Fallout New Vegas

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  1. Manan6619
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    AWOP Interim Fixes

    This is a temporary bug fix patch for AWOP v6.94 -- fixes and methods might differ in a full release.  So always install the latest version if you have not done so already.

    Newest Edits:
    Spoiler:  
    Show
    • Reverted the addition of the No Low-Level Processing flag on NPC vendors such as Frankie, as it may interfere with their inventory restocking.
    • Slightly moved the map marker for Vault 41 so you don't arrive looking at a wall two feet away.
    • Fixed some faction flags and relations.
    • Fixed some floating stuff near Reed.
    Fixes from prior versions may be found in the Logs tab, the previous version was 6.94.2.

    NOTE: Position this patch (AWOP Interim Fixes.esp) to be above all AWOP "low loot" patches
    NOTE 2: Be sure to create (or rebuild) a "merged patch" after installing this patch; see Merged Patch Creation below
    NOTE 3: Uninstall this patch file when a new release becomes available


    Example "Load Order" Sequences:
    Spoiler:  
    Show
    AWOP
    AWorldOfPain(Preview).esm
    ( AWOPMonsterPatchVanilla.esm )
    AWOP Interim Fixes.esp
    ( AWOP "low loot" patches )
    ( AWOP Revisions patches)

    AWOP with EVE
    AWorldOfPain(Preview).esm
    ( AWOPMonsterPatchVanilla.esm )
    AWOP Interim Fixes.esp
    ( AWOP "low loot" patches )
    ( AWOP Revisions patches)
    EVE FNV - ALL DLC.esp
    AWOP-EVE AllDLCMerged.esp

    AWOP with WMX
    AWorldOfPain(Preview).esm
    ( AWOPMonsterPatchVanilla.esm )
    AWOP Interim Fixes.esp
    ( AWOP "low loot" patches )
    ( AWOP Revisions patches)
    WeaponModsExpanded.esp
    WMX-DLCMerged.esp
    WMX-POPMerged.esp
    AWOP-WMX.esp

    AWOP with WMX and EVE
    AWorldOfPain(Preview).esm
    ( AWOPMonsterPatchVanilla.esm )
    AWOP Interim Fixes.esp
    ( AWOP "low loot" patches )
    ( AWOP Revisions patches)
    EVE FNV - ALL DLC.esp
    WeaponModsExpanded.esp
    WMX-DLCMerged.esp
    WMX-POPMerged.esp
    WMX-EVE-AllDLCMerged.esp
    AWOP-WMX-EVE AllDLCMerged.esp
  2. Athelbras
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    Install Problems? if you use Nexus Mod Manager (NMM), then go get the newest update found Here.

    Mismatched Face Coloring? See the Fixing MisMatched Face Issues article.

    Slave Collars? Disintegrating bad guys?! Loot items missing?!? See the Loot Destruction article.

    Problems with AWOP NPC dialog? AWOP does not have voiced dialog -- just text dialog, and many unnamed AWOP NPCs have no dialog at all. These mods have been known to break AWOP's text-based dialog in the past: "Children of the Wasteland", "Jocelyn", "Factions Reloaded", "Baker in the Sun", and "Talking Deathclaw Companion". So be wary of installing them with AWOP unless their issues have been resolved.

    Spoiler Information: "spoiler" details have been posted for various quests as articles Here. Additional information can also be found in the DOCS tab and in the Miscellaneous Files section via the AWOP Documentation download. Beyond those, it is simply a matter of Explore and Discover. Please note that the AWOP Team is not an "Answer Guy" service and so are not required to respond to those kind of questions in the forum.

    Merged Patch Creation: it is recommended that you create a "Merged Patch" after installing AWOP, and then update it whenever other mods/patches are installed. See the Merged Patch Creation article for instructions when using FNVEdit for that task. WARNING: do not trust a YouTube video unless it includes setting [FO3/FNV] Sort FLST in FNVEdit's "Experts" tab.

