Fallout New Vegas
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Murfy27

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murfy27

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About this mod

The TARDIS from Doctor Who, a player home with instant travel to over a dozen locations. Updated to version 2.

Permissions and credits
TARDIS mobile home for Fallout: New Vegas
by murfy27

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Version 2 Update:

Overhaul of the travel system. Got rid of having a button for every destination- now you select your heading at the console, then throw a lever to travel. Much nicer.

Also added Westside as a destination.

Now includes a choice of two .bsa files - these are completely interchangeable and can be swapped around without affecting gameplay in any way.
One has the meshed and tectures for the current, "Matt Smith" version of the TARDIS,
the other has an early 80s "Peter Davison" variant.

To install - copy the "agcTARDISnv2.esp" and your choice of "agcTARDISnv2.bsa" to your Fallout:New Vegas "data" folder.
To uninstall, delete the two files.

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This adds the TARDIS as seen in "Doctor Who" to New Vegas.

Can be found initially in the Gibson Scrap Yard, North of Novac.

Contains the control room and a living area with comfortable accomodation and loads of (safe, non-respawning) storage.

Instantly travel to over a dozen location at the push of a button (note - some locations will be unavailable until you have gained legitimate acces to them, and one will become unavailable if you take a certain action).


Installation:

copy the .bsa file and the .esp file into your Data folder and activate the .esp in your preferred launcher.



Removal:

Delete the .bsa file and the .esp file. Simple!


Usage:
To be used in Fallout:New Vegas only.

You are free to make own mod based on this one or using some, all or none of the resources included in this one, all I ask is a credit for whatever you use.


Notes:
There is a huge potential for conflicts with other mods due to every "landing site" being modified with a TARDIS exterior and door. Don't come crying to me if this breaks some other mod you are using ;)

This is version 1 for New Vegas and will probably be the only release from me unless there are any serious problems found. I have tested with a existing character and a new character, and have dragged Cass and Veronica around to ensure it is companion-friendly.