Fallout New Vegas

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ayuforever

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ayuforever

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About this mod

The Power Suit System combines a multi-functional weapon system with a suit that increases the wearer\'s strength, agility, and radiation resistance.

Permissions and credits
Name: Power Suit System
Version: 0.2
Date: 12/18/2010
Author(s): ayuforever
Source: http://www.newvegasnexus.com/downloads/file.php?id=38807


Description:
The Power Suit System combines a multi-functional weapon system with a suit that increases the wearer's strength, agility, and radiation resistance.


Location:
This mod makes the Power Suit, Power Suit Helmet, and all of its Arm Cannon components available in a very easily picked safe in the Abandoned Shack outside of Goodsprings near the Yangtze Memorial.

Alternatively, use the following codes with the console (xx represents the Mod Index number, found next to the File category in FOMM):

xx000ADD - Power Suit
xx000ADE - Power Suit Helmet
xx000AE0 - Arm Cannon (Laser)
xx000AE1 - Arm Cannon (Stun)
xx000AE2 - Arm Cannon (Missile)
xx000AE3 - Arm Cannon (Plasma)
xx000AE4 - Arm Cannon (Cripple)
xx000AE5 - Arm Cannon (Frenzy)


Install:
1. Copy the meshes folder, texture folder, and .esp file to \Fallout New Vegas\Data\. Overwrite any older files, if present.
2. Start the Launcher, click 'Data Files', place a checkmark beside the .esp file(s).


Usage:
The Power Suit provides +10 Strength, +10 Agility, and +95 Radiation Resistance. Additionally, the Power Suit Helmet provides Water Breathing ability.

The Arm Cannon components themselves don't look like anything more than glowing canisters, but with the Power Suit equipped, the Arm Cannon becomes available. The components provide the following fire modes:

* Laser (Red) - The primary fire mode of the Arm Cannon. This fire mode uses 1 Small Energy Cell per shot and can be repaired with other laser weapons.

* Plasma (Green) - This mode fires a plasma discharge that explodes upon impact, making quick work of just about anything out in the wastes. This fire mode uses 4 Microfusion Cells per shot and can be repaired with other plasma weapons.

* Missile (Orange) - A fast and compact missile launcher. This fire mode uses 1 Missile per shot and can be repaired with other missile launchers.

* Stun (Cyan) - This mode fires an electrical pulse that will stun organic and robotic opponents alike. Damage is nominal, but the target's Perception will be reduced for a period of time once they recover from being stunned. This fire mode uses 4 Electron Charge Packs per shot and can be repaired with other pulse weapons.

* Cripple (Yellow) - This mode fires an energy blast that will knock down and cripple the limbs of opponents. Damage is nominal, so this is ideally used to slow down particularly vicious creatures, like Deathclaws, before dispatching of them with another weapon. This fire mode uses 6 Electron Charge Packs per shot and can be repaired with other pulse weapons.

* Frenzy (Violet) - This mode fires an energy pulse that will cause opponents to become frenzied and attack one another. Damage is nominal, so this is ideally used to thin out a large group of overpowered opponents by having them dispatch one another. This fire mode uses 8 Electron Charge Packs per shot and can be repaired with other pulse weapons.


Notes:
This is my first New Vegas mod!

This mod does NOT require any pre-order or DLC packs.

Please feel free to leave your thoughts and suggestions in the comments thread. Report any bugs by clicking the "Contact the author" link or going to this URL: http://goo.gl/9nYD4


History:
0.2, 12/18/2010 - Fixed Water Breathing for Power Suit Helmet
0.1, 12/18/2010 - Initial release


My previous Fallout 3 mods:
Stealth Camouflage - http://www.fallout3nexus.com/downloads/file.php?id=6102
Snake's Bandana - http://fallout3nexus.com/downloads/file.php?id=6163
M9 Tranquilizer Pistol - http://www.fallout3nexus.com/downloads/file.php?id=6693


Credits:
Killmoulis, for the Reflex-Prismatic Cannon Color-Changing Weapon System mod that this mod was adapted from (http://www.fallout3nexus.com/downloads/file.php?id=14941).
Primantis, for the original Reflex Cannon meshes (http://www.fallout3nexus.com/downloads/file.php?id=7038).
Eiries, for the Reflex Cannon retextures (http://www.fallout3nexus.com/downloads/file.php?id=12639).
War1982, for the Stun fire mode projectile (http://www.fallout3nexus.com/downloads/file.php?id=2307).
Eleglas, for the Cripple fire mode projectile (http://www.fallout3nexus.com/downloads/file.php?id=5475).
Phoynix, for the Frenzy fire mode projectile (http://www.fallout3nexus.com/downloads/file.php?id=4470).


Licensing/Legal:
Assets taken from other mods (listed in the Credits above) may be re-used without permission or contacting the original authors. You must get permission from me before you are allowed to use any of the assets in this file not taken from other mods.