    Tale of Two Wastelands: TTW with AWOP is not supported: no help with problems encountered when using TTW with AWOP, and no compatibility patches / plans to provide those.
  3. RoyBatterian
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    If you experience crashing on changing cells or loading areas.
     
    Please use FNV 4GB Patcher which you can find here http://www.nexusmods.com/newvegas/mods/62552
     
    Please use NVSE and enable Initial Heap Expansion, there is instructions on how to do so below. This will help greatly with container/inventory lag and load screen hangs.
     
    Please use Cobb crash logger, don't rely on NVAC anymore it is old and incompatible with modern xNVSE plugins sometimes.
     
    Please use NVTF.

    Please use Mod Limit Fix

    To additionally help with Out Of Memory crashes enable the games built in cell purging. You need to install the jipln nvse plugin.
     
    create FalloutCustom.ini in My Documents/My Games/FalloutNV or in Mod Organizer 2/Vortex
     
    Add the following to it under the [General] section, add the [General] section if it is not present
     
    bPreemptivelyUnloadCells=1

    Add the following under the [BackgroundLoad] section, add the [BackgrounLoad] section if it is not present

    bSelectivePurgeUnusedOnFastTravel=1

    If you want to use AWOP with TTW, use version 6.01 and use xEdit/The Method to patch the leveled lists yourself if you don't want the super mutants and weapon perks to be broken.

    Texture packs such as NMC (Max), and Ojo Bueno can contribute to memory exhaustion.
    ----------------------------------------------------------------------

    Use Heap Replacer
  4. djmystro
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    Sorry for my lack of presence around the forums of late.
    I've really burnt out on modding unfortunately, not just that, I have not even played a computer game in months. I still have loads of ideas and kiinda go through cycles with games (which was a failed attempt to prevent burn out) so even though I'm not actively modding at the moment I can't say I'll never come back. I just can't tell. Just before the last update came out I was totally in the zone and then something just flipped and I could not work on or play Fallout NV or 3 anymore. I still don't know why exactly that happened. I'm even seeing medical professionals about my general lack of concentration, though I have not been diagnosed with anything new. It's mainly a side effect of the medication I'm on. Anyway, what I wanted to say was thanks to everyone for their support over the years. It's been great having the mod and it's fan base as something to fall back on when times got tough or there felt like nothing else to do.
    I'm still making things though and I am currently putting a lot of hours into my musical projects over on YouTube. I'm easy enough to find (under the name "The DJ Mystro") if anyone is interested.
    Anyway, I think I'll keep it short and leave it there.
    All the best to you all and maybe I'll see you around someday.
  5. Nottakeme
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    Crashing whenever I try to enter Vault 41, either through commands or using the door. Left a bug report.
    1. Athelbras
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      A crash while entering Vault 41 is not normal.  And my testing just now, entering and leaving multiple times, did not result in a crash or any other type of problem.  Everything worked fine.

      The game is probably crashing while loading Vault 41's interior as a result of running out of application memory, and caused by your installs. If you are not yet using the FNV 4GB Patcher, then see Roy's sticky post above and try that. The patcher helps to prevent crashes that might otherwise occur when entering and leaving locations. The other suggestions are strongly recommended.

      If using Roy's suggestions, and a crash still occurs there, then it is likely that your installs simply exceed the game's ability to be stable with all of those things present.

      His post begins with this: "If you experience crashing on changing cells or loading areas"
    2. Nottakeme
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      I've already followed all the guides. Vault 41 is the only location that crashes when entering. I've posted my load order in the bug report. My performance is fine, and my game is stable, aside from Vault 41 messing up.

      If there's no solution, then can you tell me what content is inside Vault 41?
    3. Athelbras
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      I can't help with evaluating your installs and load order since I use very few addons myself and know essentially nothing about those you use.

      Even though you crash nowhere else, memory usage might still be spiking for that location.  It seems the most likely scenario.  Alternatively, it could be that the game encounters a bad/broken/invalid gear item on an NPC (armor or weapon) provided by some other install which alters base-game item lists.  Or perhaps an NPC / creature altered by some other mod has issues.  Or two or more of your installs are conflicting with each other in some way that affects Vault 41.

