Fallout New Vegas
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vivanto

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About this mod

VMods, gameplay effects and changes. Contains a set of common utilities merged and refactored into a single suite.

Permissions and credits
Name: VMods GEaC Suite
Author: vivanto
Version: 1.02
Date: 2010.12.20.
Cateogry: Utilities
Link: http://www.newvegasnexus.com/downloads/file.php?id=38856


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Description:
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VMods, gameplay effects and changes. Contains a set of common utilities merged and refactored into a single suite.

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Details:
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This is a quasi-compilation to several commonly accepted gameplay mods to integrate and expand them on a unified menu system. It is more than just simply merging a couple mods together, and includes a few that aren't uploaded as a separate file.

The purpose of the mod is to..
a) Reduce the dreaded .esp hell.
b) Reduce the configuration item hell by featuring a single modular, item-free menu system.

The current list of functionally contained mods are:

Binoculars Overhaul 1.22
DK Bullet Time 1.14
Companion Disguises 1.11
Container Sorter 1.10
Grenade Hotkey 1.21
Extended Repair Kits 1.01
Sprint Mod 1.4
TimeScale Utility 1.00
Autosave Manager 1.00, based on Cipscis' Autosave Manager 1.02b
Game Settings Tuner 1.10

For detailed credits and kudos please refer to the Credit section.

