrap Electronics
Scrap Metal
Leather Belt
Wonderglue
Note: You can only equip the belt or harness when wearing light or no armor.
The use of the Unified HUD Project is strongly recommended for easy installing.
Fomod install
Disable Unified HUD before install.
Download the mod and install automatically with FOMM.
Enable Unified HUD after install.
Manual install
Extract all the files from the FOMOD archive using 7zip.
Copy files to (installdir)\Data\.
Use your preferred Mod Manager and enable FlashlightNVSE.esp.
If you do NOT wish to use battery enabled, you are done installing.
Manual battery icon
Go to your (installdir)\Data\Menus\Main\ folder.
Open hud_main_menu.xml file in a text editor (notepad or notepad++ will do fine).
Scroll to the very bottom of the file.
Just above the last line which should be "</menu>" paste the following.
<include src="flashlight_battery.xml" />
Your bottom 2 lines should now look like:
<include src="flashlight_battery.xml" /> </menu>
Credits
Important: In v.1.22 the Tactical Harness is not my own work, only modified the mesh. Unfortunately I don't know who the original creator is or what is the mod itself it came from. If anyone knows, please write in the comments so I can ask for a formal permission and properly give credit.
The NVSE Team. ElminsterAU for FNVEdit. Arwen for light color. Pelinor for Directional Piplight and MCM. Gopher for Headband Flashlight model. Documn for Flashlight NV.
Disclaimer
This mod requires NVSE, which is currently in Beta. You may need to update NVSE at some future date.
This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.