Fallout New Vegas

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Last updated

Original upload

Created by

Hellmanjk

Uploaded by

HellmanJK

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Safe to use

About this mod

This mod adds a lot of community made Fallout genre based items as well as legitimate Fallout: 3 and DLC items to the game.

Permissions and credits
({:+:}) I have decided to further the project. This is a recent update notice. Expect a new update in a week or less. It is June 19th, 2011 -6:33:41 PM- on a Sunday.

{VERSION 1.4}

+ADDED NEW COMMUNITY ITEMS TO THE BASE GAME AND FIXED A LOT OF LEFTOVER BUGS.
+EDITED COMBAT SHOTGUN STATS A BIT' AS A REQUEST.

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{{:UPDATES:}}
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Any iformation posted above Updates describes the newest update for a brief time. They will be updated and once outdated they will be deleted. You can always look at the file version and when I update my mod I will also add images so you can always check them. As I said I update the file version and when so you should get the info sent to you Fallout Mod Manger in the package manager selection.

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{:Requests:}
==========

This is a community project so make some requests in the comment section. Once I have read the requests I will post them above the updates section and give a due date. It depends on how many requests I have at the moment. If someone wants me to port two or three items then expect me to be done in a few hours if not a day. If you request something to do with creating new meshes\textures, then expect around 3-4 days depending on what it is.

PLEASE ENDORSE -- PLEASE ENDORSE -- PLEASE ENDORSE -- PLEASE ENDORSE PLEASE ENDORSE -- PLEASE ENDORCE -- PLEASE ENDORCE -- PLEASE ENDORCE -- PLEASE EDORCE -- PLEASE ENDORCE

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{:Description:}
===========

This will add several community made\company made Fallout based items to Fallout: New Vegas. You don't need the Fallout: 3 DLC's in order to use this mod. They are only a portion of this mod and if you don't have them you can't use them but you still recieve the community items.

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{:Items\Requirements:}
==================

{+Anything marked with * means that you don't need the DLC content or Fallout: 3+}

There are _104 item(s) in the game:
There are _50 items(s) in the game that don't require the DLC content:

_42 Weapon(s):
_21 Weapon(s) that don't require the DLC content or Fallout: 3.

1.) .357 Holdup (Requires base game only)*
2.) 10mm Alloy Stel Pistol + mods (Requires Operation: Anchorage)
3.) Alien Atomizer (files are in Fallout: New Vegas .BSA's, unsure if it REQUIRES Mothership Zeta)
4.) Alien Disintegrator (files are in Fallout: New Vegas .BSA's, unsure if it REQUIRES Mothership Zeta)
5.) Alloy Steel Rifle (Requires Operation: Anchorage)
6.) Auto Axe (files are in Fallout: New Vegas .BSA's, unsure if it REQUIRES The Pitt)
7.) Bio-Gas Canister (Requires Point Lookout)
8.) Captain's Sidearm (Requires Mothership Zeta)
9.) Chinese Assault Rifle (Requires base game only)*
10.) Chinese Dragoon Assault Rifle (Requires Operation: Anchorage)
11.) Chinese Officer's Sword (Requires base game only)*
12.) Combat Shotgun (Requires base game only)*
13.) Cryo Grenade (Requires Mothership: Zeta)
14.) Cryo Mine (Requires Mothership Zeta)
15.) Dirty & Bloody Vaultboy Puppet (Requires base game only)*
16.) Dirty Vaultboy Puppet (Requires base game only)*
17.) Drone Cannon (Requires Mothership Zeta)
18.) Infiltrator (Requires base game only)*
19.) Jingwei's Shocksword (Requires Operation: Anchorage)
20.) Lever-Action Rifle (Requires Point: Lookout)
21.) Microwave Emitter (files are in Fallout: New Vegas .BSA's, unsure if it REQUIRES Point Lookout)
22.) Pa's Fishing Aid (Requires base game only)*
23.) Paulson's Revolver (Requires Mothership Zeta)
24.) Pristine Vaultboy Puppet (Requires base game only)*
25.) R91 Full-Auto Urban Assault Rifle (Requires base game only)*
26.) Samurai's Sword (Requires Mothership Zeta)
27.) Shansei C96 Chinese Pistol (Requires base game only)*
28.) Shock Baton (Requires Mothership Zeta)
29.) The Dismemberer (Requires Point Lookout)
30.) Trench Knife (Requires Operation: Anchorage)
31.) Winterized Combat Shotgun (Requires Operation: Anchorage)
32.) Wattz 2000 Laser Rifle (Requires base game)*
33.) Wattz 2000 Laser Rifle Ext. Cap (Requires base game)*
34.) Wattz 1000 Laser Pistol (Requires base game)*
35.) Magneto-Laser Pistol (Requires base game)*
36.) Flamer Pistol (Requires base game)*
37.) Glock 86 Plasma Pistol (Requires base game)*
38.) H&K L30 Gatling Laser (Requires base game)*
39.) M72 Gauss Rifle (Requires base game)*
40.) MEC Gauss Minigun (Requires base game)*
41.) Sig Sauer 14mm Auto Pistol (Requires base game)*
42.) The Beast (Requires base game)*

