Fallout New Vegas

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MadMalachi

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madmalachi

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About this mod

Compatibility patch for Antistar's "Weapon Mods Expanded" (WMX) and Dj Mystro's "A World of Pain". Includes minor additional bugfixes and weapon tweaks.

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Weapon Mods Expanded (WMX) for A World of Pain (AWOP)

Compatibility Patch, Bugfixes, and Minor Tweaks by MadMalachi.
Version 2.1, May 17, 2011. Uses WMX 1.07 and AWOP 1.1, updated for official FNV patch 1.3.

Many thanks to Antistar and Dj Mystro for permission to release my small contribution based upon their work.

Put simply, this file allows weapons introduced by the excellent "A World of Pain" (AWOP) mod by Dj Mystro to use "Weapon Mods Expanded" (WMX) by Antistar. Minor additional bugfixes and tweaks are also included. The most notable tweaks are that the Recharger Rifle and .223 Pistol / That Gun are more powerful than in the vanilla game. More details may be found in the readme.

If you have any questions or concerns, please leave feedback. I can't fix problems if I don't know they exist. And if you found this file useful, then please remember to leave endorsements, not only here, but also for A World of Pain and Weapon Mods Expanded as well.

Have fun!


Installation:
1. This should be obvious, but this patch requires that you have WMX and AWOP already installed.
Weapon Mods Expanded by Antistar
A World of Pain by Dj Mystro

2. Place the .esp file in your data folder.

3. Using Fallout Mod Manager (FOMM), ensure that this file loads after WeaponModsExpanded.esp. I use the .esm version of A World of Pain, but if you happen to use the .esp version, then make sure that this file loads after the AWOP .esp file as well.

4. For best results, place WeaponModsExpanded.esp, then this file and your merge patch at the VERY END of the load order (highest priority), so that they override everything else. (Don't know what a merge patch is? Download FNVEdit and consult Antistar's readme for WMX, or the one he wrote for his Weapon Mod Kits for Fallout 3. Everything you need to know is right there. A merge patch is nearly always essential for getting mods to work together properly.)


Changelog:

v. 2.1
- Updated for AWOP 1.1 and WMX 1.07. Requires the latest Fallout: New Vegas patch, because AWOP requires it. Many weapons received minor stat adjustments.

v. 2.0 BETA
- Updated for AWOP 1.0. Uses the official FNV patch 1.3 and WMX 1.06. Does not use the Madcat update. I will update this to 2.1 when WMX 1.07 is released -- hopefully this will let people play AWOP 1.0 with WMX in the meantime. Let me know if there are any problems that seem related to this patch, and I will fix them if I can.

v. 1.9 BETA
- Updated for AWOP .7 and the official FNV patch 1.3. This should be considered BETA because I used the (now mostly obsolete) version 1.06 of WMX to make it, and not the authorized update by MadCat. I have no idea if the patch will play nicely with that update, or what the proper load order might be. If there are problems let me know, and I will attempt a fix.

v. 1.8c
- Minor update for AWOP .6, which adds the Brush Gun M.

v. 1.8b
- Minor update for AWOP .5, which adds the Plasma Caster M.

v. 1.8
- Updated for WMX 1.06 and AWOP .42.
- Grenade Machinegun M uses the new WMX models.
- Statistics on MANY weapons adjusted slightly to reflect AWOP .42 values. No dramatic changes apparent.

v. 1.7b
- Minor update for WMX 1.05. Tri-Beam Laser Rifle given iron sights and .357 Magnum mod given slightly reduced improved rate of fire -- M versions altered to reflect these changes.

v. 1.7
- Updated for AWOP .4 -- only use this file with AWOP .4 and not some future AWOP Test Version. New weapons added: Gatling Laser M, 12.7 Submachine Gun M, Tesla Cannon M, Grenade Machinegun M, Missile Launcher M, and Sniper Rifle M.

v. 1.6
- Updated to use WMX version 1.04 and AWOP Test Version 4. Added all M class weapons found only in the Test Version of AWOP, allowing them to use WMX mods. USE THIS FILE ONLY WITH AWOP TEST VERSION 4. To make it absolutely clear, if you do not use the "Test Version" of AWOP, then you should use WMX-AWOP 1.5, not this file!

v. 1.5
- Updated for WMX version 1.04. Laser Pistol M and Laser Rifle M now use the correct WMX 1.04 meshes.

v. 1.4
- Updated for WMX version 1.03.

v. 1.3
- Updated for WMX version 1.02 form repair lists. M class weapons should now use the updated repair lists as well.

- Slightly reduced damage on the recharger rifle, making it damage-wise on par with the recharger pistol and varmint rifle.

v. 1.2
- Corrected the Multiplas Rifle M to have the proper "A World of Pain" statistics. In particular, the M class variety of this weapon uses 4 ammo instead of 3, but also shoots 4 projectiles instead of the normal 3.

- Adjusted a few M class weapons to be closer to their "A World of Pain" statistics. Generally, this meant a slight reduction in minimum spread, applicable to the following weapons: Service Rifle M, Lever Action Shotgun M, Light Machine Gun M, .357 Magnum Revolver M, 12.7mm Pistol M, and the Minigun M.

v. 1.1
- Patched four references in "A World of Pain" that referred to "That Gun" to instead refer to its base variant, the ".223 Pistol." Mobs of raiders should not all be equipped with the same unique weapon, and I sincerely hope that this fixes the problem. My thanks to Yoba333 for bringing this issue to my attention.

v. 1.0
- Initial release. M class weapons from A World of Pain use the appropriate weapon mods from WMX. Other tweaks and fixes.