Fallout New Vegas

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Created by

DomFada

Uploaded by

domfada

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Safe to use

About this mod

Abysmal Lockpick skill ? High strength ? No problem ! Force that lock open !

Permissions and credits
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RELEASED AS FINAL 1.0 on December 12th
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Current version FINAL 1.0 - no known bugs
This mod is part of the New Vegas Redux pack
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INTRO
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- Dan, get that dresser, I'll rifle through the desk.
- Mark ? Can't open the damn lock, forget about it. Broke six bobby pins already.
- ...
- But... guy ? What... What are you doing ?!?

- What the ...
- Tire iron. Wooden piece of furniture. Do the math, genius. Know what ? You'll carry the bag on the way home.

DESCRIPTION
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Open recalcitrant lock with the power of your MIND... uuh, ARMS !
- Strength-based
- More difficult locks equals harder brute-forcing

You're not Superman !
- Difficulty modifier based on the specific object (no, you won't "force open" a safe)
- Having some weapons equipped helps : Tire Iron, Knife (all variants), Hatchet, Lead Pipe or Machete (all variants)

Easy to use !
- Access by hotkey, no script extender needed
- Sound effects

If you like this mod, you may be interested in another one of mine, "Lock Bombing" :
--> NVR - Lock Bombing

INSTRUCTIONS
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This mod uses "NVR Extra Actions" system, which you must download here :
--> NVR - Common Functions Library

The way it works is simple : you pick a hotkey (Walk or Crouch available) when installing the above mod, and this hotkey will allow access to ALL NVR mod-specific actions.

So, if you picked the Walk key, to activate the brute-forcing :
- Hold down the Walk key
- Activate the object you want to force as usual, with "E"
And that's it, a window will pop-up asking you what you want to do. Really, couldn't be simpler.

STEP-BY-STEP INSTRUCTIONS FOR EXTRA CLARITY
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1. Download and install this mod
2. Go to NVR - Common Functions Library
3. Download and install the "NVR_ExtraActionsLib" and "NVR_ExtraActionsToggle_Walk" files
4. Start the game
5. Activate the object your want to force as usual, but while walking, not running

PLANNED FOR NEXT
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Not much, but I'm open to ideas.

CHANGELOG
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RELEASED AS FINAL 1.0 on December 11th