_41 Armor(s)\Outfit(s):
_15 Armor(s)\Outfit(s) that don't require the DLC content or Fallout: 3

43.) Astronaut's Suit (two piece) (Requires Mothership Zeta)
44.) Confederate Hat (Requires Point Lookout)
45.) Enclave Hellfire Armor (two piece) (Requires Broken Steel)
46.) Enclave Officer Uniform (two piece) (Requires base game)
47.) Enclave Power Armor (two piece) (Requires base game only)
48.) Enclave Scientist Outfit (Requires base game only)*
49.) Eulogy Jones' Suit (two piece) (Requires base game only)*
50.) Eyebot Helmet (Requries base game only)*
51.) Filtration Helmet (Requires The Pitt)
52.) Grifter's Fit (Requires Point Lookout)
53.) Head Scar (Requires Point Lookout)
54.) Neural Interface Suit (Requires Operation: Anchorage)
55.) Outcast Scribe Robe (Requires Operation: Anchorage)
56.) Paingiver Gear (Requires The Pitt)
57.) Paulson's Sheriff Outfit (two piece) (Requires Mothership Zeta)
58.) Pint-Sized Slasher Mask (Requires Point Lookout)
59.) Prototype Medic Power Armor (Requires base game only)*
60.) Samurai Armor (two piece) (Requires Mothership Zeta)
61.) Tenpenny's Suit (Requires base game only)*
62.) Tesla Armor (two piece) (Requires base game only)*
63.) Tribal Garb (Requires Point Lookout)
64.) Tribal Power Armor (Requires Point Lookout)
65.) Tunnel Snake Outfit (Requires base game)*
66.) Vault 101 Jumpsuit (Requires base game)*
67.) Vault 101 Utility Jumpsuit (Requires base game)*
68.) Vault 106 Jumpsuit (Requires base game)*
69.) Vault 108 Jumpsuit (Requires base game)*
70.) Vault 112 Jumpsuit (Requires base game)*
71.) Vault 77 Jumpsuit (Requires base game)*
72.) Vault 87 Jumpsuit (Requires base game)*
73.) Vault 92 Jumpsuit (Requires base game)*
74.) Wig (Requires Broken Steel)
75.) Winterized Combat Armor (two piece) (Requires Operation: Anchorage)
76.) Winterized Medic Armor (two piece) (Requires Mothership Zeta)
77.) All-Nighter Nightwear (Requires Broken Steel)
78.) Slave Worker Outfit (Requires The Pitt)
79.) Laborer Outfit (Requires The Pitt)
80.) Bombshell Armor (Requires The Pitt)
81.) Metal Master Armor (Requires The Pitt)
82.) Army Mechanic Jumpsuit (Requires Operation: Anchorage)
83.) Raider Iconoclast Armor (Requires The Pitt)

_6 Ammo:
_5 Ammo that doesn't require the DLC content or Fallout: 3.