All of the mods have been fitted to work better together, often burrowing features from the other. All the above mods can be individually disabled or enabled and - where applicable - feature their own context menu. The different context menus have been slightly redesigned to better suit a unified menu system and key configuration methodology.
For mods that were not made by myself, I refactored their entire code to fit for the generic forms. This means - among other things - that you will never see <item name> things in your inventory from this mod, even if the original was an item based solution.<br><br>Other features<br>Unified key setting utility<br><br>Other notes:<br>The Autosave Manager, which is mostly based on CASM is on "suspended" mode by default. This means that it will not perform any autosaves, but the hotkey for manual save still works. The hotkey can be configured to create a new save slot (default), or continue the CASM style save-list.<br><br>The Game Settings Tuner is disabled by default altogether and you need to enable it in the configuration section of VMods.<br><br>Mods that feature a context menu are: Binoculars OH, Bullet Time, Grenade Hotkey, Sprint Mod, TimeScale Util, Autosave Manager, GameSettings Tuner. These can be accessed from the VMods wrapper main menu if they are enabled, and their workings are self-explanatory.<br>The others, Companion Disguises, Container Sorter, Extended Repair Kits work transparently and - where needed - have streamlined tutorial.<br><br>To access the Main menu, press and hold 'm' key. Like every hotkey, you can reassign this one too.<br><br>Default key settings for all the included utils are:<br> ---------------<br> VMods main menu<br> - 'm' (press and hold)<br> ---------------<br> Binoculars Overhaul<br> - 'b', equip binoculars<br> - 'n', swap binoculars/vision modes<br> - middle mouse, invert zoom wheels<br> - wheel up, zoom in<br> - wheel down, zoom out<br> ---------------<br> Bullet Time<br> - left alt, toggle bullet time (moves 'block' to right alt, if left on default)<br> ---------------<br> Container Sorter<br> - Press and hold the 'activate' key while looking at any container<br> ---------------<br> Grenade Hotkey <br> - 'g', throw grenade<br> - 'h', swap grenades<br> - 'c', melee weapon<br> - 'x', melee weapon swap<br> ---------------<br> Sprint mod<br> - replaces walk key<br> ---------------<br> Autosave Manager<br> ---------------<br> - 'F4', save game<br><br>===============<br>Requirements:<br>===============<br><br>Fallout New Vegas v1.2.0.314<br><a href="http://nvse.silverlock.org/">New Vegas Script Extender (NVSE) v1.0.6</a><br><br><br>===============<br>Install:<br>===============<br><br>1. Extract the files from the archive.<br>2. Copy files to (install folder)\Fallout New Vegas\Data\<br>3. Use your preferred Mod Manager, enable "VMods - Master.esm" and "VMods.esp".<br>4. Use Hud Merger included in the zip file to enable grenade hotkey icons.<br><br>===============<br>Un-Install:<br>===============<br><br>1. Open up your VMods menu, go to Configure/Uninstall.<br>2. Use Hud Merger to disable grenade hotkey icons.<br>3. Use your preferred Mod Manager, disable "VMods - Master.esm" and "VMods.esp".<br>4. Delete "VMods - Assets.bsa", "VMods - Master.esm" and "VMods.esp".<br><br>===============<br>Compatibility:<br>===============<br><br>Some of the featured utils modify default game forms. Effectively any other mod modifying the same forms may be obsolete.<br>These forms include, but not limited to:<br> - "*sniff*script"-s<br> - "*faction*warn*script"-s<br> - Repair Kit effect<br> - Repair Kit recipe (conditionals and name)<br> - Sniper, Gunslinger, Commando perk<br><br>Adittionally, I did not rename or refactor any mods created by me, since they were designed already for this generic, so do not use this with:<br> - Binoculars Overhaul<br> - Companion Disguises<br> - Grenade Hotkey<br> - Extended Repair Kits<br> - Autosave Manager<br> - Game Settings Tuner<br> <br>Does not conflict with the other included mods, but makes them obsolete, and the whole point is to not need them anyway.<br><br>===============<br>Bugs/Issues:<br>===============<br><br>The Weapon Damage Mult setting in the Game Tuner is currently overridden by the Equipment Wear Rate due to a scripting error. If you use any non-default settings, set the Equip Wear rate to default manually to "fix" this in the current version.<br><br>;No known issues so far, please let me know if you find any.<br><br>===============<br>History:<br>===============<br><br>1.00 2010.12.20. - Initial Release<br>1.01 2010.12.20. - Fixes container sorter module<br>1.02 2010.12.26. - Updated grenade hotkey to version 1.21, companion disguises to 1.11<br>1.10 2010.12.30. - Updates to Container sorter 1.10, New modules: Autosave Manager, Game Settings Tuner, some script related fixes.<br>1.11 2010.01.02. - Update to Game Tuner 1.10 which includes many bugfixes, and some local fixes to VMods too.<br><br>===============<br>Contact:<br>===============<br><br>Nexus<br><br>===============<br>Recommended Mods:<br>===============<br><br><br>===============<br>Credits:<br>===============<br><br>Thanks to<br>---------------<br>Bethesda for creating Fallout 3.<br><a href="http://www.newvegasnexus.com/modules/members/kudos.php?id=538859">Cipscis</a> for original <a href="http://www.newvegasnexus.com/downloads/file.php?id=36730">CASM</a>, which the included save manager is based on.<br><a href="http://www.newvegasnexus.com/modules/members/kudos.php?id=970735">Dunderklumpen</a> for <a href="http://www.newvegasnexus.com/downloads/file.php?id=35823">Bullet Time mod</a>.<br><a href="http://www.newvegasnexus.com/modules/members/index.php?id=167469">ElminsterAU</a> for <a href="http://www.newvegasnexus.com/downloads/file.php?id=34703">FNVEdit</a>.<br><a href="http://www.newvegasnexus.com/modules/members/kudos.php?id=38219">Gopher</a> for scripting help in adding icons to Grenade Hotkey.<br><a href="http://www.fallout3nexus.com/modules/members/kudos.php?id=258914">Hengebobs</a>, <a href="http://www.fallout3nexus.com/modules/members/kudos.php?id=1454357">Atlanticmongrel</a>, <a href="http://www.fallout3nexus.com/modules/members/kudos.php?id=1018412">Artisten</a> for meshes and scripting help on Binoculars OH.<br><a href="http://www.newvegasnexus.com/modules/members/kudos.php?id=1250436">Imp of the Perverse</a> for ideas on his <a href="http://www.newvegasnexus.com/downloads/file.php?id=34718">TimeScale Adjuster</a>, which I based my own version on.<br><a href="http://www.fallout3nexus.com/modules/members/kudos.php?id=258945">InsanitySorrow</a> for <a href="http://www.fallout3nexus.com/downloads/file.php?id=8269">ReadMe Generator</a> this readme is based on.<br><a href="http://www.newvegasnexus.com/modules/members/kudos.php?id=535437">JustinOther</a> for <a href="http://www.newvegasnexus.com/downloads/file.php?id=36600">Chicken and Egg</a>.<br><a href="http://www.fallout3nexus.com/modules/members/kudos.php?id=114587">Lork</a> for <a href="http://www.newvegasnexus.com/downloads/file.php?id=34943">Sprint mod</a> and <a href="http://www.newvegasnexus.com/modules/members/kudos.php?id=1539911">thordomr</a> for porting it.<br><a href="http://www.newvegasnexus.com/modules/members/kudos.php?id=2191916">LucyBlue</a> for <a href="http://www.newvegasnexus.com/downloads/file.php?id=36731">Enhanced Thermal vision</a> mod integrated into Binoculars OH.<br><a href="http://www.newvegasnexus.com/modules/members/kudos.php?id=2282860">RDawkins</a> for <a href="http://www.newvegasnexus.com/downloads/file.php?id=37095">Realistic Weight Overhaul</a> featured in Game Tuner.<br>The FWE team for idea on the key Util, which is an optimized and universal version of theirs.<br><br>And of course the Nexus community!<br><br>If you liked this mod and haven't previously seen any of the integrated ones, please follow the links and download, endorse, give kudos to their respecitve authors!<br><br>===============<br>Tools Used:<br>===============<br><br>GECK<br>FNVEdit<br>Fallout 3 ReadMe Generator<br><br>===============<br>License/Legal:<br>===============<br><br>This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.</item>