Fallout New Vegas
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Created by

cordsnwires

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void_gazer

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About this mod

Stat-based chance to save crucified NPCs

Requirements
Permissions and credits
Translations
  • German
  • French
Changelogs
Decrucifixion
by cordsnwires

IMPORTANT: Some users have reported AI problems with version 1.2a. I am leaving the file up, but I recommend that you stay with 1.1 until further notice.

Have you ever wanted to try and help those crucified NPCs?

This lets you attempt to free or euthanize some of them. Your chance of succesfully getting them down alive depends on your medicine skill, your luck, and whether you use a regular or super stimpak, and is greatly increased by having the Living Anatomy perk. There is also a chance of healing their limbs, though your luck is not factored into this.

Attempting to save them requires one stimpak, and if successful will give you karma and a small reputation bump if applicable. Alternately, if you have Med-X in your inventory, you will have the option to euthanize them. This will always succeed, but will only give you a smaller karma bump. The Legion will consider interfering with a crucifixion to be an act of hostility, so don't do it in front of them unless you're looking for a fight.

Rescued Powder Gangers will head to the NCRCF. Rescued slaves can be directed to Aerotech Office Park if you have discovered it, the Old Mormon Fort if you have been to Freeside, or left to wander the wasteland. The NCR trooper will go to Camp Forlorn Hope.

I did not give the option to save or euthanize quest-related NPCs.

An optional plugin, Decrucifixion - More Victims.esp, is also included. This adds a few more crucified NPCs to Nipton and one to Cottonwood Cove. These NPCs were already placed in FalloutNV.esm but were disabled, and I couldn't find any scripts that referred to them; I'm working under the assumption that they were disabled to improve performance on consoles and lower-end PCs. If this does break anything, please let me know.

A German Translation is available courtesy of Chaotiker.

Compatibility
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This may be incompatible with mods that alter Nipton square, Cottonwood Cove or the main gate area in The Fort.

Installation
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-Extract Decrucifixion.esm, Decrucifixion.esp, and optionally Decrucifixion - More Victims.esp, to your data folder
-Open Fallout.ini, set bLoadFaceGenHeadEGTFiles=1 if it isn't already
-If your existing save is in a cell with crucifixion victims in it, go somewhere else (like the nearest interior) and make a new save before you activate this mod for the first time.

This mod will be sorted correctly by BOSS.

IMPORTANT: You must make a clean save when updating this mod.
1. Enter a cell where there are no crucified or rescued NPCs
2. Save your game into a new slot (do not use quicksave or overwrite an existing file) and quit
3. Deactivate Decrucifixion.esm, Decrucifixion.esp, and Decrucifixion - More Victims.esp
4. Load the save you just made, and save again into a new slot
5. Delete the old plugins, install the new ones, and activate them

This will reset all crucifixion victims, so you will have to save them again.

Uninstall:
-if your existing save is in the same cell as a crucified actor, go somewhere else and make a new save
-uncheck the plugins
-delete the plugins

Usage
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You may use any part of this in your own project, as long as you give me credit.