84.) Alien Power Module (Requires base game)
85.) 14mm AP (Requires base game)*
86.) 2mm EC (Requires base game)*
87.) 2mm EC Anti-Matter (M72 mag.) (Requires base game)*
88.) 2mm EC APFSDS (Requires base game)*
89.) 2mm EC APFSDS (M72 mag.) (Requires base game)*

_1 Aid:
_0 Aid that doesn't require the DLC content or Fallout: 3.

90.) Alien Epoxy (Requires Mothership Zeta)

_7 Misc:
_4 Misc that doesn't require the DLC content or Fallout: 3.

91.) Large Alien Crystal (Requires Mothership Zeta)
92.) Small Alien Crystal (Requires Mothership Zeta)
93.) Buttercup Toy (Requires Mothership Zeta)
94.) Blueprint - 2mm EC (Requires base game)*
95.) Blueprint - 2mm EC Anti-Matter (M72 mag.) (Requires base game)*
96.) Blueprint - 2mm EC APFSDS (Requires base game)*
97.) Blueprint - 2mm EC APFSDS (M72 mag.) (Requires base game)*

_7 Mod(s):
_5 Mod(s) that don't require the DLC content or Fallout: 3.

98.) 10mm Alloy Steel Pistol Silencer (Requires Operation: Anchorage)
99.) 10mm Alloy Steel Pistol Laser Sight (Requires Operation: Anchorage)
100.) M72 Gauss Rifle Extra Cooling (Requires base game)*
101.) M72 Gauss Rifle Scope (Requires base game)*
102.) M72 Gauss Rifle Secondary Coils (Requires base game)*
103.) H&K L30 Gatling Laser CF Frame (Requires base game)*
104.) H&K L30 Gatling Laser Focus Optics (Requires base game)*

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{:Location:}
=========

In order to recieve the items from the game properly you must activate the console by typing the tilde key (`). Then typing in exactly the following within the quotes "player.placeatme xx00118d 1". The two x's represent the order in which the mod is in. Just look for the two symbols displayed by the "Fallout Universe.esp" in the Fallout: Mod Manager. Once this has occured you would have noticed that a wooden crate has spawned, once you open it you will find all items created within this package.

====================
{:How to install\uninstall:}
====================

-- THIS SECTION IS ONLY IF YOU OWN THE FALLOUT: 3 DLC'S AND WISH TO USE THEM IN FALLOUT: NEW VEGAS. IF YOU DON'T HAVE THEM THEN DON'T READ THE FOLLOWING; YOU STILL ARE ENTITLED TO THE COMMUNITY ITEMS THAT ARE JUST AS GOOD --

{:Beta Installation:}

Beta installation is only if you have the .BSA's for the DLC's. You could use the other steps but I would like to see if this will work: If you have "Broken Steel - Main" then rename it to "Fallout Universe - Main" and if you have "Broken Steel - Sound" then rename it to "Fallout Universe - Sound". If you have a second DLC then for example rename "The Pitt - Main" to "Fallout Universe - Main2" and so on for sounds\etc... For every .BSA, rename it like so but add a 2 then 3 and so on... I don't want to test this myself since I already unpacked all my .BSA's and deleted them. I would have to reinstall my DLCs. So if the community could test this and tell me if it works. Thank you.


{:Installation:}


WARNING: I recommend the following procedure for easy installation\uninstallation even though it is a pain [in the you know what]: I would recommend converting all unpacked .BSA's into a master .BSA by clicking tools in Fallout Mod Manager and then clicking BSA creator and adding all meshes\textures\sounds togther and naming the .BSA to "Fallout Universe - Main". This allows simple uninstallation\installation because all you would need to do is remove\add the new master .BSA back and forth from the data directory. This recommendation is stated three times since it's strongly recommended; if you don't intend on really uninstalling all Fallout: 3\DLC content then just skip this procedure.

1.) Simply activate the FOMOD in the package manager list and it will insert all the textures to C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Data. It should be ready to go after you activate archive invalidation and launch the game.