      In your situation, I would proceed with the standard troubleshooting process: temporarily disable any/all merged patches and texture packs, and also do that to a goodly half of the installs.  Test to see if the problem still occurs.  If so, continue disabling more of the installs.  Hopefully you reach a point where the crashes suddenly stop happening, which then confirms that the underlying issue is indeed install related.  Then begin re-enabling things to discover which one(s) causes the crash to return.

      If all of that is too much trouble, then simply avoid Vault 41, and hope that someone else has advice to offer.
    4. Nottakeme
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      What content is inside Vault 41?
    5. Athelbras
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      I don't remember.  Its been years since I was last in there exploring.
    6. Athelbras
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      If you decide to post your load order here for others to review, please enclose it within a SPOILER since it is extremely long.  Otherwise they can simply examine your entry in the BUGS section.
  6. koyle111
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    Such a fantastic mod. I love how it even adds content to the Capital Wasteland with TTW
  7. Grogrokl
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    So the "toughest enemies you will ever encounter" are not even part of the main questline? If they are so tough, why is it not they who dominate the desert instead of the Legion, NCR, House etc. Shouldn't they be in the center of everything?
    1. Athelbras
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      AWOP primarily adds "optional" side content in various locations, rather than inserting things into the mainline quests.  The idea is to essentially leave those things intact as originally designed, although adversaries are toughened up a bit here and there.
  8. laclongquan
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    Recommendation: 10 extra locations in Salida del Sol, 1 in Puesta del Sol. This should balance nicely with AWOPDeadMoney.esm's overconcentration on Puesta del Sol and Villa. Its unbalance irk my OCD from day one~
  9. poymanning
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    Bit of a strange question (total noob here), but is there a simple way for me to remove ALL new npcs from vanilla interiors, and the wasteland overworld? I don't mean changing cells or their entrances, or whatever, just removing the npcs in vanilla locations. I did try out a world of less pain but I want to keep all the new interiors and dungeons, just without changes to the regular mojave. I do have the LowLootLowNPC merged plugin but there's a bunch of them still around : /
    1. Athelbras
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      Either hope to find a patch elsewhere, or use a modding tool to create your own patch which edits them out, or use the tool to modify one of our existing patches.  For example, FNVEdit.
    2. laclongquan
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      There was AWO(L)P or also called AWOP Lore Friendly Revision that remove all the npcs and lots of cells from this one in order to make a vanilla friendly module. That should satisfy some of your requirement.
      +++ In return for lots of cells deleted, it add a cavepack with 10 caves for all the black spots on worldmap that should lead to some cavernous space
  10. xaxaiue
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    My game is crashing specifically when loading a save file in the Novac Collapsed Tunnels. Other AWOP locations are okay. This is my calltrace from the crash logger.

    Exception C0000409 caught!

    Calltrace: 
    0x00F17465 ==> EntryPoint+0xFFFFFFFF in FalloutNV (0x0019E978) 
    0x76F98A74 ==> RtlInterlockedCompareExchange64+0x1B4 in ntdll (0x0019EA44) 
    0x76F850C6 ==> KiUserExceptionDispatcher+0x26 in ntdll (0x0019EA70) 
    0x004651E5 ==> EntryPoint+0xFFFFFFFF in FalloutNV (0x0019EB4C) 
    0x00C6A262 ==> EntryPoint+0xFFFFFFFF in FalloutNV (0x0019EB54) 
    0x004651E5 ==> EntryPoint+0xFFFFFFFF in FalloutNV (0x0019EB58) 

