Sencillamente Fabuloso !. . . han logrado lo nunca antes ; con la debida configuración, eliminar el horrible tinte naranja impuesto por Bethesda. el impacto en FPS es mínimo, comparado con otros mods similares. Así que Felicitaciones ! No sé si tengo ó puedo dar kudos, pero si supiera ó tuviera les daría 10. Tampoco encontré la manera de enviarles una imagen ilustrativa, que no sea por url.
Mod does what it says on the tin, just be warned that I personally found it to be taxing on performance in my game. Obviously this might vary depending on what settings you use with it.
Okay, I'm at my wits end. For starters I'm using TTW. In my load order ELECTRO-CITY - Imaginator.esp is at mod index 24. The Note from the mod is certainly added to my inventory, but the Armor (pyECObject) was never added. I tried player.additem 2400862e but I get an error that paramter '2400682e' was not found for ObjectID. WTH am I doing wrong?
24 dec is 18 hex (you can google decimal to hexadecimal conversion if you don't know how)
player.additem 1800862e
Folks, that ID's first digits will change on your mod index, sorry. Don't comment going "didn't work" if you're not CptCOOTS.
Edit: Just verified with my own install that if you have the correct mod index in hex, that works. XX00862E is the correct item id; replace XX with your modid in hex.
I loved Imaginator in Skyrim but this version crashes to the desktop when I click Done. No matter, DYNAVISION 3 - Total Visual Enhancement @ https://www.nexusmods.com/newvegas/mods/51577 has the Imaginator features built in and works great. Now the colors in FNV aren't bleh.
Hum. just a question... what do I do if I've lost the Imaginator from my apparel menu ? Is there a way to recover it through console command ? (This mod is absolutly perfect, btw. Just enough to change the ambiance without shooting a 12.7mm bulet in your framerates !)
just tried... It doesn't seem to work, since my fallout save becomes impossible to load... (I use Tales of two wasteland, so the problem is probably coming from that.) Anyway, thanks for the answer ! I will keep looking for a solution...
Probably too late (and I mean really very late) but if you ever come across a problem like this you can use FNVEdit to find the FormID of any item, either vanilla or added by a mod.
Hey all, novice mod user here. I've installed Imaginator, and I have MCM working, however Imaginator does not show up under the MCM option. I can still adjust values using the number pad, which seems to work, but how do I access the controls under the MCM?
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el impacto en FPS es mínimo, comparado con otros mods similares. Así que Felicitaciones !
No sé si tengo ó puedo dar kudos, pero si supiera ó tuviera les daría 10.
Tampoco encontré la manera de enviarles una imagen ilustrativa, que no sea por url.
Saludos !
What are the configurations to remove the vanilla saturation?
Thanks (I used to use this mod on Fallout 3 on my Xbox 360)!
In my load order ELECTRO-CITY - Imaginator.esp is at mod index 24.
The Note from the mod is certainly added to my inventory, but the Armor (pyECObject) was never added.
I tried player.additem 2400862e but I get an error that paramter '2400682e' was not found for ObjectID. WTH am I doing wrong?
24 dec is 18 hex (you can google decimal to hexadecimal conversion if you don't know how)
player.additem 1800862e
Folks, that ID's first digits will change on your mod index, sorry. Don't comment going "didn't work" if you're not CptCOOTS.
Edit: Just verified with my own install that if you have the correct mod index in hex, that works. XX00862E is the correct item id; replace XX with your modid in hex.
However, an MCM would be invaluable, and got my vote!
tnx for making this, I always hated the dead colors and saturation of the game, and this mod saved me. thanks again :)