2.) In order to use the Fallout: 3 DLC items in Fallout: New Vegas you must unpack all Fallout: 3 DLC .BSA's into the Fallout: New Vegas data directory. In order to do this you must double-click on each .BSA and click "extract all" to the Fallout: New Vegas data directory. I would recommend converting all unpacked .BSA's into a master .BSA by clicking tools in Fallout Mod Manager and then clicking BSA creator and adding all meshes\textures\sounds togther and naming the .BSA to "Fallout Universe - Main". This allows simple uninstallation\installation because all you would need to do is remove\add the new master .BSA back and forth.


{:Uninstallation:}


1.) Just deactivate it in the package manager list and it should be uninstalled correctly with no problems.

2.) You would have to remove all installed unpacked .BSA's manually from the Fallout: New Vegas data directory. I would recommend converting all unpacked .BSA's into a master .BSA by clicking tools in Fallout Mod Manager then click BSA creator and adding all meshes\textures\sounds togther and naming the .BSA to "Fallout Universe - Main". This allows simple uninstallation\installation because all you would need to do is remove\add the new master .BSA back and forth.

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{:Credits:}
========
FinalFrog is responsible for formulating the first edition of this mod which was known as: http://www.newvegasnexus.com/downloads/file.php?id=34987.

Wreckless1 was able to compile all known previous unused Fallout: 3 weapons into Fallout: New Vegas via G.E.C.K tool. As seen in the following address: http://www.newvegasnexus.com/downloads/file.php?id=35937.

Lord Darius13 originally made precision ironsights for the weapons Wreckless1 compiled together as provided within the following link: http://www.newvegasnexus.com/downloads/file.php?id=36571.

Ryu Doppler for providing meshes and textures for the Vaultboy items that correspond with this mod. The original mod for Fallout: 3 can be found from the following link: http://www.fallout3nexus.com/downloads/file.php?id=4064.

Joefoxx for providing meshes and textures for the Wattz items that correspond with this mod The original mod for Fallout: 3 can be found from the following link: http://www.fallout3nexus.com/modules/members/index.php?id=964147.

DaiShi for providing meshes\textures\sounds that correspond with Fallout Universe, he also provided most of the community basis; you can find them here: http://www.newvegasnexus.com/modules/members/index.php?id=977466.

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{:Final Editor:}
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I used FinalFrog's DLC .esps (plugins) as a basis to start the mod (http://www.newvegasnexus.com/downloads/file.php?id=34987). Then I merged them all together into one master using Fallout: New Vegas Edit; which can be found here: http://www.newvegasnexus.com/downloads/file.php?id=34703. Then I added Wreckless1's mod to my compilation (http://www.newvegasnexus.com/downloads/file.php?id=35937). Lord Darius13 made ironsights for Wreckless1's mod so I add them to the download. There was a minor filepath error\bug that I had to fix following installation. One of my favorite mods for Fallout: 3 was Ryu Doppler's Vault 77 Vaultboys. I was surprised to find out that no one ported them to Fallout: New Vegas so I manually added them to my compilation (http://www.fallout3nexus.com/downloads/file.php?id=4064). Finally I added all of Joefoxx's (http://www.fallout3nexus.com/modules/members/index.php?id=964147) and DaiShi's (http://www.newvegasnexus.com/modules/members/index.php?id=977466) items to the compilation. Don't worry though there is more to come.

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{:Future Plans:}
============

This is just the begining of said mod, my intentions are to compile all known community made\company made Fallout items together in one master .esp for Fallout: New Vegas to utillize- this mod will include community made and company made items. I would also like to add the community items to leveled lists.

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{:Warning:}
=========

The FOMod package that is located in the download section only provides community meshes\textures\sounds and an .esp (plugin). If you would like to utillize the DLC portion of this mod then you must provide those meshes\textures\sounds by purchasing or curently owning them.

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{:Permissions:}
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If you would like to use the data that comes from this .esp (plugin) then you must message me for permission. If you wish to use the meshes\texture\sounds content then you must contact the correspoding author and ask them for permission.