Fallout New Vegas

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MyGoodEye and Marcurios

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MGE

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468 comments

  1. panterarosa
    panterarosa
    • member
    • 0 kudos
    Sencillamente Fabuloso !. . . han logrado lo nunca antes ; con la debida configuración, eliminar el horrible tinte naranja impuesto por Bethesda.
    el impacto en FPS es mínimo, comparado con otros mods similares. Así que Felicitaciones !
    No sé si tengo ó puedo dar kudos, pero si supiera ó tuviera les daría 10.
    Tampoco encontré la manera de enviarles una imagen ilustrativa, que no sea por url.

    Saludos !
  2. summerian
    summerian
    • member
    • 0 kudos
    Mod does what it says on the tin, just be warned that I personally found it to be taxing on performance in my game. Obviously this might vary depending on what settings you use with it. 
  3. rafaelalcid
    rafaelalcid
    • member
    • 7 kudos
    It's a shame the TINTOR doesn'y work without NVSE (in Fallout 3 it did).
  4. rafaelalcid
    rafaelalcid
    • member
    • 7 kudos
    Hi!
    What are the configurations to remove the vanilla saturation?
    Thanks (I used to use this mod on Fallout 3 on my Xbox 360)!
  5. CptCOOTS
    CptCOOTS
    • premium
    • 130 kudos
    Okay, I'm at my wits end. For starters I'm using TTW.
    In my load order ELECTRO-CITY - Imaginator.esp is at mod index 24.
    The Note from the mod is certainly added to my inventory, but the Armor (pyECObject) was never added.
    I tried player.additem 2400862e but I get an error that paramter '2400682e' was not found for ObjectID. WTH am I doing wrong?
    1. stalnixrm
      stalnixrm
      • member
      • 0 kudos
      Forgetting to count in hex?

      24 dec is 18 hex (you can google decimal to hexadecimal conversion if you don't know how)

      player.additem 1800862e

      Folks, that ID's first digits will change on your mod index, sorry. Don't comment going "didn't work" if you're not CptCOOTS.

      Edit: Just verified with my own install that if you have the correct mod index in hex, that works. XX00862E is the correct item id; replace XX with your modid in hex.
  6. jburrowes
    jburrowes
    • supporter
    • 5 kudos
    I loved Imaginator in Skyrim but this version crashes to the desktop when I click Done. No matter, DYNAVISION 3 - Total Visual Enhancement @ https://www.nexusmods.com/newvegas/mods/51577 has the Imaginator features built in and works great. Now the colors in FNV aren't bleh.
  7. PampaMan
    PampaMan
    • member
    • 0 kudos
    Hum. just a question... what do I do if I've lost the Imaginator from my apparel menu ? Is there a way to recover it through console command ? (This mod is absolutly perfect, btw. Just enough to change the ambiance without shooting a 12.7mm bulet in your framerates !)
    1. EvilOssie
      EvilOssie
      • supporter
      • 130 kudos
      Try reactivating the mod thru your mod manager.
    2. PampaMan
      PampaMan
      • member
      • 0 kudos
      just tried... It doesn't seem to work, since my fallout save becomes impossible to load... (I use Tales of two wasteland, so the problem is probably coming from that.) Anyway, thanks for the answer ! I will keep looking for a solution...
    3. EvilOssie
      EvilOssie
      • supporter
      • 130 kudos
      Check the TTW pages...anything TTW-related should be addressed there, for starts.
    4. Pichu666
      Pichu666
      • member
      • 1 kudos
      Probably too late (and I mean really very late) but if you ever come across a problem like this you can use FNVEdit to find the FormID of any item, either vanilla or added by a mod.
  8. DF1977
    DF1977
    • member
    • 0 kudos
    Hey all, novice mod user here.  I've installed Imaginator, and I have MCM working, however Imaginator does not show up under the MCM option.  I can still adjust values using the number pad, which seems to work, but how do I access the controls under the MCM?
    1. Gunrunner66
      Gunrunner66
      • member
      • 8 kudos
      To my knowlage, Imaginator does not utilize an MCM.  It's controlled ingame by an apparel-item menu.

      However, an MCM would be invaluable, and got my vote!
  9. Kubistonek
    Kubistonek
    • BANNED
    • 0 kudos
    The way you made it lore friendly is breathtaking
  10. ratocibernetico
    ratocibernetico
    • member
    • 0 kudos
    simple and amazing.
    tnx for making this, I always hated the dead colors and saturation of the game, and this mod saved me. thanks again :)