    Instruction pointer (EIP): 00F17465
    1. Athelbras
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      If you are not yet using the FNV 4GB Patcher, then see Roy's sticky post above and try that.  The game might simply be crashing during loading as a result of running out of application memory.  Other suggestions there can also be beneficial during play.
    2. xaxaiue
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      I have taken all the steps in that post. I am not sure this is a memory issue — the game simply, and abruptly, crashes to desktop when loading that particular save file, whether from the main menu or after loading a different save. I understand that it's not within the scope of your ability or responsibility to troubleshoot my particular setup; I was just wondering if there might be some problem with the Novac tunnels in particular since that's my only save file that crashes like this.
    3. Athelbras
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      Where is your character standing in that saved game in terms of the local map area name (e.g. Novac Collapsed Tunnels, Novac Collapsed Tunnels Sub-Level, Water Testing Site, et cetera)?  And what have you accomplished down there thus far?

      Are you using our AWOP Monster Patch (Vanilla), and are you using any mod or patch that affects the Novac Shipping Office and/or the areas below?

      Also, how about sending me that saved game via email to [email protected]. I could then load it also to see what happens.  It is potentially doable regardless of your specific installs since the game will attempt to discard those content references dynamically.
    4. xaxaiue
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      The local area name is Novac Collapsed Tunnels. I am not using the monster patch; the only AWOP patches I am using are for Russell and WMX. I had cleared most if not all of the area, killing all the feral ghouls as well as Kent and Salvador. The save file has me standing in the reloading bench nook next to Salvador's body. I am sending the save file to you now.
    5. Athelbras
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      I am able to load your saved game successfully. This was repeated over a dozen times with each test being a fresh start of the game from the desktop.  My testing configuration was the base-game, all of the DLCs, AWOP, AWOP Interim Fixes, FNV 4GB Patcher, NVSE, and Cobb's Crash Logger.

      This tends to imply that your crash is caused by something else you installed, or perhaps something about your installs is triggering a base-game bug of some kind.
    6. Athelbras
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      I ventured into the Novac Shipping Office and the areas below with a new character.  At various times I created a saved game, then restarted the game and loaded that saved game.  For a couple of those the game hung while loading, showing an endless wait cursor.  Perhaps that is similar to your crashing, but not exactly the same since the game hung instead of crashed and Cobb's Crash Logger did not log any errors; NVAC also did not report errors when subsequently testing with it present as well.

      I have a fuzzy memory that the loading hang is a base-game bug, but am not certain about that.

      So try this: start the game, load a saved game that will be okay, then immediately load the saved game that crashes.  This is a known workaround that sometimes enables a saved game to be loaded successfully when it otherwise causes problems when loaded directly.
    7. xaxaiue
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      I'm still having no success loading that save file, but I'll keeping digging on my own. I really do appreciate that you took time out of your day to investigate this, though.
  11. zombiequeso
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    Anyone know to fix the clipping visuals. For example when i go into the underground and there's water its like choppy and always on my screen, or i  can see  the pool  of water from inside another area. 
    1. Manan6619
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      I'm not sure I've experienced this with AWOP. Does it still happen if you go to those areas with just the vanilla ESMs and AWOP loaded?
  12. EMMArse
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    great mod. though i don't use it anymore because of unknown performance issues. The game runs well everywhere expect in the locations added by AWOP
  13. Freyr95
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    I used this mod in the past and never remember having this issue but currently I'm unable to activate the door to the Abandoned Mine in Goodsprings unless I tcl into it.

    It's not being blocked or covered by anything, I can see it just fine, I just can't actually activate it unless I clip into it.
    1. Athelbras
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      No problems entering or leaving with an unmodded install of the game except AWOP 6.94.  Same plus our AWOP Monster Patch (Vanilla) present.  Which implies that you likely installed something that conflicts with that area.
    2. Freyr95
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      You were right, thanks.

      The mod in question that caused this is Meshes and Collision - Totally Enhanced Nifs (MAC-TEN).

      That's what I get for following a "mod guide" when I've been playing and modding this game for over a decade now.
  14. Buskisodd
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    Is this mod worth it in 2024?
    1. whithebunny
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      yes
    2. oberen
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      Not only is it worth it, it's necessary.