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Weapon Mods Expanded - WMX
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This is an extremely Frequently Asked Question that has been covered in the FAQ for over a decade now.
Also; WMIM compatibility has been coming up a lot lately. WMX and WMIM will conflict, but you don't need to use WMIM if you're using WMX, as WMX includes its own art asset fixes for the vanilla weapons.
I am attempting to get the `DLC Optional File` to work properly. I have been using the base game version for a while now without any issues. However, I noticed that neither the GRA nor other DLC weaponry had the option to be modded, so I went ahead and installed the DLC Optional File. However, some unmodded DLC items ["A Light Shining in Darkness" in this case] weapons appear as missing mesh icons, and other modded DLC items [the .45 Auto Pistol] also can appear as missing mesh icons when modded.
I am using the `WMX-DLCMerged` and `WMX-POPMerged` options from the FOMOD installer.
EDIT: All 4 of the plugins, [`WeaponModsExpanded.esp`, `WMX-DLCMerged.esp`, `WMX-POPMerged.esp`, and `WMX - YUP Patch.esp`] are at the bottom of plugin list.
- Some solutions I have tried include:
- Disabling `Weapon Mesh Improvement Mod`, `Iron Sights Aligned`, `Third Person Animation Fixpack`, `Anniversary Animation pack`, and `B42 Inject` as they all conflict with WMX.
- Using the `Weapon Mods Expanded` option from the FOMOD installer in the `YUP Patch Collection`. [https://www.nexusmods.com/newvegas/mods/90050]
- Disabling and re-enabling the `Automatic Archive Invalidation` option in Mod Organizer 2.
- Adding a Merged Patch to my Overwrite list.
Below is a YouTube video of the phenomenon, and a Pastebin of my load order.
https://www.youtube.com/watch?v=bHeg5rqlzzE
https://pastebin.com/Q15SMdru
I'll start by looking in FNVEdit to see if there are any conflicts on the weapons or weapon mods, and I can also try disabling Mods in an attempt to see if any of them cause this issue.
Then you add other mods that affect vanilla weapons one at a time until you work out where the problem is.
To be clear, I have tried both installing the main file, and the optional DLC file as separate Mods, and also merging the two through MO2's automatic merging tool.
The problem does not seem to be consistent between installations, as when testing, I have removed and installed the Mods multiple times in an attempt to fix the issue. Sometimes a weapon can have all 3 Mods without issue, other times having only 1 of the Mods causes a weapon to appear as a missing mesh.
Do you know of any MO2 setting, or .INI line that relates to meshes that I could configure to possibly fix this issue?
Thank you so much for making this Mod, I hope I can fix this issue and enjoy it further!
https://youtu.be/Oh8y81MBfwk
So I'm afraid I can't help you with MO2. You may need to look up or get some help related to it specifically.
Please see the WMX-GRA readme for more info on how it's all set up.
It makes me wonder if it could be some kind of mod interaction - maybe with mods that change the human skeleton and/or animations? I can only guess.
Thanks.
Giant Flaw! - when mod tells you X-upgrade will increase attack speed, it does not say how much
Small Flaw - when you install Increase Durability upgrade ED-E repairs to weapon get bugged
Small Flaw2 - when you have weapon as baseball bat GRA and default and upgrades for both, situation get a bit junky (similar story with machetes)
WMX just uses the base-game weapon modification system, so issues like that ED-E one are more of a bug in the base game.
WMX was made before GRA was released, and I obviously couldn't predict what Obsidian would do in GRA. This resulted in the duplicates in GRA (alongside WMX).
i didn't know mod was made before GRA, luckily now we are much better with predicting developers
sorry for troubling your amnesia spots, none the less having 3 upgrades to your weapon is much better
than having some upgrades to some of the weapon like without WMX, have a good day.
(And sorry, these replies are probably going to continue to be sporadic and late; I'm extremely busy at the moment.)
(And again, sorry for the delayed replies. Very busy.)
Edit: NVM i figured it out, for some reason it was having issues with other mod called "IMPACT", but i managed to make it load before WMX, now it's fixed :D